Template:TD: Difference between revisions

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! style="{{class-gradient|monk}}" | {{PAGENAME}}
! style="{{class-gradient|monk}}" | {{PAGENAME}}
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: '''Level:''' {{{Level|10}}}
: '''Level:''' {{{Level|10}}}
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::* Alternatively, you may attempt a [[Caster Check]] to try to cast the True Dweomer as a [[Standard Action]].  This caster check is completely optional; you can ''always'' cast a True Dweomer as a full-round action without making the check, if you wish.
::* Alternatively, you may attempt a [[Caster Check]] to try to cast the True Dweomer as a [[Standard Action]].  This caster check is completely optional; you can ''always'' cast a True Dweomer as a full-round action without making the check, if you wish.
:::* If your result equals or exceeds a {{Hi|DC of {{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}}}, you successfully cast it as a [[Standard Action]].
:::* If your result equals or exceeds a {{Hi|DC of {{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}}}, you successfully cast it as a [[Standard Action]].
:::* If your check result is a non-1 result between a {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}} and a {{#expr:{{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}-1}}), you cast it as a Full-Round Action, as normal.
:::* If your check result is {{Hi|a non-1 result between a {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}} and a {{#expr:{{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}-1}}}}, you cast it as a [[Full-Round Action]], as normal.
:::* If your check result is {{Hi|less than a {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}}, or you roll a natural 1}} on the die when making the check, the spell is treated as though all targets succeeded on their saving throws, or it deals only half its effect, whichever is more appropriate (GM adjudicates as needed).
:::* If your check result is {{Hi|less than a {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}}, or you roll a natural 1}} on the die when making the check, the spell is treated as though all targets succeeded on their saving throws, or it deals only half its effect, whichever is more appropriate (GM adjudicates as needed).


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===Description===
===Description===
: {{{Description|-}}}
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{{{Description|-}}}


: {{#ifeq: {{{Lays-Charge|}}}|Y|This spell lays an [[arcane charge|arcane]] or [[divine charge]] on its target(s), depending on the caster who is casting the spell.  If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster.  Divine casters lay a divine charge, and arcane casters lay an arcane charge.  Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type.  Only one arcane charge and one divine charge can ever be present on a target at a time.|}}{{#ifeq: {{{Lays-Dual-Charge|}}}|Y|This spell lays a [[dual charge]] on its target(s).  If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster.  Targets which already have a dual charge, a [[divine charge]], or an [[arcane charge]], may choose only one of these effects to keep.  Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.|}}  
{{#ifeq: {{{Lays-Charge|}}}|Y|This spell lays an [[arcane charge|arcane]] or [[divine charge]] on its target(s), depending on the caster who is casting the spell.  If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster.  Divine casters lay a divine charge, and arcane casters lay an arcane charge.  Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type.  Only one arcane charge and one divine charge can ever be present on a target at a time.|}}{{#ifeq: {{{Lays-Dual-Charge|}}}|Y|This spell lays a [[dual charge]] on its target(s).  If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster.  Targets which already have a dual charge, a [[divine charge]], or an [[arcane charge]], may choose only one of these effects to keep.  Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.|}}  


: {{#if: {{{Charge-Notes|}}}|{{{Charge-Notes}}}|}}
{{#if: {{{Charge-Notes|}}}|{{{Charge-Notes}}}|}}
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Revision as of 18:35, 18 August 2020

TD
Level: 10
School: -

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • Alternatively, you may attempt a Caster Check to try to cast the True Dweomer as a Standard Action. This caster check is completely optional; you can always cast a True Dweomer as a full-round action without making the check, if you wish.
  • If your result equals or exceeds a DC of 52, you successfully cast it as a Standard Action.
  • If your check result is a non-1 result between a 38 and a Expression error: Unexpected < operator., you cast it as a Full-Round Action, as normal.
  • If your check result is less than a 38, or you roll a natural 1 on the die when making the check, the spell is treated as though all targets succeeded on their saving throws, or it deals only half its effect, whichever is more appropriate (GM adjudicates as needed).
  • Most True Dweomers can also be cast as rituals, requiring a 1 hour casting time. When you do so, the area of effect or number of targets is multiplied by 10. The range of the spell is also increased to Long (200 ft. + 20 ft./lvl), if applicable (GM adjudicates as needed).
Components: -

Effect

Range: -
Target or Area: -
Duration: -
Saving Throw: -
Save DC: -
Spell Resistance: Yes

Description

-