Majesty of Movement: Difference between revisions

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== Celegian Majestic ==
== Celegian Majestic ==


Majestic is the name taken by one who is a practitioner of the the Art of Majesty in Motion. In the millennia of Celegian history, nearly every style and method of humanoid melee combat has been tried and perfected. The Art of Majesty of Motion is extremely ancient, and the name comes from the Ancient Lelnian the earliest known fighting manuals of this style are written in, but even from that distant time, the Art was established as ancient indeed. Some rumor that the Art is older even than the Empire, and that the nigh mythical Celegio Celestias was skilled in it when he founded the Empire. The truth of these tales is impossible to determine, but the fact remains that the Art is an incredibly potent melee fighting style and one that has many adherents even today, despite the crushing difficulty of qualifying for the training. (Indeed, almost as many Rogues as Fighters opt for this difficult prestige class, as it is almost as easy for either one to qualify.)
Majestic is the name taken by one who is a practitioner of the Art of Majesty in Motion. In the millennia of Celegian history, nearly every style and method of humanoid melee combat has been tried and perfected. The Art of Majesty of Motion is extremely ancient, and the name comes from the Ancient Lelnian the earliest known fighting manuals of this style are written in, but even from that distant time, the Art was established as ancient indeed. Some rumor that the Art is older even than the Empire, and that the nigh mythical Celegio Celestias was skilled in it when he founded the Empire. The truth of these tales is impossible to determine, but the fact remains that the Art is an incredibly potent melee fighting style and one that has many adherents even today, despite the crushing difficulty of qualifying for the training. (Indeed, almost as many Rogues as Fighters opt for this difficult prestige class, as it is almost as easy for either one to qualify.)


The Art is odd in that it teaches that the weapon is the least part of the battle, and the ability to maneuver on the battlefield is the supreme art. Majesty of Motion is an aggressive art, and it is definitely one of the most dangerous to face, as Majestics are able to attack from the most odd and extreme of positions. One of the tenets of the art is to attack from a place where your opponent can neither resist or counterattack. Despite this, the Art is one of nigh-supreme power upon the battlefield.
The Art is odd in that it teaches that the weapon is the least part of the battle, and the ability to maneuver on the battlefield is the supreme art. Majesty of Motion is an aggressive art, and it is definitely one of the most dangerous to face, as Majestics are able to attack from the most odd and extreme of positions. One of the tenets of the art is to attack from a place where your opponent can neither resist or counterattack. Despite this, the Art is one of nigh-supreme power upon the battlefield.
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Class Skills:
Class Skills:


The Majestic’s skills (and key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Spot (Wis), and Tumble (Dex).
The Majestic's skills (and key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Spot (Wis), and Tumble (Dex).


Skill Points at Each Level: 4 + Int modifier
Skill Points at Each Level: 4 + Int modifier
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Combat Aware(Ex): Add or subtract any amount to or from your initiative score, up to one half your Majesty of Motion prestige class level, every round of the encounter. This adjustment has to be declared at the very beginning of each round, but does not alter your base initiative.
Combat Aware(Ex): Add or subtract any amount to or from your initiative score, up to one half your Majesty of Motion prestige class level, every round of the encounter. This adjustment has to be declared at the very beginning of each round, but does not alter your base initiative.


Earth’s Friend(Su): The DC of any Tumble or Jump attempts is halved, even out of combat. Even better, you may always choose to take ten on any Jump or Tumble check, even if stress or circumstances would normally prevent it. Many Majestics strive to take the Leap Attack feat, even though it is not part of the base Majestic class skills. As a note, the distance you can jump in combat is limited by the total of your movement with Majesty of Movement bonuses included!
Earth's Friend(Su): The DC of any Tumble or Jump attempts is halved, even out of combat. Even better, you may always choose to take ten on any Jump or Tumble check, even if stress or circumstances would normally prevent it. Many Majestics strive to take the Leap Attack feat, even though it is not part of the base Majestic class skills. As a note, the distance you can jump in combat is limited by the total of your movement with Majesty of Movement bonuses included!


Wrestlers Bane(Su): You no longer suffer any combat penalties from being grappled, and can attack as normal, threaten adjacent squares, etc. This does not stop any damage or special abilities you may suffer for being grappled.
Wrestlers Bane(Su): You no longer suffer any combat penalties from being grappled, and can attack as normal, threaten adjacent squares, etc. This does not stop any damage or special abilities you may suffer for being grappled.
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Unexpected Strikes(Ex): When you declare a Full Attack, you may make one additional attack at your full BAB per five full levels of Majestic you have.
Unexpected Strikes(Ex): When you declare a Full Attack, you may make one additional attack at your full BAB per five full levels of Majestic you have.


March of Death(Ex): You may perform a five foot step between any two attacks, including cleave attempts, attacks of opportunity, or other bonus attacks, up to your maximum movement allowed from your Majesty of Motion, even if you’ve declared a full attack or it is not normally your turn. This means you may take more than one 5 foot step in a single round. Movement gained from this ability DOES count for the “Smooth Moves” bonuses, and Unexpected Strikes also allow 5 foot steps to be taken between them. This ability combined with Great Cleave or Combat Reflexes is astonishing to witness.
March of Death(Ex): You may perform a five foot step between any two attacks, including cleave attempts, attacks of opportunity, or other bonus attacks, up to your maximum movement allowed from your Majesty of Motion, even if you've declared a full attack or it is not normally your turn. This means you may take more than one 5 foot step in a single round. Movement gained from this ability DOES count for the bonuses, and Unexpected Strikes also allow 5 foot steps to be taken between them. This ability combined with Great Cleave or Combat Reflexes is astonishing to witness.


Comfortable Stance(Ex): You no longer suffer any penalties for poor fighting conditions, including but not limited to, bad footing, fighting on a slope, fighting while climbing, being prone, and any other environmental or situational modifier. This ability also negates your Armor penalties for Jump or Tumble checks taken during combat, but not outside of combat.
Comfortable Stance(Ex): You no longer suffer any penalties for poor fighting conditions, including but not limited to, bad footing, fighting on a slope, fighting while climbing, being prone, and any other environmental or situational modifier. This ability also negates your Armor penalties for Jump or Tumble checks taken during combat, but not outside of combat.

Latest revision as of 04:37, 24 October 2018