Life Bubble (Sorcerer/Wizard Spell): Difference between revisions

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| Description = You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them [[immune]] to harmful gases and vapors, including inhaled [[disease]]s and [[poisons]] and spells like [[Cloudkill (Sorcerer/Wizard Spell)]] and [[Stinking Cloud (Sorcerer/Wizard Spell)]]. In addition, the shell protects subjects from extremes of temperature (per [[Endure Elements (Sorcerer/Wizard Spell)]]) as well as extremes of pressure. This spell completely negates most forms of non-lethal damage from [[Environmental Effects]], but it provides no protection against lethal damage from any source, including Avalanches, Tsunamis, flash floods, pyroclastic flows, exposure to Lava, etc.
| Description = You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them [[immune]] to harmful gases and vapors, including inhaled [[Afflictions|disease]]s and [[poisons]] and spells like [[Cloudkill (Sorcerer/Wizard Spell)]] and [[Stinking Cloud (Sorcerer/Wizard Spell)]]. In addition, the shell protects subjects from extremes of temperature (per [[Endure Elements (Sorcerer/Wizard Spell)]]) as well as extremes of pressure. This spell completely negates most forms of non-lethal damage from [[Environmental Effects]], but it provides no protection against lethal damage from any source, including Avalanches, Tsunamis, flash floods, pyroclastic flows, exposure to Lava, etc.


:''Life Bubble'' does not provide protection from [[negative energy|negative]] or [[positive energy]] (such as those found on other planes of existence), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).
:''Life Bubble'' does not provide protection from [[negative energy|negative]] or [[positive energy]] (such as those found on other planes of existence), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).

Revision as of 16:29, 6 June 2019

Level: Sorcerer/Wizard 5
School: Abjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A empty egg, scribed with runes, worth 1 gp.)

Effect

Range: Touch
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), creatures touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like Cloudkill (Sorcerer/Wizard Spell) and Stinking Cloud (Sorcerer/Wizard Spell). In addition, the shell protects subjects from extremes of temperature (per Endure Elements (Sorcerer/Wizard Spell)) as well as extremes of pressure. This spell completely negates most forms of non-lethal damage from Environmental Effects, but it provides no protection against lethal damage from any source, including Avalanches, Tsunamis, flash floods, pyroclastic flows, exposure to Lava, etc.
Life Bubble does not provide protection from negative or positive energy (such as those found on other planes of existence), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30