Strong Jaw (Ranger Poultice)

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Level: Ranger 3
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: S, M (A mass of gluey pine tar, specially refined, worth 1 gp.)

Effect

Range: Touch
Target or Area: one target creature, you or creature touched
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

This poultice is made with thick, rubbery saps, tough, fibrous stems and roots, and slivered strands of cross-grained tough wood. Embedding this plaster into a handful of treacly pine tar, the holder shoves the entire mass into their mouth, or the mouth of a summoned creature, or an animal companion, and that worthy entity begins to chew. The chewing activates the poultice to vastly strengthen the affected creature's mouth. The creature fed the poultice, if the holder, Summoned, or an Animal Companion, gains Immunity to the Afflicted, Sickened, and Nauseated status conditions for the duration of the poultice's effect.
In addition, once during the poultice's effect, if the affected creature (which can be yourself) makes a successful Bite attack, the spell may be discharged to inflict (Circle 4 damage): 1d6+1 points of damage per character level (max 12d6+12 at character level 12) of mutilation (physical, rare) damage, in addition to the normal damage inflicted by the Bite. Doing so dispels the poultice's effect immediately.
If you or the target creature does not have a Bite attack, you cannot expend this effect to inflict damage in this way, but the Immunity remains.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.