Talk:Epic Path: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items | [[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items | ||
===Notes / To Do=== | ===Notes / To Do=== | ||
* would it be possible to code up a way to generate magic items as loot? swords/shields/armor/rods/staves all have TONS of options that we could theoretically use to make loot drops. not a fan of rando item drops for money, but, it's super traditional and we certainly have a vast stable of potential items, especially if we could figure out a way to auto-generate random properties/component rods and wands and levels. | * would it be possible to code up a way to generate magic items as loot? swords/shields/armor/rods/staves all have TONS of options that we could theoretically use to make loot drops. not a fan of rando item drops for money, but, it's super traditional and we certainly have a vast stable of potential items, especially if we could figure out a way to auto-generate random properties/component rods and wands and levels. | ||
* need to issue guidelines for adapting content from other systems? the heavy/legend roles might need to be emphasized for conversion tasks | * need to issue guidelines for adapting content from other systems? the heavy/legend roles might need to be emphasized for conversion tasks |