Talk:Epic Path: Difference between revisions
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== Possible New Character Classes == | == Possible New Character Classes == | ||
* '''Physical Adept''' class (Fleshcrafter?) - arcane-powered melee, re-tool eidolon-style abilities as self-buffs | * '''Physical Adept''' class (Fleshcrafter?) - arcane-powered melee, re-tool eidolon-style abilities as self-buffs? | ||
* <strike>Mentat</strike> <strike>Warsage</strike> '''Storm Knight''' class - intelligence-based melee and thrown weapons user. | * <strike>Mentat</strike> <strike>Warsage</strike> '''Storm Knight''' class - intelligence-based melee and thrown weapons user. | ||
* '''Toxotes''' - high damage ranged attacks, trick shots (possibly just create via new rogue talents?) | * '''Toxotes''' - high damage ranged attacks, trick shots (possibly just create via new rogue talents?) | ||
* Galvanist | * Galvanist - sorceror/prowler/alchemist, focus on The Spark as a way to empower things (weaps/armor/potions) with sparks and essence | ||
* Seeker | * Seeker - sorceror/ranger/prowler, has 'target/treasures' they are looking for, can have up to five, each treasure/target allows them to activate a diff power/class feature, they have to pick new ones as they find old ones or they lose powers | ||
* Templar | * Templar - arcane/urban fighter//paladin striker/tank, much stronger if has a place to defend or a crusade to advance | ||
* '''Effigy''' (Artifact? Vestige?) | * '''Effigy''' (Artifact? Vestige?) | ||
:* the character is an actual artifact, which is intelligent. The actual artifact is /somewhere/, though even the player may not know where. They have extended their consciousness into a remote effigy (moppet?) with which they interact with the world. | :* the character is an actual artifact, which is intelligent. The actual artifact is /somewhere/, though even the player may not know where. They have extended their consciousness into a remote effigy (moppet?) with which they interact with the world. look at material for the warforged as inspiration? | ||
:* they can use their experience to augment their effigy, giving it better abilities | :* they can use their experience to augment their effigy, giving it better abilities | ||
:* like a summoner or pet class, except that the master isn't present on the battlefield | :* like a summoner or pet class, except that the master isn't present on the battlefield | ||
* '''Assassin''' | * '''Assassin''' | ||
:* inflicts and spreads bleeds; can end all | :* inflicts and spreads bruise/bleeds/ruptures; can end all effects to deal that much damage to all enemies (even non-bleeding ones) | ||
:* '''horolog''' master of clockworks, makes ether-powered devices that do stuff (attacks, defenses, pets, buffs, move.mounts?) the martial-version of an alcnemist | |||
:* '''oracle''' divine-powered sorceror/paladin, has the ability to give blessings, lays curses, has no heal but can absorb damage from allies in a radius and lay on hands. sorceror/cleric/paladin hybrid with unique damage transfer power | |||
Reminder links to complete additional classes at future date | Reminder links to complete additional classes at future date | ||
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* candidate for prestige class: mystic theurge is super cool, should be in the running for an early prestige class | * candidate for prestige class: mystic theurge is super cool, should be in the running for an early prestige class | ||
* check 'vigilante' class for ideas for possible skills expansion pass, might be some interesting ideas in there | * check 'vigilante' class for ideas for possible skills expansion pass, might be some interesting ideas in there | ||
== Interesting Links == | == Interesting Links == |