Template:TD: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 31: Line 31:
{{{Description|-}}}{{#ifeq: {{{Lays-Charge|}}}|Y|<div style="padding-top:0.5em"></div>This spell lays an [[arcane charge|arcane]] or [[divine charge]] on its target(s), depending on the caster who is casting the spell.  If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster.  Divine casters lay a divine charge, and arcane casters lay an arcane charge.  Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type.  Only one arcane charge and one divine charge can ever be present on a target at a time.|}}{{#ifeq: {{{Lays-Dual-Charge|}}}|Y|This spell lays a [[dual charge]] on its target(s).  If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster.  Targets which already have a dual charge, a [[divine charge]], or an [[arcane charge]], may choose only one of these effects to keep.  Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.|}}{{#if: {{{Charge-Notes|}}}|<div style="padding-top:0.5em"></div>{{{Charge-Notes}}}|}}
{{{Description|-}}}{{#ifeq: {{{Lays-Charge|}}}|Y|<div style="padding-top:0.5em"></div>This spell lays an [[arcane charge|arcane]] or [[divine charge]] on its target(s), depending on the caster who is casting the spell.  If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster.  Divine casters lay a divine charge, and arcane casters lay an arcane charge.  Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type.  Only one arcane charge and one divine charge can ever be present on a target at a time.|}}{{#ifeq: {{{Lays-Dual-Charge|}}}|Y|This spell lays a [[dual charge]] on its target(s).  If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster.  Targets which already have a dual charge, a [[divine charge]], or an [[arcane charge]], may choose only one of these effects to keep.  Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.|}}{{#if: {{{Charge-Notes|}}}|<div style="padding-top:0.5em"></div>{{{Charge-Notes}}}|}}
</div>
</div>
<div style="padding-top:0.5em"></div>As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata gained, and cannot be sacrificed to Mana Burn any other spells of any type.
<div style="padding-top:0.5em"></div>As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.
</div>
 
<div style="margin-left:3em">
{{:Mana_Burn_Strata_Damage}}
</div>
</div>

Revision as of 00:16, 22 September 2020

TD


Spell Level: 10
School: -

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • If your roll equals or exceeds a DC of 52, you Fast Cast it as a Standard Action.
  • If your roll is a non-1 result between 38 and Expression error: Unexpected < operator., you cast it as a Full-Round Action, as normal.
  • If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
  • True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
Components: -

Effect

Range: -
Target or Area: -
Duration: -
Saving Throw: -
Save DC: -
Spell Resistance: Yes

Description

-

As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.

Strata Damage for True Dweomers

Spell Strata Burn Cost Min Character Level (CL) Base Dice Max dice
1 N/A 19th 1d6+6/CL 35d6+210
2 +3 21st 1d6+7/CL 35d6+245
3 +3 23rd 1d6+8/CL 35d6+280
4 +3 25th 1d6+9/CL 35d6+315
5 +3 27th 1d6+10/CL 35d6+350
6 +3 29th 1d6+11/CL 35d6+385
7 +3 31st 1d6+12/CL 35d6+420
8 +3 33rd 1d6+14/CL 35d6+490
9 +3 35th 1d6+16/CL 35d6+560