Shady (Armor Magic Property): Difference between revisions

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| Description| This armor blurs the wearer when it is desired, rendering them vaguely unreal, as a portion of their existence is rendered null. This brief effect is usually used to 'ride out' a powerful attack, although clever owners may come up with additional uses as allowed by the GM on a case-by-case basis.
| Description| This armor blurs the wearer when it is desired, rendering them vaguely unreal, as a portion of their existence is rendered null. This brief effect is usually used to 'ride out' a powerful attack, although clever owners may come up with additional uses as allowed by the GM on a case-by-case basis.


While weariing Shady armor, once per day, when activated as a free action, after a damage roll is resolved against you, cut the damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before.  
While wearing Shady armor, once per day, when activated as a free action, after a damage roll is resolved against you, cut the damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before.  


Note that:
Note that:

Latest revision as of 16:29, 16 June 2019

Shady (Armor Magic Property)

Enchant Cost: +2

This armor blurs the wearer when it is desired, rendering them vaguely unreal, as a portion of their existence is rendered null. This brief effect is usually used to 'ride out' a powerful attack, although clever owners may come up with additional uses as allowed by the GM on a case-by-case basis.

While wearing Shady armor, once per day, when activated as a free action, after a damage roll is resolved against you, cut the damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before.

Note that:

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.