Deadly Aim (Feat): Difference between revisions
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| Category=[[Category:Ranged]][[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]] | | Category=[[Category:Ranged]][[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]] | ||
| Flavor= | | Flavor= Your ambitions are too vast to be contained by traditional limitations. Why be excellent at one thing when you could be excellent at EVERYTHING!?! | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites| | | Prerequisites|Level 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | ||
| Unlocks| | | Unlocks| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Benefit= | | Benefit=Upon selecting this feat, you suffer a permanent -1 penalty to all to-hit rolls, but you also only use the better of your base melee to-hit chance or base ranged to-hit chance as the basis for ''all'' of your to-hit rolls, whether melee or ranged. If you were better at melee than ranged before this feat, you use your melee to-hits as the basis for all to-hit rolls going forward (but with a -1 penalty added in), or vice versa. | ||
In effect, this lets you use the ability modifiers of your best to-hit style (ranged or melee) for your class, for both types of attacks, instead of performing each calculation separately. | |||
This feat applies to all to-hit rolls you make, including ray attacks. This allows wizards to have a genuine hope of smacking bad guys with their staff when they make an attack of opportunity (for example). | |||
The -1 penalty inflicted by this feat cannot be removed or mitigated, even by feats that seemingly remove to-hit penalties (such as the [[Furious Focus (Feat)]]). You must find other ways to bolster your to-hits to make up for this shortfall. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|You are equally adroit with both melee and ranged attacks. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Latest revision as of 18:33, 30 July 2022
Your ambitions are too vast to be contained by traditional limitations. Why be excellent at one thing when you could be excellent at EVERYTHING!?!
Prerequisites: Level 1
Benefit: Upon selecting this feat, you suffer a permanent -1 penalty to all to-hit rolls, but you also only use the better of your base melee to-hit chance or base ranged to-hit chance as the basis for all of your to-hit rolls, whether melee or ranged. If you were better at melee than ranged before this feat, you use your melee to-hits as the basis for all to-hit rolls going forward (but with a -1 penalty added in), or vice versa.
In effect, this lets you use the ability modifiers of your best to-hit style (ranged or melee) for your class, for both types of attacks, instead of performing each calculation separately.
This feat applies to all to-hit rolls you make, including ray attacks. This allows wizards to have a genuine hope of smacking bad guys with their staff when they make an attack of opportunity (for example).
The -1 penalty inflicted by this feat cannot be removed or mitigated, even by feats that seemingly remove to-hit penalties (such as the Furious Focus (Feat)). You must find other ways to bolster your to-hits to make up for this shortfall.