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[[Category:Epic Path]][[Category:Spells]]__NOTOC__ __NOEDITSECTION__{{DISPLAYTITLE:<span style="border-bottom-style: none; position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
[[Category:Epic Path]][[Category:True Dweomers]]__NOTOC__ __NOEDITSECTION__{{DISPLAYTITLE:<span style="border-bottom-style: none; position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{| class="ep-default2" style="text-align:left; font-size:150%; border-collapse:collapse;" width="100%"
{| class="ep-default2" style="text-align:left; font-size:150%; border-collapse:collapse;" width="100%"
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===Casting===
===Casting===
: '''Casting Time:''' True Dweomers require a [[Full-Round Action]] to cast normally.   
: '''Casting Time:''' True Dweomers require a [[Full-Round Action]] to cast normally.   
::::* {{Smaller|You may roll a [[Caster Check]] to Fast Cast this True Dweomer as a [[Standard Action]].}}
::::* <small>You may optionally roll a [[Caster Check]] to attempt to '''''Fast Cast''''' this True Dweomer as a [[Standard Action]].
:::::* {{Smaller|If your roll equals or exceeds a {{Hi|DC of {{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}}}, you Fast Cast it as a [[Standard Action]].}}
:::::* If your roll equals or exceeds a {{Hi|DC of {{Skill-DC|Hard|{{#expr:({{{Level|10}}}*2)-1}}}}}}, you '''''Fast Cast''''' it as a [[Standard Action]].
:::::* {{Smaller|If your roll is a {{Hi|non-1 result between {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}} and {{#expr:{{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}-1}}}}, you cast it as a [[Full-Round Action]], as normal.}}
:::::* If your roll is a {{Hi|non-1 result between {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}} and {{#expr:{{Hard-Skill-DC|transcludesection={{#expr:({{{Level|10}}}*2)-1}}}}-1}}}}, you cast it as a [[Full-Round Action]], as normal.
:::::* {{Smaller|If your roll is {{Hi|less than {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}}, or you roll a natural 1}} on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.}}
:::::* If your roll is {{Hi|less than {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}}, or you roll a natural 1}} on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
::::* {{Smaller|True Dweomers can be cast as rituals, requiring a 1 hour casting time.  The area of effect or number of targets is multiplied by 10.  The range of the spell is doubled if it is longer than Touch.}}
::::* True Dweomers can be cast as rituals, requiring a 1 hour casting time.  The area of effect or number of targets is multiplied by 10.  The range of the spell is doubled if it is longer than Touch.</small>
: '''Components:''' {{{Components|-}}}
: '''Components:''' {{{Components|-}}}


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===Description===
===Description===
<div style="margin-left:1.5em">
<div style="margin-left:1.5em">
{{{Description|-}}}
{{{Description|-}}}{{#ifeq: {{{Lays-Charge|}}}|Y|<div style="padding-top:0.5em"></div>This spell lays an [[arcane charge|arcane]] or [[divine charge]] on its target(s), depending on the caster who is casting the spell.  If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster.  Divine casters lay a divine charge, and arcane casters lay an arcane charge.  Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type.  Only one arcane charge and one divine charge can ever be present on a target at a time.|}}{{#ifeq: {{{Lays-Dual-Charge|}}}|Y|This spell lays a [[dual charge]] on its target(s).  If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster.  Targets which already have a dual charge, a [[divine charge]], or an [[arcane charge]], may choose only one of these effects to keep.  Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.|}}{{#if: {{{Charge-Notes|}}}|<div style="padding-top:0.5em"></div>{{{Charge-Notes}}}|}}
 
</div>
{{#ifeq: {{{Lays-Charge|}}}|Y|This spell lays an [[arcane charge|arcane]] or [[divine charge]] on its target(s), depending on the caster who is casting the spell.  If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster.  Divine casters lay a divine charge, and arcane casters lay an arcane charge.  Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type.  Only one arcane charge and one divine charge can ever be present on a target at a time.|}}{{#ifeq: {{{Lays-Dual-Charge|}}}|Y|This spell lays a [[dual charge]] on its target(s).  If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster.  Targets which already have a dual charge, a [[divine charge]], or an [[arcane charge]], may choose only one of these effects to keep.  Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.|}}  
<div style="padding-top:0.5em"></div>As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.
</div>


{{#if: {{{Charge-Notes|}}}|{{{Charge-Notes}}}|}}
<div style="margin-left:3em">
</div>
{{:Mana_Burn_Strata_Damage}}
</div>
</div>

Latest revision as of 12:38, 23 February 2022

TD


Spell Level: 10
School: -

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • If your roll equals or exceeds a DC of 47, you Fast Cast it as a Standard Action.
  • If your roll is a non-1 result between 38 and 46, you cast it as a Full-Round Action, as normal.
  • If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
  • True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
Components: -

Effect

Range: -
Target or Area: -
Duration: -
Saving Throw: -
Save DC: -
Spell Resistance: Yes

Description

-

As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.

Strata Damage for True Dweomers

Spell Strata Burn Cost Min Character Level (CL) Base Dice Max dice
1 N/A 19th 1d6+6/CL 35d6+210
2 +3 21st 1d6+7/CL 35d6+245
3 +3 23rd 1d6+8/CL 35d6+280
4 +3 25th 1d6+9/CL 35d6+315
5 +3 27th 1d6+10/CL 35d6+350
6 +3 29th 1d6+11/CL 35d6+385
7 +3 31st 1d6+12/CL 35d6+420
8 +3 33rd 1d6+14/CL 35d6+490
9 +3 35th 1d6+16/CL 35d6+560