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[[Category:Character Classes]]
[[Category:Character Classes]]
[[Category:Partisan]]
[[Category:Partisan]]
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[[Image:Partisan-1.png|300px|right|Sturdy and inescapable]]
[[Image:Partisan.jpg|500px|right|Sturdy and inescapable]]
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===Description===
Partisans are driven by the strength of their convictions, and the need to proselytize those convictions to anyone willing to listen.  They are soldiers for a specific cause, and derive power from the constancy and obduracy of their faith in that belief.  However, their beliefs are not necessarily religions (though they can be).  They are often secular in nature, whether it be a vendetta against slavers, a vision of justice for the lower classes, or a need to discover the most delicious food in all the lands.   
Partisans are driven by the strength of their convictions.  They are soldiers for a specific cause, and derive power from the constancy and obduracy of their faith in that belief.  However, their beliefs are not necessarily religions (though they can be).  They are often secular in nature, whether it be a vendetta against slavers, a vision of justice for the lower classes, or a need to discover the most delicious food in all the lands.   


Curiously, unlike paladins, partisans can change their ambitions with little impact to their effectiveness.  The important thing is that they believe in something strongly enough for it to drive them towards making things better, or, at least, different.  Partisans are agents of change, a force of stubborn enthusiasm to change the world to match their own beliefs.
Curiously, unlike paladins, partisans can change their ambitions with little impact to their effectiveness.  The important thing is that they believe in ''something'' strongly enough for it to drive them towards making things better, or, at least, different.  Partisans are agents of change, a force of stubborn enthusiasm to change the world to match their own beliefs.


'''Role:''' In combat, partisans are just as stubborn, often declaring themselves to be the center of any battle, and bringing the battle to them by force of will.  They are remarkably durable, perhaps the equals of fighters in that regard, and often provide significant defenses for nearby allies.  Partisans excel at breaking up defensive formations, and keeping enemies bogged down, unable to regroup.
====Role:====
In combat, partisans typically declare themselves to be the center of the battle and bringing that battle to themselves by force of will.  They are remarkably durable, perhaps the equals of fighters in that regard, and often provide significant defenses for nearby allies.  Partisans excel at breaking up defensive formations, and keeping enemies bogged down, split up, and unable to regroup.


'''Alignment:''' Any
'''Alignment:''' Any
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'''Starting Wealth:''' 250 gp
'''Starting Wealth:''' 250 gp


'''[[Bailiwick|Bailiwick Skill]]:''' [[Reason]]
=====Recommended Ability Score Priority:=====
:* '''''Wisdom:''''' primary; used by most class features.
:* '''''Constitution:''''' secondary; used by some class features, and useful to improve durability.
:* '''''Strength:''''' tertiary; used for melee to-hit and damage.
:* '''''Dexterity:''''' quaternary (optional); useful if wearing only medium or light armor.
:* '''''Intelligence:''''' low priority.
:* '''''Charisma:''''' low priority.


'''[[Natural Talent]]:''' At character creation, all characters get ''natural talent'' with their bailiwick skill, and one additional skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.
=====Base To-Hit:=====
:Partisans gain a class feature at 1st level (see [[#Dogma_.28Ex.29|Dogma]], below) that allows them to add their WIS modifier to all of their to-hit rolls.


'''Skill Ranks Per Level:''' 6 + Int modifier
<div style="color:#734f96">
:* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier + Wisdom Modifier
:* '''Ranged To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + Wisdom Modifier
</div>


'''Recommended Ability Score Priority:''' Wisdom (most class abilities), Strength (offensive power), and Constitution (more hit points to feed their regeneration) are all equally important ability scores for PartisansDexterity is only useful if the partisan chooses to wear medium or light armor, and helps with reflex saves. Intelligence is only useful for additional skill points. Charisma is only useful for role-playing purposes, and to assist with social skills.
=====Base Weapon Damage:=====
:A partisan's base weapon damage numbers are usually calculated normallyIf the partisan chooses the Zealot as their [[#Calling_.28Courageous_Tier.29|Calling]], they gain the ability to add their Wisdom modifier to the damage of all of their melee attacks at Partisan level 1.


=== Table: Partisan ===
<div style="color:#734f96">
{| class="ep-default" style="text-align:center" width="95%"
:* '''Melee Damage:''' Base Weapon Damage + Strength Modifier + ''(may add Wisdom Modifier <small>only if Zealot Calling is chosen</small>)''
:* '''Thrown Weapon Damage:''' Base Weapon Damage + Strength Modifier
:* '''Projectile Weapon Damage:''' Base Weapon Damage + ''(may add Strength Modifier <small>only if the weapon has the [[Mighty (Quality)|Mighty]] quality)''</small>
</div>
 
=====Base Armor Class:=====
:A partisan's base armor class is 11, and their armor class is usually calculated normally. Partisans may never gain proficiency with a shield, however, so they will want to seek other ways to gain a shield bonus (such as a [[Ring of Protection]]).
 
<div style="color:#734f96">
:* '''Armor Class:''' 11 + Armor bonus + Adjusted Dexterity Modifier + Racial Size Modifier <small>''(if any)''</small>
</div>
 
=====Maneuver Defense:=====
:A partisan's maneuver defense is calculated normally.  Note, however, that partisans cannot equip a shield without losing access to a lot of their class features.  As a result, while a partisan ''can'' enhance their maneuver defense with a shield (if they first spend a feat to become proficient with a shield), it is not recommended.
 
<div style="color:#734f96">
:* '''Maneuver Defense:''' 10 + &frac12; Character Level <small>''(round down)''</small> + Strength Modifier + Dexterity Modifier + Size Modifier
</div>
 
=====Skills:=====
: Partisans get <span style="color:#734f96">'''''6 + Int modifier'''''</span> skill ranks per Partisan [[class level]].
 
<div style="margin-left:1.5em">
:* '''Bailiwick Skill:''' [[Reason]]
:: Your bailiwick skill is always considered a [[Natural Talent]] skill, which means you can choose which of your ability modifiers are mapped to it.  Furthermore, Natural Talent skills never suffer from an Armor Check Penalty, even if you map them to Strength or Dexterity.
 
:* '''Linked Skill:''' [[Knowledge (Logic)]]
:: You automatically gain skill ranks in your linked skill equal to the number of ranks you place in your Bailiwick skill.  Remember that you can never place more skill ranks into a skill than your [[character level]]. Your Linked skill, as a [[Knowledge]] skill, is always mapped to your Intelligence modifier unless you choose it as your Natural Talent skill.
 
:* '''Natural Talent:'''
:: You may choose one skill (in addition to your Bailiwick skill) to be a [[Natural Talent]] at 1st level, which means you can choose which of your ability modifiers are mapped to it.  Furthermore, Natural Talent skills never suffer from an Armor Check Penalty, even if you map them to Strength or Dexterity.
 
:: All characters receive an additional ''natural talent'' skill at character (not class) levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Between Adventures#Gain_Natural_Talent_in_a_Skill|Self-Improvement]]. Because ''natural talents'' are gained at particular character levels, dual-classed and multi-classed characters receive the same number of ''natural talent'' skills (and at the same levels) as a single-classed character.
 
:* '''Suggested Skills:'''
:: The following skills may be somewhat more applicable or useful to this class than others.  This list is by no means intended to limit which skills you choose for your character.  Unless a particular skill has a note stating that it is important for this class, your character will likely function just fine without any of these skills. If you have a vision for how your character should be, follow that, instead.  These are ''just'' suggestions.
:::* [[Intimidate]]
:::* [[Might]]
:::* [[Sense Motive]]
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== Favored Class: Partisan ==
If the Partisan class is your [[Favored Class]], you gain the following benefits at level 1. This is in addition to those benefits and class features listed for the [[#Courageous_Partisan_.28Levels_1_-_5.29|Courageous Partisan (Levels 1 - 5)]] class tier table, below.
 
{| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|-  
|-  
! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || width="110" | Superiority<br />(Fast Healing) || Special
! align="center" width="30" rowspan="2" style="{{class-gradient|partisan}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|partisan}}" | Full Attack BAB || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Fort || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Ref || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Will || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|partisan}}" | Favored Class Feature
|- style="{{linear-gradient|bottom|#8a7f80, #3b3c36, #000000}}; color: #FFFFFF;"
! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk
|-
|-
! 1st
! align="center" | Fav
| +1 || 2 || 0 || 0 || 4 || Align="Left" | Calling 1, Intractable Ground (Su, Stance), Superiority (Su)
| &emsp; +0 || &emsp; -5 || &emsp; -10 || &emsp; -15 || &emsp; +2 || &emsp; +2 || &emsp; +0 || &emsp; 11 || [[#Fanaticism_.28Ex.29|Fanaticism]]
|}
 
=== Fanaticism (Ex) ===
If Partisan is your favored class, you can use the [[#Introspection_.28Ex.29|Introspection]] class feature one additional time per day, activating it with an [[attack action]]. (Normally, Introspection can only be activated once per encounter and requires a [[move action]] to activate.  This lets you use it a second time in an encounter, but only once per day.) ''Fanaticism'' cannot be used more than one time per day, even with the use of action points.
 
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== Courageous Partisan (Levels 1 - 5) ==
{| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{class-gradient|partisan}}"
! align="center" width="30" rowspan="2" style="{{class-gradient|partisan}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|partisan}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|partisan}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|partisan}}" | Class Features
|- style="{{linear-gradient|bottom|#8a7f80, #3b3c36, #000000}}; color: #FFFFFF;"
! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
|-
|-
! 2nd
! align="center" | 1st
| +2 || 3 || 0 || 0 || 5 || Align="Left" | Forceful Attacks 1 (Ex)
| &emsp; +1 <sup>''(+1)''</sup> || &emsp; -4 <sup>''(+1)''</sup> || &emsp; -9 <sup>''(+1)''</sup> || &emsp; -14 <sup>''(+1)''</sup> || &emsp; +2 || &emsp; +2 || &emsp; +0 || &emsp; 11 || [[#Dogma_.28Ex.29|Dogma]], [[#Calling_.28Courageous_Tier.29|Calling]], [[#Decree_I_.28Ex.29|Decree I]], [[#Intractable_Ground_.28Su.29|Intractable Ground]], [[#Introspection_.28Ex.29|Introspection]]
|-
|-
! 3rd
! align="center" | 2nd
| +3 || 3 || 1 || 1 || 6 || Align="Left" | Contentious Opening 1 (Ex)
| &emsp; +2 <sup>''(+1)''</sup> || &emsp; -3 <sup>''(+1)''</sup> || &emsp; -8 <sup>''(+1)''</sup> || &emsp; -13 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; +0 || &emsp; 11 || [[#Forceful_Attacks_I_.28Ex.29|Forceful Attacks I]]
|-
|-
! 4th
! align="center" | 3rd
| +4 || 4 || 1 || 1 || 7 || Align="Left" | Polemic 1 (Ex)
| &emsp; +3 <sup>''(+1)''</sup> || &emsp; -2 <sup>''(+1)''</sup> || &emsp; -7 <sup>''(+1)''</sup> || &emsp; -12 <sup>''(+1)''</sup> || &emsp; +3 || &emsp; +3 || &emsp; +1 <sup>''(+1)''</sup> || &emsp; 11 || [[#Contentious_Opening_I_.28Ex.29|Contentious Opening I]]
|-
|-
! 5th
! align="center" | 4th
| +5 || 4 || 1 || 1 || 8 || Align="Left" | Calling 2, Introspection (Ex)
| &emsp; +4 <sup>''(+1)''</sup> || &emsp; -1 <sup>''(+1)''</sup> || &emsp; -6 <sup>''(+1)''</sup> || &emsp; -11 <sup>''(+1)''</sup> || &emsp; +4 <sup>''(+1)''</sup> || &emsp; +4 <sup>''(+1)''</sup> || &emsp; +1 || &emsp; 11 || [[#Polemic_I_.28Ex.29|Polemic I]]
|-
|-
! 6th
! align="center" | 5th
| +6/+1 || 5 || 2 || 2 || 9 || Align="Left" | Concordance (Su)
| &emsp; +5 <sup>''(+1)''</sup> || &emsp; +0 <sup>''(+1)''</sup> || &emsp; -5 <sup>''(+1)''</sup> || &emsp; -10 <sup>''(+1)''</sup> || &emsp; +4 || &emsp; +4 || &emsp; +1 || &emsp; 11 || [[#Concordance_.28Su.29|Concordance]]
|}
 
{{ClassProficiency|Partisan}}
 
=== Dogma (Ex) ===
At 1st level, the partisan may add their Wisdom modifier to all to-hit rolls they make, whether melee, melee touch, ranged, or ranged touch.
 
=== Calling (Courageous Tier) ===
As soon as a character gains their first character level of the Partisan class, they must choose a calling that defines how their beliefs guide and define them, and how they use those beliefs to influence others.  The partisan must choose one of the following four callings, and once chosen, it cannot be changed except through the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
 
* '''Dissident''' &mdash; The dissident calling is for those partisans who are eager to change the status quo, by steadfast and inexorable force.  Dissidents are the toughest of the partisan callings, favoring a stronger defense over a more offensive approach.
* '''Inquisitor''' &mdash; Inquisitors are confident and certain in the strength of their own convictions.  Therefore, they spend their time worrying about the strength of others' convictions.  In combat, Inquisitors are gifted at wearing down their opponents' defenses.
* '''Samaritan''' &mdash; Samaritans believe their ideas and beliefs are best spread through goodwill and philanthropy (or, if they're not good-aligned, through leverage and the selective exploitation of their opponent's secrets).  In combat, a Samaritan excels at protecting their allies.
* '''Zealot''' &mdash; Zealots draw their strength directly from their beliefs, and eagerly proselytize those beliefs to those who can be encouraged to listen.  In combat, zealots are powerful and dangerous, dealing more damage than other partisan callings.
 
=== Decree I (Ex) ===
At 1st level, the partisan receives one of the following class features, depending on which [[#Calling_.28Courageous_Tier.29|Calling]] they chose:
 
* '''Dissident''' &mdash; The dissident partisan gains an amount of Damage Resistance versus all physical damage types (DR x/&ndash;) equal to their WIS modifier.  This ability is always on, and requires no actions.
 
* '''Inquisitor''' &mdash; The inquisitor partisan adds their WIS modifier to their Reflex saving throws.  This ability is always on, and requires no actions.
 
* '''Samaritan''' &mdash; The samaritan partisan adds their WIS modifier to the healing provided by their [[#Introspection_.28Ex.29|Introspection]] class feature (see below).  This ability is always on, and requires no actions.
 
* '''Zealot''' &mdash; The zealot partisan adds their WIS modifier to the damage of all melee attacks they make.  This ability is always on, and requires no actions.
 
=== Intractable Ground (Su) ===
Beginning at 1st level, during combat, the partisan gains the ability to declare themselves the center of the battle by activating their ''Intractable Ground'' aura.  ''Intractable Ground'' requires a [[swift action]] to activate, but is sustained each round as a [[free action]].  If the partisan is knocked [[Prone]] or subjected to any condition which reduces their available actions in a round, the ability is disrupted and ends until the Partisan can re-activate it (with another swift action).  If the partisan attempts to re-activate the ability while still suffering the effects of an action-reducing status condition, the ability immediately ends again. The partisan may also end ''Intractable Ground'' at any time as a free action. The ability automatically ends when combat ends. While ''Intractable Ground'' behaves like a stance, it is not one; the partisan may enter a stance while using ''Intractable Ground''.
 
Once activated, ''Intractable Ground'' creates a 10-foot radius aura around the partisan.  This radius may be expanded by five feet up to once per round as a free action at the end of any of the partisan's turns, if the partisan has only used 5-foot steps, or otherwise not moved during their turn (not including any forced movement).  The minimum radius of the aura is ten feet, and the maximum radius is sixty feet.
 
While ''Intractable Ground'' is active, the partisan is treated as having [[Inclusive Reach (Quality)|inclusive reach]] out to the edges of the aura's radius, as long as they are wielding a weapon with which they are proficient.  This applies to all attacks the partisan makes, including attacks of opportunity. 
 
Quite a few of the partisan's class features can only affect enemies or allies within the radius of this aura, so it is always in the partisan's best interests to maintain and expand the aura as much as possible in each encounter.
 
=== Introspection (Ex) ===
Beginning at 1st level, the partisan can expend a [[move action]] to heal themselves up to once per encounter.  This ability can only be used during combat (i.e. while an initiative order is in effect).  If there are three or more enemies in the radius of the partisan's [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura, ''Introspection'' can be used as either an [[attack action]] or a [[swift action]] (instead of a move action).
 
When used, ''Introspection'' heals the partisan a number of hit points equal to 1d8 + the partisan's CON modifier, plus an additional 1d8 per two partisan class levels (rounding down), to a maximum of 18d8 + CON at 34th level and above.
 
Partisans may only use ''Introspection'' on themselves; it can never be used to heal other creatures.  ''Introspection'' can never be used more than once per encounter, even with the use of action points, unless you have the [[#Fanaticism_.28Ex.29|Fanaticism]] class feature (which comes from having Partisan as your favored class).
 
=== Forceful Attacks I (Ex) ===
Beginning at 2nd level, once per round, after the partisan attacks and successfully hits an enemy creature, they may [[slide]] that enemy up to 1 square after the damage from the attack is resolved. This is forced movement, and is completely optional; the partisan may elect not to slide an enemy, if they prefer.
 
Note that this ability can be used with ''any'' one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity.  It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.
 
=== Contentious Opening I (Ex) ===
At 3rd level, the partisan gains the ability to move quickly into battle without disrupting their ability to expand the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.  Once per encounter as an [[immediate action]], the partisan can [[Walk]] up to their normal Walk speed.  This does '''''not''''' count as movement for purposes of (potentially) increasing the radius of their Intractable Ground aura.  The partisan may also use this ability during their own turn, if they prefer, by expending a [[swift action]] instead of an immediate action.
 
''Contentious Opening'' can never be used more than once per encounter, even with the use of action points.
 
=== Polemic I (Ex) ===
At 4th level, the partisan gains a +2 [[martial bonus]] to their [[Armor Class]] and [[Maneuver Defense]].  This bonus stacks with the defensive bonuses provided by all other iterations of the ''Polemic'' class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the ''Polemic'' class feature), but not with other martial bonuses from any other source.
 
=== Concordance (Su) ===
Beginning at 5th level, the partisan may, as an [[immediate action]], declare that they are splitting the damage dealt to one of their allies who is within the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.  The ally (the original target) takes half of the damage from the attack (round up), and the partisan takes the other half (round down).
 
In addition, the partisan can reduce the damage inflicted on themselves (but not their ally) by a number of points equal to the partisan's [[class level]], regardless of what kind of damage was actually dealt to the ally (even if it was primal damage).
 
If the partisan uses ''Concordance'' on an ally to split the damage of an attack that included both the ally and the partisan (such as an area of effect attack like a fireball), the partisan can reduce the damage by their Partisan class level twice &mdash; once for the ally, and once for themselves.  It pays to keep your friends close.
 
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== Intrepid Partisan (Levels 6 - 10) ==
{| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{class-gradient|partisan}}"
! align="center" width="30" rowspan="2" style="{{class-gradient|partisan}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|partisan}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|partisan}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|partisan}}" | Class Features
|- style="{{linear-gradient|bottom|#8a7f80, #3b3c36, #000000}}; color: #FFFFFF;"
! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
|-
|-
! 7th
! align="center" | 6th
| +7/+2 || 5 || 2 || 2 || 10 || Align="Left" | Spontaneous Retort 1 (Su)
| &emsp; +6 <sup>''(+1)''</sup> || &emsp; +1 <sup>''(+1)''</sup> || &emsp; -4 <sup>''(+1)''</sup> || &emsp; -9 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +2 <sup>''(+1)''</sup> || &emsp; 11 || <small>''[[#Dogma_.28Intrepid_Tier.29|Dogma]], [[#Calling_.28Intrepid_Tier.29|Calling]], [[#Intractable_Ground_.28Intrepid_Tier.29|Intractable Ground]], [[#Introspection_.28Intrepid_Tier.29|Introspection]]''</small>, [[#Decree_II_.28Su.29|Decree II]]
|-
|-
! 8th
! align="center" | 7th
| +8/+3 || 6 || 2 || 2 || 11 || Align="Left" | A Very Particular Set of Skills (Ex)
| &emsp; +7 <sup>''(+1)''</sup> || &emsp; +2 <sup>''(+1)''</sup> || &emsp; -3 <sup>''(+1)''</sup> || &emsp; -8 <sup>''(+1)''</sup> || &emsp; +5 || &emsp; +5 || &emsp; +2 || &emsp; 11 || [[#Forceful_Attacks_II_.28Ex.29|Forceful Attacks II]], [[#A_Very_Particular_Set_of_Skills_.28Ex.29|A Very Particular Set of Skills]]
|-
|-
! 9th
! align="center" | 8th
| +9/+4 || 6 || 3 || 3 || 12 || Align="Left" | Rebuttal 1 (Ex)
| &emsp; +8 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; -2 <sup>''(+1)''</sup> || &emsp; -7 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +2 || &emsp; 11 || [[#Contentious_Opening_II_.28Ex.29|Contentious Opening II]]
|-
|-
! 10th
! align="center" | 9th
| +10/+5 || 7 || 3 || 3 || 13 || Align="Left" | Polemic 2 (Ex)
| &emsp; +9 <sup>''(+1)''</sup> || &emsp; +4 <sup>''(+1)''</sup> || &emsp; -1 <sup>''(+1)''</sup> || &emsp; -6 <sup>''(+1)''</sup> || &emsp; +6 || &emsp; +6 || &emsp; +3 <sup>''(+1)''</sup> || &emsp; 11 || [[#Polemic_II_.28Ex.29|Polemic II]]
|-
|-
! 11th
! align="center" | 10th
| +11/+6/+1 || 7 || 3 || 3 || 14 || Align="Left" | Contentious Opening 2 (Ex)
| &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +0 <sup>''(+1)''</sup> || &emsp; -5 <sup>''(+1)''</sup> || &emsp; +7 <sup>''(+1)''</sup> || &emsp; +7 <sup>''(+1)''</sup> || &emsp; +3 || &emsp; 11 || [[#Rebuttal_I_.28Ex.29|Rebuttal I]]
|}
 
{{ClassProficiency|Partisan}}
 
=== Dogma (Intrepid Tier) ===
If you do not already have the ''Dogma'' class feature, you gain it at 6th level. See [[#Dogma_.28Ex.29|Dogma]] for details on how this works.
 
=== Calling (Intrepid Tier) ===
If you do not already have the Calling class feature, you gain it at 6th level. See [[#Calling_.28Courageous_Tier.29|Calling]] for details on how this works.
 
If you do already have a Calling, you must continue to use the same Calling going forward.  You may not change Callings just because you reached a new experience tier of Partisan.  Callings can only be changed via the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
 
=== Intractable Ground (Intrepid Tier) ===
If you do not already have the ''Intractable Ground'' class feature, you gain it at 6th level. See [[#Intractable_Ground_.28Su.29|Intractable Ground]] for details on how this works.
 
=== Introspection (Intrepid Tier) ===
If you do not already have the ''Introspection'' class feature, you gain it at 6th level. See [[#Introspection_.28Ex.29|Introspection]] for details on how this works.
 
=== Decree II (Su) ===
At 6th level, the partisan receives one of the following class features, depending on which [[#Calling_.28Courageous_Tier.29|Calling]] they chose:
 
* '''Dissident''' &mdash; As a [[swift action]], the dissident partisan can grant themselves an amount of Energy Resistance versus all common energy types (ER x/{{ER|Common}}) equal to their Partisan [[class level]] until the start of their next turn.
 
* '''Inquisitor''' &mdash; As a [[swift action]], the inquisitor partisan can perform a [[Diplomacy]] check versus the [[Maneuver Defense]] of an enemy within the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.  If successful, the enemy suffers a -2 penalty to all saving throws they make until the start of the partisan's next turn.  This penalty increases by an additional -1 if the partisan has at least four tiers of the Partisan class (i.e. a -3 penalty if the inquisitor has at least 16 class levels of Partisan), and by an additional -1 if they have at least 6 tiers of the Partisan class (i.e. a -4 penalty if the character has at least 26 class levels of the Partisan).  This is not considered a condition to which roles, such as [[Heavy|Heavies]] and [[Tank]]s are partially or fully immune; it affects monsters with roles normally.  (Of course, they might have partial or total immunity to things they are forced to save ''against'', but they'll take a penalty on the save.) As a result, it stacks with any condition the target might already have, and therefore this penalty cannot be used to trigger [[synergy|synergies]].
 
* '''Samaritan''' &mdash; As a [[swift action]], the samaritan partisan can select one allied creature within the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura, and perform a [[Heal]] check versus a [[Skill DC|Challenging DC]] based on that ally's level.  If successful, the partisan can reduce one status condition that is afflicting that ally by one step.  That is, a strong condition becomes the moderate condition from the same array; a moderate condition becomes weak; and a weak condition is immediately removed.
 
* '''Zealot''' &mdash; As a [[swift action]], the zealot partisan may make a melee to-hit roll against a creature they can perceive, and to which they have line of sight and line of effect.  The creature can be up to 30 feet (6 squares) away from the partisan, despite the fact that this is a melee attack.  The partisan's weapon does not require a range or reach to make this attack; instead, the partisan projects their will through the weapon to attack the distant target. If the attack hits, the target suffers an amount of damage equal to the zealot's Partisan class level, and they may [[slide]] the target up to 10 feet (2 squares), plus 5 feet (1 square) per experience tier of the Partisan class they possess, to a maximum of 45 feet (9 squares) if they possess all seven tiers of the Partisan class (i.e. at least 31 class levels of Partisan).
 
=== Forceful Attacks II (Ex) ===
If you do not already have the ''Forceful Attacks I'' class feature, you gain it at 7th level. See [[#Forceful_Attacks_I_.28Ex.29|Forceful Attacks I]] for details on how this works.
 
If you already have the ''Forceful Attacks I'' class features from a previous tier of the Partisan class, it improves at 7th level, instead.  The partisan may choose exactly how it improves from one of the following two options:
:* The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, ''- OR -''
:* ''Forceful Attacks'' can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.
 
Once the partisan chooses one of the above options, it cannot be changed, except through the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
 
Note that ''Forceful Attacks'' can be used with ''any'' one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity.  It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.
 
=== A Very Particular Set of Skills (Ex) ===
Beginning at 7th level, the partisan may select feats as though they were a [[fighter]] of the same number of class levels as their partisan [[class level]]s.  They must still meet all other [[prerequisites]] of any feats they select.
 
In addition, the partisan gains one [[Feats|bonus feat]].
 
=== Contentious Opening II (Ex) ===
If you do not already have the ''Contentious Opening I'' class feature, you gain it at 8th level. See [[#Contentious_Opening_I_.28Ex.29|Contentious Opening I]] for details on how this works.
 
If you already have the ''Contentious Opening I'' class feature from a previous tier of the Partisan class, it improves at 8th level, instead.  The partisan may now use ''Contentious Opening'' even if they have not yet acted in an encounter, as long as at least one of their allies has already acted.  If they use this ability before they would normally be able to act in the encounter, they remain [[flat-footed]] after using this ability, until their first turn occurs.
 
''Contentious Opening'' can never be used more than once per encounter, even with the use of action points.
 
=== Polemic II (Ex) ===
At 9th level, the partisan gains a +1 [[martial bonus]] to their [[Armor Class]] and [[Maneuver Defense]].  This bonus stacks with the defensive bonuses provided by all other iterations of the ''Polemic'' class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the ''Polemic'' class feature), but not with other martial bonuses from any other source.
 
=== Rebuttal I (Ex) ===
At 10th level, as a [[move action]], the partisan can activate ''Rebuttal'' on themselves.  The next attack that deals damage to the partisan has its damage reduced by half before it is applied to the partisan's other defenses (such as DR or ER, if any).  Any secondary effects caused by the attack, such as status conditions, are still resolved as normal; only the damage aspect of the attack is halved.  This attack must occur before the start of the partisan's next turn, or the activation of the ''Rebuttal'' ability is wasted.
 
''Rebuttal'' may only be activated a maximum of once per round, even with the use of action points.
 
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== Heroic Partisan (Levels 11 - 15) ==
{| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{class-gradient|partisan}}"
! align="center" width="30" rowspan="2" style="{{class-gradient|partisan}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|partisan}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|partisan}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|partisan}}" | Class Features
|- style="{{linear-gradient|bottom|#8a7f80, #3b3c36, #000000}}; color: #FFFFFF;"
! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
|-
|-
! 12th
! align="center" | 11th
| +12/+7/+2 || 8 || 4 || 4 || 15 || Align="Left" | Forceful Attacks 2 (Ex)
| &emsp; +11 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +1 <sup>''(+1)''</sup> || &emsp; -4 <sup>''(+1)''</sup> || &emsp; +7 || &emsp; +7 || &emsp; +3 || &emsp; 11 || <small>''[[#Dogma_.28Heroic_Tier.29|Dogma]], [[#Calling_.28Heroic_Tier.29|Calling]], [[#Intractable_Ground_.28Heroic_Tier.29|Intractable Ground]], [[#Introspection_.28Heroic_Tier.29|Introspection]]''</small>, [[#Crushing_Snub_.28Ex.29|Crushing Snub]]
|-
|-
! 13th
! align="center" | 12th
| +13/+8/+3 || 8 || 4 || 4 || 16 || Align="Left" | Crushing Snub (Su)
| &emsp; +12 <sup>''(+1)''</sup> || &emsp; +7 <sup>''(+1)''</sup> || &emsp; +2 <sup>''(+1)''</sup> || &emsp; -3 <sup>''(+1)''</sup> || &emsp; +8 <sup>''(+1)''</sup> || &emsp; +8 <sup>''(+1)''</sup> || &emsp; +4 <sup>''(+1)''</sup> || &emsp; 11 || [[#Forceful_Attacks_III_.28Ex.29|Forceful Attacks III]]
|-
|-
! 14th
! align="center" | 13th
| +14/+9/+4 || 9 || 4 || 4 || 17 || Align="Left" | Spontaneous Retort 2 (Su)
| &emsp; +13 <sup>''(+1)''</sup> || &emsp; +8 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; -2 <sup>''(+1)''</sup> || &emsp; +8 || &emsp; +8 || &emsp; +4 || &emsp; 11 || [[#Contentious_Opening_III_.28Ex.29|Contentious Opening III]]
|-
|-
! 15th
! align="center" | 14th
| +15/+10/+5 || 9 || 5 || 5 || 18 || Align="Left" | Calling 3
| &emsp; +14 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; +4 <sup>''(+1)''</sup> || &emsp; -1 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; +4 || &emsp; 11 || [[#Polemic_III_.28Ex.29|Polemic III]]
|-
|-
! 16th
! align="center" | 15th
| +16/+11/+6/+1 || 10 || 5 || 5 || 19 || Align="Left" | Polemic 3 (Ex)
| &emsp; +15 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +0 <sup>''(+1)''</sup> || &emsp; +9 || &emsp; +9 || &emsp; +5 <sup>''(+1)''</sup> || &emsp; 11 || [[#Thwart_I_.28Su.29|Thwart I]]
|}
 
{{ClassProficiency|Partisan}}
 
=== Dogma (Heroic Tier) ===
If you do not already have the ''Dogma'' class feature, you gain it at 11th level. See [[#Dogma_.28Ex.29|Dogma]] for details on how this works.
 
=== Calling (Heroic Tier) ===
If you do not already have the Calling class feature, you gain it at 11th level. See [[#Calling_.28Courageous_Tier.29|Calling]] for details on how this works.
 
If you do already have a Calling, you must continue to use the same Calling going forward.  You may not change Callings just because you reached a new experience tier of Partisan.  Callings can only be changed via the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
 
=== Intractable Ground (Heroic Tier) ===
If you do not already have the ''Intractable Ground'' class feature, you gain it at 11th level. See [[#Intractable_Ground_.28Su.29|Intractable Ground]] for details on how this works.
 
=== Introspection (Heroic Tier) ===
If you do not already have the ''Introspection'' class feature, you gain it at 11th level. See [[#Introspection_.28Ex.29|Introspection]] for details on how this works.
 
=== Crushing Snub (Ex) ===
At 11th level, if an enemy within the radius of the partisan's [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura has the [[Prone]] condition, the partisan may expend a [[swift action]] to make a [[Might]] check against that enemy.  If the check equals or exceeds the target's [[Maneuver Defense]], the target becomes [[Splayed]], instead.
 
=== Forceful Attacks III (Ex) ===
If you do not already have the ''Forceful Attacks I'' class feature, you gain it at 12th level. See [[#Forceful_Attacks_I_.28Ex.29|Forceful Attacks I]] for details on how this works.
 
If you already have the ''Forceful Attacks I'' class feature from a previous tier of the Partisan class, it improves at 12th level, instead.  The partisan may choose exactly how it improves from one of the following two options:
 
:* The distance the partisan can [[slide]] an enemy they have successfully struck is increased by +1 square, ''- OR -''
:* ''Forceful Attacks'' can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.
 
Once the partisan chooses one of the above options, it cannot be changed, except through the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
 
Note that ''Forceful Attacks'' can be used with ''any'' one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity.  It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.
 
=== Contentious Opening III (Ex) ===
If you do not already have the ''Contentious Opening I'' class feature, you gain it at 13th level. See [[#Contentious_Opening_I_.28Ex.29|Contentious Opening I]] for details on how this works.
 
If you already have the ''Contentious Opening I'' class feature, but you do not have the ''Contentious Opening II'' class feature, you gain that at 13th level, instead. See [[#Contentious_Opening_II_.28Ex.29|Contentious Opening II]] for details on how this works.
 
If you already have both the ''Contentious Opening I'' and ''Contentious Opening II'' class features from previous tiers of the Partisan class, they improve at 13th level, instead.  If you use ''Contentious Opening'' in the first round of a combat before you could normally act, you are not considered [[flat-footed]] afterwards, even though you have not yet had your first turn this encounter.
 
''Contentious Opening'' can never be used more than once per encounter, even with the use of action points.
 
=== Polemic III (Ex) ===
At 14th level, the partisan gains a +2 [[martial bonus]] to their [[Armor Class]] and [[Maneuver Defense]].  This bonus stacks with the defensive bonuses provided by all other iterations of the ''Polemic'' class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the ''Polemic'' class feature), but not with other martial bonuses from any other source.
 
=== Thwart I (Su) ===
At 15th level, the partisan can expend a [[move action]] to activate ''Thwart''.  If they do so, the partisan chooses one enemy within the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.  If the selected enemy attempts to leave the radius of the partisan's Intractable Ground aura before the start of the partisan's next turn, even as a result of forced movement, that enemy falls [[Prone]].  There is no saving throw against this effect.
 
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== Undaunted Partisan (Levels 16 - 20) ==
{| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{class-gradient|partisan}}"
! align="center" width="30" rowspan="2" style="{{class-gradient|partisan}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|partisan}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|partisan}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|partisan}}" | Class Features
|- style="{{linear-gradient|bottom|#8a7f80, #3b3c36, #000000}}; color: #FFFFFF;"
! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
|-
! align="center" | 16th
| &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +1 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 || &emsp; 11 || <small>''[[#Dogma_.28Undaunted_Tier.29|Dogma]], [[#Calling_.28Undaunted_Tier.29|Calling]], [[#Intractable_Ground_.28Undaunted_Tier.29|Intractable Ground]], [[#Introspection_.28Undaunted_Tier.29|Introspection]]''</small>, [[#Decree_III_.28Su.29|Decree III]]
|-
|-
! 17th
! align="center" | 17th
| +17/+12/+7/+2 || 10 || 5 || 5 || 20 || Align="Left" | Thwart 1 (Su)
| &emsp; +17 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +7 <sup>''(+1)''</sup> || &emsp; +2 <sup>''(+1)''</sup> || &emsp; +10 || &emsp; +10 || &emsp; +5 || &emsp; 11 || [[#Forceful_Attacks_IV_.28Ex.29|Forceful Attacks IV]], [[#Bouying_Praise_.28Ex.29|Bouying Praise]]
|-
|-
! 18th
! align="center" | 18th
| +18/+13/+8/+3 || 11 || 6 || 6 || 21 || Align="Left" | Rebuttal 2 (Ex)
| &emsp; +18 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +8 <sup>''(+1)''</sup> || &emsp; +3 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; 11 || [[#Contentious_Opening_IV_.28Ex.29|Contentious Opening IV]]
|-
|-
! 19th
! align="center" | 19th
| +19/+14/+9/+4 || 11 || 6 || 6 || 22 || Align="Left" | Contentious Opening 3 (Ex)
| &emsp; +19 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; +4 <sup>''(+1)''</sup> || &emsp; +11 || &emsp; +11 || &emsp; +6 || &emsp; 11 || [[#Polemic_IV_.28Ex.29|Polemic IV]]
|-
|-
! 20th
! align="center" | 20th
| +20/+15/+10/+5 || 12 || 6 || 6 || 23 || Align="Left" | Dismissive Rebuttal 1 (Ex)
| &emsp; +20 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +6 || &emsp; 11 || [[#Rebuttal_II_.28Ex.29|Rebuttal II]]
|}
|}


==Class Abilities==
{{ClassProficiency|Partisan}}
 
=== Dogma (Undaunted Tier) ===
If you do not already have the ''Dogma'' class feature, you gain it at 16th level. See [[#Dogma_.28Ex.29|Dogma]] for details on how this works.


===Weapon and Armor Proficiency===
=== Calling (Undaunted Tier) ===
A partisan is proficient with all simple and martial two-handed weapons. A partisan is proficient with light armor, medium armor, and heavy armor, but no shields. While they can spend feats to gain access to additional weapons, they can never gain proficiency with any light weapons, one-handed weapons, or the great whip. They may also never gain proficiency with any shields.
If you do not already have the Calling class feature, you gain it at 16th level. See [[#Calling_.28Courageous_Tier.29|Calling]] for details on how this works.


Many of the partisan's abilities grant the equivalent of [[Inclusive Reach (Quality)|inclusive reach]], sometimes a great deal of it, without the actual need for a weapon with reachPlayers are encouraged to choose a weapon that they find cool or fun (and preferably both)The class features will take care of the rest.
If you do already have a Calling, you must continue to use the same Calling going forwardYou may not change Callings just because you reached a new experience tier of PartisanCallings can only be changed via the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].


=== Calling ===
=== Intractable Ground (Undaunted Tier) ===
At 1st level, the partisan chooses one calling to better define their efforts for their cause.  The partisan's chosen calling grants them abilities at 1st level, 5th level, 15th level, and 25th level. There are four callings:
If you do not already have the ''Intractable Ground'' class feature, you gain it at 16th level. See [[#Intractable_Ground_.28Su.29|Intractable Ground]] for details on how this works.


* '''Dissident''' &mdash; The dissident calling is for those partisans who are eager to change the status quo, by steadfast and inexorable force. Dissidents are the toughest of the partisan callings, favoring a stronger defense over a more offensive approach.
=== Introspection (Undaunted Tier) ===
* '''Inquisitor''' &mdash; Inquisitors are perfectly content with the strength of their own convictions. Instead, they spend their time worrying about the strength of others' convictions.  In combat, Inquisitors are gifted at weakening their opponents' defenses.
If you do not already have the ''Introspection'' class feature, you gain it at 16th level. See [[#Introspection_.28Ex.29|Introspection]] for details on how this works.
* '''Samaritan''' &mdash; Samaritans believe their ideas and beliefs are best spread through goodwill and philanthropy (or, if they're not good-aligned, through leverage and knowledge of intimate details).  In combat, a Samaritan excels at protecting their allies.
 
* '''Zealot''' &mdash; Zealots draw their strength directly from their beliefs, and eagerly proselytize those beliefs to those who can be made to listen.  In combat, zealots are powerful and dangerous, dealing more damage than other partisan callings.
=== Decree III (Su) ===
At 16th level, the partisan receives one of the following class features, depending on which [[#Calling_.28Courageous_Tier.29|Calling]] they chose:


Once chosen, a calling provides the class features listed below at the listed partisan class levels.  A calling cannot be changed, except through the [[Character Retraining]] process.
* '''Dissident''' &mdash; Chooses one common energy damage type ({{ER|common}}).  The dissident partisan is now immune to this type of damage.  Once selected, the energy type cannot be changed, except through the [[re-selection process]].  This ability is always on, and requires no actions.


:<h4>Calling 1</h4>
* '''Inquisitor''' &mdash; Up to once per round, the inquisitor partisan may roll 2d20 for a single to-hit roll or combat maneuver check, and choose the best result.
:* '''Dissident &mdash; ''Dogmatic (Ex):''''' If this calling is chosen at 1st level, the partisan can add their WIS modifier to their armor class (including flat-footed and touch AC's).  This ability is always on, and requires no actions.


:* '''Inquisitor &mdash; ''Stable Beliefs (Ex):''''' If this calling is chosen at 1st level, the partisan adds their WIS modifier to their Reflex saving throws.  This ability is always on, and requires no actions.
* '''Samaritan''' &mdash; Up to once per round, the samaritan partisan may roll 2d20 for a saving throw, and choose the best result.


:* '''Samaritan &mdash; ''Conciliation (Su):''''' If this calling is chosen at 1st level, the partisan adds their WIS modifier to their Fast Healing abilityThis ability is always on, and requires no actions.
* '''Zealot''' &mdash; At the start of each of the zealot partisan's turns as a [[free action]], each enemy within the radius of their [[#Intractible_Ground_.28Su.29|Intractible Ground]] aura suffers an amount of {{Dmg|Soul}} damage equal to their the zealot's partisan [[class level]]There is no saving throw against this effect, though an appropriate type of Energy Resistance (such as ER/Rare or ER/Soul) will allow affected enemies to mitigate the damage, if they possess such a thing.


:* '''Zealot &mdash; ''Fanaticism (Ex):''''' If this calling is chosen at 1st level, the partisan adds their WIS modifier to the damage of all melee attacks they make. This ability is always on, and requires no actions.
=== Forceful Attacks IV (Ex) ===
If you do not already have the ''Forceful Attacks I'' class feature, you gain it at 17th level. See [[#Forceful_Attacks_I_.28Ex.29|Forceful Attacks I]] for details on how this works.


:<h4>Calling 2</h4>
If you already have the ''Forceful Attacks I'' class feature from a previous tier of the Partisan class, it improves at 17th level, insteadThe partisan may choose exactly how it improves from one of the following two options:
:* '''Dissident &mdash; ''Defiance (Su):''''' At 5th level, a partisan with this calling chooses one energy type from the following list: fire, cold, electricity, acid, sonic, negative, and positive.  As a swift action, the partisan can grant themselves ER versus this chosen energy type equal to their partisan level until the start of their next turn.
::* At 10th level, choose a 2nd energy type from the list.  Gain ER versus all chosen energy types equal to your partisan level until the start of your next turn.
::* At 15th level, choose a 3rd energy type from the list.  Gain ER versus all chosen energy types equal to your partisan level until the start of your next turn.
::* At 20th level, choose a 4th energy type from the listGain ER versus all chosen energy types equal to your partisan level until the start of your next turn.
::* At 25th level, choose a 5th energy type from the list.  Gain ER versus all chosen energy types equal to your partisan level until the start of your next turn.
::* At 30th level, choose a 6th energy type from the list.  Gain ER versus all chosen energy types equal to your partisan level until the start of your next turn.
::* At 35th level, when activating ''Defiance'', gain ER versus all energy types (ER x/-; does not include Primal) equal to your partisan level until the start of your next turn.


:* '''Inquisitor &mdash; ''Questions (Ex):''''' At 5th level, the partisan with this calling can spend a swift action to make a [[Maneuver Offense]] check against an enemy within their Intractable Ground aura, versus a DC of that creature's [[Maneuver Defense]].  If it equals or exceeds this value, that creature suffers a -2 penalty to all of its saving throws until the start of the partisan's next turn.  This is not a condition to which roles, such as heavies or threats, have partial immunity; it affects them as normal.
:* The distance the partisan can [[slide]] an enemy they have successfully struck is increased by +1 square, ''- OR -''
::* At 10th level, ''Questions'' can affect up to two different enemies within the partisan's Intractable Ground aura.
:* ''Forceful Attacks'' can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.
::* At 15th level, creatures who are affected by ''Questions'' suffer a -3 penalty to all saving throws (instead of -2).
::* At 20th level, ''Questions'' can affect up to three different enemies within the partisan's Intractable Ground aura.
::* At 25th level, creatures who are affected by ''Questions'' suffer a -4 penalty to all saving throws (instead of -3).
::* At 30th level, ''Questions'' can affect up to four different enemies within the partisan's Intractable Ground aura.
::* At 35th level, ''Questions'' can affect all enemies within the partisan's Intractable Ground aura.


:* '''Samaritan &mdash; ''Rehabilitate (Su):''''' At 5th level, the partisan with this calling can spend a swift action to select one ally within their Intractable Ground aura, and make a [[Heal]] check versus a [[Skill DC|Challenging]] DC for the target ally's level.  If the check equals or exceeds the DC, the partisan can reduce any one status condition on that ally by one step.
Once the partisan chooses one of the above options, it cannot be changed, except through the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
::* At 15th level, ''Rehabilitate'' can affect up to two different allies within the partisan's Intractable Ground aura.
::* At 25th level, ''Rehabilitate'' can affect up to three different allies within the partisan's Intractable Ground aura.
::* At 35th level, ''Rehabilitate'' can affect all allies within the partisan's Intractable Ground aura.


:* '''Zealot &mdash; ''Decree (Su):''''' At 5th level, the partisan with this calling can spend a swift action to make a melee attack against one enemy within 20 feet.  The zealot's weapon does not require a range or reach to make this attack; instead, the zealot projects their will through the weapon to attack the distant target.  If the attack hits, it deals normal damage for their weapon, and the zealot may slide the enemy up to 4 squares. This slide must result in the enemy ending within the zealot's Intractable Ground aura, if possible.
Note that ''Forceful Attacks'' can be used with ''any'' one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity. It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.
::* At 10th level, targets of ''Decree'' may be within 25 feet (instead of 20), and if hit, can be slid up to 5 squares (instead of 4).
::* At 15th level, targets of ''Decree'' may be within 30 feet (instead of 25), and if hit, can be slid up to 6 squares (instead of 5).
::* At 20th level, ''Decree'' can now target up to two enemies within 30 feet, and if hit, can slide each of them up to 6 squares each.
::* At 25th level, targets of ''Decree'' may be within 35 feet (instead of 30), and if hit, can be slid up to 7 squares (instead of 6).
::* At 30th level, targets of ''Decree'' may be within 40 feet (instead of 35), and if hit, can be slid up to 8 squares (instead of 7).
::* At 35th level, targets of ''Decree'' need only be within the zealot's line of sight (no range limit), and if hit, can be slid up to 10 squares each (instead of 8).


:<h4>Calling 3</h4>
=== Bouying Praise (Ex) ===
:* '''Dissident &mdash; ''Insolence (Su):''''' At 15th level, you can choose one of the energy types you have selected for your Defiance ability. You are permanently immune to any damage caused by this energy type. Once selected, this energy type cannot be changed, except through the [[Character Retraining]] rules.
Beginning at 17th level, if an ally within the radius of the partisan's [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura is suffering from one of [[Quelled]], [[Prone]], or [[Splayed]], the partisan can expend a [[swift action]] to reduce this status condition by 1 step, from Splayed to Prone, or from Prone to Quelled. If the ally is only Quelled, this ability removes the status condition entirely.  Using this class feature does not provoke attacks of opportunity on either the partisan or the ally they are assisting.


:* '''Inquisitor &mdash; ''Piercing Barb (Ex):''''' Beginning at 15th level, the inquisitor may roll twice for a single attack roll they make, up to once per round, and keep the best result.
The partisan may target themselves with this ability, if they wish.


:* '''Samaritan &mdash; ''Fallacy (Ex):''''' Beginning at 15th level, the Samaritan may roll twice for a saving throw, up to once per round, and keep the best result.
=== Contentious Opening IV (Ex) ===
If you do not already have the ''Contentious Opening I'' class feature, you gain it at 18th level. See [[#Contentious_Opening_I_.28Ex.29|Contentious Opening I]] for details on how this works.


:* '''Zealot &mdash; ''Lacerating Stone (Su):''''' Beginning at 15th level, all enemies within the radius of the zealot's Intractable Ground aura take damage equal to half the partisan's level (round down) at the start of each of the partisan's turns.
If you already have the ''Contentious Opening I'' class feature, but you do not have the ''Contentious Opening II'' class feature, you gain that at 18th level, instead. See [[#Contentious_Opening_II_.28Ex.29|Contentious Opening II]] for details on how this works.


:<h4>Calling 4</h4>
If you already have both the ''Contentious Opening I'' and ''Contentious Opening II'' class features, but you do not have the ''Contentious Opening III'' class feature, you gain that at 18th level, instead. See [[#Contentious_Opening_III_.28Ex.29|Contentious Opening III]] for details on how this works.
:* '''Dissident &mdash; ''Indulgence (Su):''''' Beginning at 25th level, as a swift action, you can grant DR x/- and ER x/- to all allies within the radius of your Intractable Ground aura equal to your Partisan level / 4 (drop fractions). This granted DR and ER lasts until the start of your next turn, even if your allies move out of the radius of your Intractable Ground aura.


:* '''Inquisitor &mdash; ''Contempt (Su):''''' Beginning at 25th level, the inquisitor may select one enemy within the radius of their Intractable Ground aura that is suffering from a status condition.  The inquisitor may make a [[Maneuver Offense]] check against that enemy as a swift action.  If the inquisitor's check equals or exceeds that enemy's [[Maneuver Defense]], the inquisitor can increase the severity of the status condition afflicting that enemy by one step (from weak to moderate, or from moderate to strong)If the status condition is already a strong condition, a successful check instead extends the duration of that status condition by 1 round (usually until the start of the inquisitor's next turn).
If you already have the ''Contentious Opening I'', ''Contentious Opening II'', and ''Contentious Opening III'' class features from previous tiers of the Partisan class, they improve at 18th level, instead.  Once per encounter as an [[immediate action]], the partisan can perform a [[Charge]] (following all of the normal rules for a charge).  This does not count as movement for purposes of (potentially) increasing the radius of their Intractable Ground aura.  The partisan may also use this ability during their own turn, if they prefer, by expending a [[swift action]] instead of an immediate actionThe partisan may still elect to simply walk their normal Walk speed, instead of charging, if they prefer.


:* '''Samaritan &mdash; ''Sympathy (Su):''''' Beginning at 25th level, as a swift action, you can declare that you are using ''sympathy'' on one ally within the radius of your Intractable Ground aura.  If your next attack deals damage to an enemy, you heal the selected ally a number of hit points equal to double your WIS modifier.  You must make an attack before the start of your next turn, or this ability is wasted.
''Contentious Opening'' can never be used more than once per encounter, even with the use of action points.


:* '''Zealot &mdash; ''Ambition (Su):''''' Beginning at 25th level, as a swift action, your weapon is treated as having [[Inclusive Reach (Quality)|inclusive reach]] out to 1 square beyond the radius of your Intractable Ground aura until the start of your next turn.  This applies to any attacks you make during this time, including attacks of opportunity.
=== Polemic IV (Ex) ===
At 19th level, the partisan gains a +1 [[martial bonus]] to their [[Armor Class]] and [[Maneuver Defense]].  This bonus stacks with the defensive bonuses provided by all other iterations of the ''Polemic'' class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the ''Polemic'' class feature), but not with other martial bonuses from any other source.


=== Intractable Ground (Su, Stance) ===
=== Rebuttal II (Ex) ===
Beginning at 1st level, the partisan can spend a swift action to enter a [[stance]], activating their Intractable Ground aura, declaring themselves to be the center of the battle. As with other stances, it is a free action to sustain it each round after it has been activated, but it can be disrupted if the partisan is knocked [[Prone]] or subjected to any condition which reduces their available actions in a round.  If the stance is disrupted, it can be restarted with a new swift action.
If you do not already have the ''Rebuttal I'' class feature, you gain it at 20th level. See [[#Rebuttal_I_.28Ex.29|Rebuttal I]] for details on how this works.


Once activated, Intractable Ground creates a 10-foot radius aura around the partisan.  This radius may be expanded at the end of any of the partisan's turn, if the partisan has moved no more than 5 feet during their turn (not including any forced movement).  The aura provides the following benefits:
If you do already have the ''Rebuttal I'' class feature from a previous tier of the Partisan class, it improves at 20th level, instead.  The partisan may now activate ''Rebuttal'' as either an [[attack action]] or a [[swift action]] (instead of a move action).  ''Rebuttal'' may still only be used a maximum of once per round, even with the use of action points.
* Any enemies within this radius treat all squares within the radius as difficult terrain, regardless of their available movement type, with the exception of teleport.   
* The partisan is treated as having [[Inclusive Reach (Quality)|inclusive reach]] out to the edges of the aura's radius, as long as they are wielding a weapon with which they are proficient.  This applies to all attacks the partisan makes, including attacks of opportunity.


Quite a few of the partisan's class features can only affect enemies or allies within the radius of this aura, so it is always in the partisan's best interests to maintain and expand the aura as much as possible in any encounter.
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=== Superiority (Su) ===
== Valorous Partisan (Levels 21 - 25) ==
Beginning at 1st level, during combat, the partisan gains [[Fast Healing]] equal to the amount listed for their level in [[#Table: Partisan|Table:Partisan]].  Fast healing allows partisans to recover the listed amount of hit points at the start of each of their turns, prior to any other effects.
{| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{class-gradient|partisan}}"
! align="center" width="30" rowspan="2" style="{{class-gradient|partisan}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|partisan}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|partisan}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|partisan}}" | Class Features
|- style="{{linear-gradient|bottom|#8a7f80, #3b3c36, #000000}}; color: #FFFFFF;"
! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
|-
! align="center" | 21st
| &emsp; +21 <sup>''(+1)''</sup> || &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +6 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +7 <sup>''(+1)''</sup> || &emsp; 11 || <small>''[[#Dogma_.28Valorous_Tier.29|Dogma]], [[#Calling_.28Valorous_Tier.29|Calling]], [[#Intractable_Ground_.28Valorous_Tier.29|Intractable Ground]], [[#Introspection_.28Valorous_Tier.29|Introspection]]''</small>, [[#Dismissive_Rebuttal_I_.28Su.29|Dismissive Rebuttal I]]
|-
! align="center" | 22nd
| &emsp; +21 || &emsp; +16 || &emsp; +11 || &emsp; +6 || &emsp; +13 || &emsp; +13 || &emsp; +7 || &emsp; 11 || [[#Forceful_Attacks_V_.28Ex.29|Forceful Attacks V]]
|-
! align="center" | 23rd
| &emsp; +22 <sup>''(+1)''</sup> || &emsp; +17 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +7 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; +8 <sup>''(+1)''</sup> || &emsp; 11 || [[#Contentious_Opening_V_.28Ex.29|Contentious Opening V]]
|-
! align="center" | 24th
| &emsp; +22 || &emsp; +17 || &emsp; +12 || &emsp; +7 || &emsp; +14 || &emsp; +14 || &emsp; +8 || &emsp; 11 || [[#Polemic_V_.28Ex.29|Polemic V]]
|-
! align="center" | 25th
| &emsp; +23 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +8 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; 11 || [[#Thwart_II_.28Su.29|Thwart II]]
|}


Fast healing is considered persistent healing, not instant healing.
{{ClassProficiency|Partisan}}


If the partisan is reduced to 0 or fewer hit points, or they are denied all actions during their turn, their Superiority ability ceases to function, and they must rely on other means of healing in order to recover.  As soon as they are restored to at least 1 hit point, or are able to take any actions during their turn, Superiority begins functioning again.
=== Dogma (Valorous Tier) ===
If you do not already have the ''Dogma'' class feature, you gain it at 21st level. See [[#Dogma_.28Ex.29|Dogma]] for details on how this works.


Superiority only functions during combat.  As soon as initiative is rolled, it begins, and as soon as combat ends, it ceases. During a surprise round, it functions only if the partisan is able to take any actions during their turn (typically, because they were not surprised).
=== Calling (Valorous Tier) ===
If you do not already have the Calling class feature, you gain it at 21st level. See [[#Calling_.28Courageous_Tier.29|Calling]] for details on how this works.


=== Forceful Attacks (Ex) ===
If you do already have a Calling, you must continue to use the same Calling going forwardYou may not change Callings just because you reached a new experience tier of PartisanCallings can only be changed via the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
Each time the partisan attacks and successfully hits an enemy creature, they may [[slide]] that enemy after the damage from the attack is resolved.  This is forced movement, and is completely optional; the partisan may elect not to slide an enemy, if they preferThey may not save up slides from multiple attacks against the same creatureThat is, they must perform the slide before making any other attacks, or the slide is lost.


:<h4> Forceful Attacks 1 </h4>
=== Intractable Ground (Valorous Tier) ===
: The distance of the slide inflicted on a successfully struck creature is 1 square.
If you do not already have the ''Intractable Ground'' class feature, you gain it at 21st level. See [[#Intractable_Ground_.28Su.29|Intractable Ground]] for details on how this works.


:<h4> Forceful Attacks 2 </h4>
=== Introspection (Valorous Tier) ===
: The distance of the slide inflicted on a successfully struck creature is 2 squares.
If you do not already have the ''Introspection'' class feature, you gain it at 21st level. See [[#Introspection_.28Ex.29|Introspection]] for details on how this works.


:<h4> Forceful Attacks 3 </h4>
=== Dismissive Rebuttal I (Su) ===
: The distance of the slide inflicted on a successfully struck creature is 3 squares.
At 21st level, as a [[move action]], the partisan can activate ''Dismissive Rebuttal'' upon themselves. The next attack that deals damage to the partisan has its damage completely negated, as long as it occurs before the start of the partisan's next turn.  Any secondary effects caused by the attack, such as status conditions, are still resolved as normal; only the damage aspect of the attack is negated.


:<h4> Forceful Attacks 4 </h4>
''Dismissive Rebuttal'' may be activated in the same round as [[#Rebuttal_I_.28Ex.29|Rebuttal]], if the partisan possess that class feature as well. If so, the partisan must decide which of the two abilities will activate first, and which second. Each ability is then applied to the first and second attacks that damage the partisan before the start of their next turn, respectively.
: The distance of the slide inflicted on a successfully struck creature is 4 squares.


=== Contentious Opening (Ex) ===
''Dismissive Rebuttal'' may only be activated a maximum of once per encounter, even with the use of action points.
''Contentious Opening'' grants the partisan a means of moving quickly into battle without disrupting their ability to expand the radius of their Intractable Ground aura.  This is an immediate action, usable only once per encounter.


The partisan may use this ability even if they have not yet acted in an encounter, as long as at least one of their allies has already acted. If they use this ability before they would normally be able to act in the encounter, they remain flat-footed after using this ability, until their first turn occurs. The partisan may also use this ability during their own turn, if they wish, expending a swift action instead of an immediate action.
=== Forceful Attacks V (Ex) ===
If you do not already have the ''Forceful Attacks I'' class feature, you gain it at 22nd level. See [[#Forceful_Attacks_I_.28Ex.29|Forceful Attacks I]] for details on how this works.


:<h4> Contentious Opening 1 </h4>
If you already have the ''Forceful Attacks I'' class features from a previous tier of the Partisan class, it improves at 22nd level, instead.  The partisan may choose exactly how it improves from one of the following two options:
: Beginning at level 3, once per encounter, the partisan can move up to their speed as an immediate action.  This does not count as movement for purposes of (potentially) increasing the radius of their Intractable Ground aura.  ''Contentious Opening'' carries the advantages listed above (i.e., doesn't count as movement, can be used early, etc.).
:* The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, ''- OR -''
:* ''Forceful Attacks'' can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.


:<h4> Contentious Opening 2 </h4>
Once the partisan chooses one of the above options, it cannot be changed, except through the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
: At 11th level, ''Contentious Opening'' becomes a charge action which can be resolved as an immediate action.  The target of the charge must qualify as a valid target, though the partisan may instead choose to simply move up to their speed (as the level 3 version of this ability) instead, if no target is available.  The charge action deals damage as normal, if it hits, and carries all of the other advantages of ''Contentious Opening'' as above (i.e., doesn't count as movement, can be used early, etc.).


:<h4> Contentious Opening 3 </h4>
Note that ''Forceful Attacks'' can be used with ''any'' one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunityIt can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.
: At 19th level, when the partisan uses ''Contentious Opening'' as a charge, they may make an attack against all adjacent targets at the terminus of their charge's movement, instead of just one targetThe partisan must roll to hit each target, but rolls damage only once, and applies it to each creature that was successfully struck.  ''Contentious Opening'' may still be used as merely a move action, if no valid charge target is available, and carries all of the other advantages as above (i.e., doesn't count as movement, can be used early, etc.).


:<h4> Contentious Opening 4 </h4>
=== Contentious Opening V (Ex) ===
: At 27th level, ''Contentious Opening'' continues to target all creatures within 5 feet of the partisan at the terminus of their charge (if used as a charge action), but in addition, if the original charge target is successfully hit by the attack, that creature is also knocked [[Prone]]. ''Contentious Opening'' may still be used as merely a move action, if no valid charge target is available, and carries all of the other advantages as above (i.e., doesn't count as movement, can be used early, etc.).
If you do not already have the ''Contentious Opening I'' class feature, you gain it at 23rd level. See [[#Contentious_Opening_I_.28Ex.29|Contentious Opening I]] for details on how this works.


:<h4> Contentious Opening 5 </h4>
If you already have the ''Contentious Opening I'' class feature, but you do not have the ''Contentious Opening II'' class feature, you gain that at 23rd level, instead. See [[#Contentious_Opening_II_.28Ex.29|Contentious Opening II]] for details on how this works.
: At 35th level, ''Contentious Opening'' continues to target all creatures within 5 feet of the partisan at the terminus of their charge (if used as a charge action), but in addition, each creature struck by the attack is also knocked [[Prone]]. ''Contentious Opening'' may still be used as merely a move action, if no valid charge target is available, and carries all of the other advantages as above (i.e., doesn't count as movement, can be used early, etc.).


=== Polemic (Ex) ===
If you already have both the ''Contentious Opening I'' and ''Contentious Opening II'' class features, but you do not have the ''Contentious Opening III'' class feature, you gain that at 23rd level, instead. See [[#Contentious_Opening_III_.28Ex.29|Contentious Opening III]] for details on how this works.
The partisan is a highly skilled combatant.  ''Polemic'' grants the partisan a bonus to all attack rolls, and also one or more d8 bonus dice to damage.  Bonus damage is never multiplied on a critical hit, and is always of the same type as the weapon which delivers it (usually one of bludgeoning, slashing or piercing). Bonus damage is not precision damage, so it can be used against nearly all creatures.


:<h4> Polemic 1 </h4>
If you already have ''Contentious Opening I'' through ''Contentious Opening III'', but you do not have the ''Contentious Opening IV'' class feature, you gain that at 23rd level, instead. See [[#Contentious_Opening_IV_.28Ex.29|Contentious Opening IV]] for details on how this works.
: Beginning at 4th level, the partisan gains a +1 Conviction bonus to all attack rolls, and adds +1d8 bonus damage to each of their successful attacks.


:<h4> Polemic 2 </h4>
If you already have ''Contentious Opening I'' through ''Contentious Opening IV'' from previous tiers of the Partisan class, they improve at 23rd level, instead.  If you use ''Contentious Opening'' to perform a [[charge]] attack, you may make a melee attack against all enemies adjacent to you when you reach the target of your charge, in addition to the attack against that target.  You must roll to hit separately for each adjacent enemyYou must declare which enemy is the primary target of your charge, and you must still follow all of the normal rules for a charge.
: Beginning at 10th level, the partisan gains a +2 Conviction bonus to all attack rolls, and adds +2d8 bonus damage to each of their successful attacksThese bonuses replace (do not stack with) the bonuses from earlier versions of Polemic.


:<h4> Polemic 3 </h4>
''Contentious Opening'' can never be used more than once per encounter, even with the use of action points.
: Beginning at 16th level, the partisan gains a +3 Conviction bonus to all attack rolls, and adds +3d8 bonus damage to each of their successful attacks.  These bonuses replace (do not stack with) the bonuses from earlier versions of Polemic.


:<h4> Polemic 4 </h4>
=== Polemic V (Ex) ===
: Beginning at 21st level, the partisan gains a +4 Conviction bonus to all attack rolls, and adds +4d8 bonus damage to each of their successful attacksThese bonuses replace (do not stack with) the bonuses from earlier versions of Polemic.
At 24th level, the partisan gains a +2 [[martial bonus]] to their [[Armor Class]] and [[Maneuver Defense]]This bonus stacks with the defensive bonuses provided by all other iterations of the ''Polemic'' class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the ''Polemic'' class feature), but not with other martial bonuses from any other source.


:<h4> Polemic 5 </h4>
=== Thwart II (Su) ===
: Beginning at 26th level, the partisan gains a +5 Conviction bonus to all attack rolls, and adds +5d8 bonus damage to each of their successful attacks. These bonuses replace (do not stack with) the bonuses from earlier versions of Polemic.
If you do not already have the ''Thwart I'' class feature, you gain it at 25th level. See [[#Thwart_I_.28Su.29|Thwart I]] for details on how this works.


:<h4> Polemic 6 </h4>
If you do already have the ''Thwart I'' class feature from a previous tier of the Partisan class, it improves at 25th level, instead.  The partisan may now activate ''Thwart'' as either an [[attack action]] or a [[swift action]] (instead of a move action).
: Beginning at 30th level, the partisan gains a +6 Conviction bonus to all attack rolls, and adds +6d8 bonus damage to each of their successful attacks.  These bonuses replace (do not stack with) the bonuses from earlier versions of Polemic.


:<h4> Polemic 7 </h4>
<div class="topbanner">
: Beginning at 34th level, the partisan gains a +7 Conviction bonus to all attack rolls, and adds +7d8 bonus damage to each of their successful attacks.  These bonuses replace (do not stack with) the bonuses from earlier versions of Polemic.
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=== Introspection (Ex) ===
== Mythic Partisan (Levels 26 - 30) ==
Beginning at 5th level, the partisan can expend a move action to heal themselves. This ability can be used at any time, including outside of combat, but it can only be used a number of times per day equal to 3 + the partisan's WIS modifier.
{| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{class-gradient|partisan}}"
! align="center" width="30" rowspan="2" style="{{class-gradient|partisan}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|partisan}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|partisan}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|partisan}}" | Class Features
|- style="{{linear-gradient|bottom|#8a7f80, #3b3c36, #000000}}; color: #FFFFFF;"
! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
|-
! align="center" | 26th
| &emsp; +23 || &emsp; +18 || &emsp; +13 || &emsp; +8 || &emsp; +15 || &emsp; +15 || &emsp; +9 || &emsp; 11 || <small>''[[#Dogma_.28Mythic_Tier.29|Dogma]], [[#Calling_.28Mythic_Tier.29|Calling]], [[#Intractable_Ground_.28Mythic_Tier.29|Intractable Ground]], [[#Introspection_.28Mythic_Tier.29|Introspection]]''</small>, [[#Decree_IV_.28Su.29|Decree IV]]
|-
! align="center" | 27th
| &emsp; +24 <sup>''(+1)''</sup> || &emsp; +19 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; +16 <sup>''(+1)''</sup> || &emsp; +16 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; 11 || [[#Forceful_Attacks_VI_.28Ex.29|Forceful Attacks VI]]
|-
! align="center" | 28th
| &emsp; +24 || &emsp; +19 || &emsp; +14 || &emsp; +9 || &emsp; +16 || &emsp; +16 || &emsp; +10 || &emsp; 11 || [[#Contentious_Opening_VI_.28Ex.29|Contentious Opening VI]]
|-
! align="center" | 29th
| &emsp; +25 <sup>''(+1)''</sup> || &emsp; +20 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +17 <sup>''(+1)''</sup> || &emsp; +17 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; 11 || [[#Polemic_VI_.28Ex.29|Polemic VI]]
|-
! align="center" | 30th
| &emsp; +25 || &emsp; +20 || &emsp; +15 || &emsp; +10 || &emsp; +17 || &emsp; +17 || &emsp; +11 || &emsp; 11 || [[#Dramatic_Appeal_I_.28Su.29|Dramatic Appeal I]]
|}
 
{{ClassProficiency|Partisan}}


When used, ''Introspection'' heals the partisan a number of hit points equal to 1d8 per two partisan class levels, plus the partisan's WIS modifier.  Thus, at 5th level, it restores 3d8+WIS hit points of damage to the partisan.
=== Dogma (Mythic Tier) ===
If you do not already have the ''Dogma'' class feature, you gain it at 26th level. See [[#Dogma_.28Ex.29|Dogma]] for details on how this works.


Partisans may not use ''Introspection'' on any creature other than themselves.
=== Calling (Mythic Tier) ===
If you do not already have the Calling class feature, you gain it at 26th level. See [[#Calling_.28Courageous_Tier.29|Calling]] for details on how this works.


=== Concordance (Su) ===
If you do already have a Calling, you must continue to use the same Calling going forward.  You may not change Callings just because you reached a new experience tier of PartisanCallings can only be changed via the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
Beginning at 6th level, the partisan may, as an immediate action, declare that they are splitting the damage dealt to one of their allies who is within the radius of their Intractable Ground auraThe ally (the original target) takes half of the damage from the attack (round up), and the partisan takes the other half (round down).


In addition, the partisan can reduce the damage inflicted on themselves (but not their ally) by a number of points equal to the partisan's class level, regardless of what kind of damage was actually dealt to the ally (even if it was primal damage).
=== Intractable Ground (Mythic Tier) ===
If you do not already have the ''Intractable Ground'' class feature, you gain it at 26th level. See [[#Intractable_Ground_.28Su.29|Intractable Ground]] for details on how this works.


If the partisan uses Concordance on an ally to split the damage of an attack which included the ally and the partisan (such as an area of effect attack like a fireball), the partisan can reduce the damage twice &mdash; once for the ally, and once for themselves.  It pays to keep your allies close.
=== Introspection (Mythic Tier) ===
If you do not already have the ''Introspection'' class feature, you gain it at 26th level. See [[#Introspection_.28Ex.29|Introspection]] for details on how this works.


=== Spontaneous Retort (Su) ===
=== Decree IV (Su) ===
The partisan may expend a [[Swift Action]] to teleport in any direction (as [[Lesser Teleport]]), as long as their destination space is unoccupied and unblocked.  This does not count as movement for purposes of (potentially) increasing the radius of their Intractable Ground aura.
At 26th level, the partisan receives one of the following class features, depending on which [[#Calling_.28Courageous_Tier.29|Calling]] they chose:


Alternatively, the partisan may expend a [[Move Action]] to teleport, instead of a swift.  By doing so, they move the indicated distance, and can also clear any [[Quelled]], [[Prone]], or [[Splayed]] condition on themselves, arriving at their destination in a standing position.
* '''Dissident''' &mdash; As an [[attack action]] or as a [[swift action]], the dissident can grant all allies within the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura (not including themselves) an amount of Energy Resistance (ER) and Damage Resistance (DR) versus all damage types (except Primal) equal to the partisan's wisdom modifier.  This effect persists on each affected ally until the start of the dissident partisan's next turn, even if an ally leaves the radius of the Intractable Ground aura before then.


Teleportation is unaffected by difficult terrain and does not provoke attacks of opportunityIt is also very loud, and immediately breaks any [[stealth]] that the teleporting creature may have been sustaining.
* '''Inquisitor''' &mdash; Up to once per round as an [[attack action]] or as a [[swift action]], the inquisitor partisan may select one enemy creature within the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura who is afflicted with a weak or moderate status condition, and cause the severity of that condition to increase by one stepThat is, a weak condition becomes the moderate condition in the same status array, while a moderate condition becomes the strong condition in the same status array.  This class feature has no effect on creatures already suffering from a strong status condition.  A creature affected by this ability may still remove the condition as though it were the weaker version of the condition, however.  There is no saving throw against this effect.


:<h4> Spontaneous Retort 1 </h4>
* '''Samaritan''' &mdash; Up to once per round, when the samaritan partisan hits an enemy creature with a melee attack, in addition to dealing their normal melee damage to that creature, they also heal a single ally who is within the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura. The amount of healing provided is equal to the partisan's class level + their Wisdom modifier. This is [[instantaneous healing]].
: Beginning at 7th level, the distance traveled during the teleport provided by ''Spontaneous Retort'' is 5 feet. This may be performed as either a swift action, or a move action, as described above.


:<h4> Spontaneous Retort 2 </h4>
* '''Zealot''' &mdash; The zealot partisan may expend a [[swift action]] to increase the [[Inclusive Reach (Quality)|inclusive reach]] of their weapon by 5 feet until the start of their next turn.  Note that this ability does not increase the radius of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura; it just allows them to threaten and attack creatures further away.
: Beginning at 14th level, the distance traveled during the teleport provided by ''Spontaneous Retort'' is 10 feet.  This may be performed as either a swift action, or a move action, as described above.


:<h4> Spontaneous Retort 3 </h4>
=== Forceful Attacks VI (Ex) ===
: Beginning at 23rd level, the distance traveled during the teleport provided by ''Spontaneous Retort'' is 15 feet. This may be performed as either a swift action, or a move action, as described above.
If you do not already have the ''Forceful Attacks I'' class feature, you gain it at 27th level. See [[#Forceful_Attacks_I_.28Ex.29|Forceful Attacks I]] for details on how this works.


:<h4> Spontaneous Retort 4 </h4>
If you already have the ''Forceful Attacks I'' class features from a previous tier of the Partisan class, it improves at 27th level, instead.  The partisan may choose exactly how it improves from one of the following two options:
: Beginning at 31st level, the distance traveled during the teleport provided by ''Spontaneous Retort'' is 20 feet.  This may be performed as either a swift action, or a move action, as described above.
:* The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, ''- OR -''
:* ''Forceful Attacks'' can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.


=== A Very Particular Set of Skills (Ex) ===
Once the partisan chooses one of the above options, it cannot be changed, except through the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
Beginning at 8th level, the partisan may select feats as though they were a fighter of the same number of class levels as their partisan class levels.  They must still meet all other prerequisites of any feats they select.


In addition, at 8th level, the partisan gains one bonus feat.
Note that ''Forceful Attacks'' can be used with ''any'' one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity.  It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.


=== Rebuttal (Ex) ===
=== Contentious Opening VI (Ex) ===
Up to once per round, the partisan may declare that they are using ''Rebuttal'' against the next attack made against them. The next attack which deals damage to the partisan has its damage reduced by half before it is applied to the partisan's other defenses (such as DR or ER, if any). This attack must occur before the start of the partisan's next turn, or the activation of the ''Rebuttal'' ability is wasted.
If you do not already have the ''Contentious Opening I'' class feature, you gain it at 28th level. See [[#Contentious_Opening_I_.28Ex.29|Contentious Opening I]] for details on how this works.


:<h4> Rebuttal 1 </h4>
If you already have the ''Contentious Opening I'' class feature, but you do not have the ''Contentious Opening II'' class feature, you gain that at 28th level, instead. See [[#Contentious_Opening_II_.28Ex.29|Contentious Opening II]] for details on how this works.
: Beginning at 9th level, the partisan may activate Rebuttal as a move action.  Rebuttal may only be used up to once per round.  Once activated, the next attack which deals damage to the partisan has its damage reduced by half before it is applied to the partisan's other defenses (such as DR or ER, if any), as long as it occurs before the start of the partisan's next turn.


:<h4> Rebuttal 2 </h4>
If you already have both the ''Contentious Opening I'' and ''Contentious Opening II'' class features, but you do not have the ''Contentious Opening III'' class feature, you gain that at 28th level, instead. See [[#Contentious_Opening_III_.28Ex.29|Contentious Opening III]] for details on how this works.
: Beginning at 18th level, the partisan may activate Rebuttal as a swift action.  Rebuttal may only be used up to once per round.  Once activated, the next attack which deals damage to the partisan has its damage reduced by half before it is applied to the partisan's other defenses (such as DR or ER, if any), as long as it occurs before the start of the partisan's next turn.


=== Crushing Snub (Su) ===
If you already have ''Contentious Opening I'' through ''Contentious Opening III'', but you do not have the ''Contentious Opening IV'' class feature, you gain that at 28th level, instead. See [[#Contentious_Opening_IV_.28Ex.29|Contentious Opening IV]] for details on how this works.
Beginning at 13th level, if an enemy within the radius of the partisan's Intractable Ground aura has the [[Prone]] condition, the partisan may expend a swift action to make a [[Maneuver Offense]] check against that enemy. If the check equals or exceeds the target's [[Maneuver Defense]], the target becomes [[Splayed]], instead.


=== Thwart (Su) ===
If you already have ''Contentious Opening I'' through ''Contentious Opening IV'', but you do not have the ''Contentious Opening V'' class feature, you gain that at 28th level, instead. See [[#Contentious_Opening_V_.28Ex.29|Contentious Opening V]] for details on how this works.
When activating ''Thwart'', the partisan chooses one enemy within the radius of his Intractable Ground aura.  If the selected enemy leaves the radius of the partisan's Intractable Ground aura before the start of the partisan's next turn, even as a result of forced movement, that enemy falls [[Prone]].  There is no saving throw against this effect.


:<h4> Thwart 1 </h4>
If you already have ''Contentious Opening I'' through ''Contentious Opening V'' from previous tiers of the Partisan class, they improve at 28th level, instead.  If you use ''Contentious Opening'' to perform a [[charge]] attack, and you successfully hit the primary target of your charge, in addition to dealing normal damage, that target is also knocked [[Prone]]. You must still follow all of the normal rules for a charge.
: Beginning at 17th level, the partisan can activate ''Thwart'' as a move action.


:<h4> Thwart 2 </h4>
''Contentious Opening'' can never be used more than once per encounter, even with the use of action points.
: Beginning at 28th level, the partisan can activate ''Thwart'' as a swift action.


=== Dismissive Rebuttal (Ex) ===
=== Polemic VI (Ex) ===
Once per encounter, the partisan may declare that they are using ''Dismissive Rebuttal'' against the next attack made against them.  The next attack which deals damage to the partisan has its damage completely negated, as long as it occurs before the start of the partisan's next turn.
At 29th level, the partisan gains a +1 [[martial bonus]] to their [[Armor Class]] and [[Maneuver Defense]].  This bonus stacks with the defensive bonuses provided by all other iterations of the ''Polemic'' class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the ''Polemic'' class feature), but not with other martial bonuses from any other source.


''Dismissive Rebuttal'' may be activated in the same round as ''Rebuttal''.  If so, the partisan must decide which of the two abilities will activate first, and which secondEach ability is then applied to the first and second attacks which damage the partisan before the start of their next turn, respectively.
=== Dramatic Appeal I (Su) ===
At 30th level, once per encounter, the partisan can expend a [[standard action]] to make a [[Might]] check against each enemy they can perceive, rolling separately for each enemy creature they wish to targetIf the check equals or exceeds that enemy's [[Maneuver Defense]], the partisan may [[Pull]] that enemy up to 10 squares as forced movement.


:<h4> Dismissive Rebuttal 1 </h4>
''Dramatic Appeal'' can never be used more than once per encounter, even with the use of action points.
: Beginning at 20th level, the partisan can activate '"Dismissive Rebuttal'' as a move action, up to once per encounter.  Once activated, the next attack which deals damage to the partisan has its damage completely negated, as long as it occurs before the start of the partisan's next turn.


:<h4> Dismissive Rebuttal 2 </h4>
<div class="topbanner">
: Beginning at 29th level, the partisan can activate '"Dismissive Rebuttal'' as a swift action, up to once per encounter.  Once activated, the next attack which deals damage to the partisan has its damage completely negated, as long as it occurs before the start of the partisan's next turn.
[[File: Page-divider-1.png|center|frameless|400px|]]
</div>


== Epic Partisan ==
== Legendary Partisan (Levels 31 - 35) ==
=== Table: Epic Partisan ===
{| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
{| class="ep-default" style="text-align:center" width="95%"
|- style="{{class-gradient|partisan}}"
! align="center" width="30" rowspan="2" style="{{class-gradient|partisan}}" | Level || align="center" width="240" colspan="4" style="{{class-gradient|partisan}}" | Full Attack BAB || align="center" width="180" colspan="3" style="{{class-gradient|partisan}}" | Saving Throws || align="center" width="60" rowspan="2" style="{{class-gradient|partisan}}" | Base AC || align="center" rowspan="2" style="{{class-gradient|partisan}}" | Class Features
|- style="{{linear-gradient|bottom|#8a7f80, #3b3c36, #000000}}; color: #FFFFFF;"
! align="center" width="60" | 1st Atk || align="center" width="60" | 2nd Atk || align="center" width="60" | 3rd Atk || align="center" width="60" | 4th Atk || align="center" width="60" | Fort || align="center" width="60" | Refl || align="center" width="60" | Will
|-
|-
! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || width="100" | Superiority (Fast Healing) || Special
! align="center" | 31st
| &emsp; +26 <sup>''(+1)''</sup> || &emsp; +21 <sup>''(+1)''</sup> || &emsp; +16 <sup>''(+1)''</sup> || &emsp; +11 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; 11 || <small>''[[#Dogma_.28Legendary_Tier.29|Dogma]], [[#Calling_.28Legendary_Tier.29|Calling]], [[#Intractable_Ground_.28Legendary_Tier.29|Intractable Ground]], [[#Introspection_.28Legendary_Tier.29|Introspection]]''</small>, [[#Dismissive_Rebuttal_II_.28Su.29|Dismissive Rebuttal II]]
|-
|-
! 21st
! align="center" | 32nd
| +21/+16/+11/+6 || 13 || 7 || 7 || 24 || Align="Left" | Polemic 4 (Ex)
| &emsp; +26 || &emsp; +21 || &emsp; +16 || &emsp; +11 || &emsp; +18 || &emsp; +18 || &emsp; +12 || &emsp; 11 || [[#Forceful_Attacks_VII_.28Ex.29|Forceful Attacks VII]]
|-
|-
! 22nd
! align="center" | 33rd
| +21/+16/+11/+6 || 13 || 7 || 7 || 25 || Align="Left" | Forceful Attacks 3 (Ex)
| &emsp; +27 <sup>''(+1)''</sup> || &emsp; +22 <sup>''(+1)''</sup> || &emsp; +17 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +19 <sup>''(+1)''</sup> || &emsp; +19 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; 11 || [[#Contentious_Opening_VII_.28Ex.29|Contentious Opening VII]]
|-
|-
! 23rd
! align="center" | 34th
| +22/+17/+12/+7 || 14 || 8 || 8 || 26 || Align="Left" | Spontaneous Retort 3 (Su)
| &emsp; +27 || &emsp; +22 || &emsp; +17 || &emsp; +12 || &emsp; +19 || &emsp; +19 || &emsp; +13 || &emsp; 11 || [[#Polemic_VII_.28Ex.29|Polemic VII]]
|-
|-
! 24th
! align="center" | 35th
| +22/+17/+12/+7 || 14 || 8 || 8 || 27 || Align="Left" | Buoying Praise (Su)
| &emsp; +28 <sup>''(+1)''</sup> || &emsp; +23 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +20 <sup>''(+1)''</sup> || &emsp; +20 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; 11 || [[#Dramatic_Appeal_II_.28Su.29|Dramatic Appeal II]]
|}
 
{{ClassProficiency|Partisan}}
 
=== Dogma (Legendary Tier) ===
If you do not already have the ''Dogma'' class feature, you gain it at 31st level. See [[#Dogma_.28Ex.29|Dogma]] for details on how this works.
 
=== Calling (Legendary Tier) ===
If you do not already have the Calling class feature, you gain it at 31st level. See [[#Calling_.28Courageous_Tier.29|Calling]] for details on how this works.
 
If you do already have a Calling, you must continue to use the same Calling going forward.  You may not change Callings just because you reached a new experience tier of Partisan.  Callings can only be changed via the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
 
=== Intractable Ground (Legendary Tier) ===
If you do not already have the ''Intractable Ground'' class feature, you gain it at 31st level. See [[#Intractable_Ground_.28Su.29|Intractable Ground]] for details on how this works.
 
=== Introspection (Legendary Tier) ===
If you do not already have the ''Introspection'' class feature, you gain it at 31st level. See [[#Introspection_.28Ex.29|Introspection]] for details on how this works.
 
=== Dismissive Rebuttal II (Su) ===
If you do not already have the ''Dismissive Rebuttal I'' class feature, you gain it at 31st level. See [[#Dismissive_Rebuttal_I_.28Su.29|Dismissive Rebuttal I]] for details on how this works.
 
If you do already have the ''Dismissive Rebuttal I'' class feature from a previous tier of the Partisan class, it improves at 31st level, instead.  The partisan may now activate ''Dismissive Rebuttal'' as either an [[attack action]] or a [[swift action]] (instead of a move action).  ''Dismissive Rebuttal'' may still only be used a maximum of once per encounter, even with the use of action points.
 
=== Forceful Attacks VII (Ex) ===
If you do not already have the ''Forceful Attacks I'' class feature, you gain it at 32nd level. See [[#Forceful_Attacks_I_.28Ex.29|Forceful Attacks I]] for details on how this works.
 
If you already have the ''Forceful Attacks I'' class features from a previous tier of the Partisan class, it improves at 32nd level, instead.  The partisan may choose exactly how it improves from one of the following two options:
:* The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, ''- OR -''
:* ''Forceful Attacks'' can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.
 
Once the partisan chooses one of the above options, it cannot be changed, except through the [[Between_Adventures#Reselect_a_Class_Feature_or_Racial_Trait|re-selection process]].
 
Note that ''Forceful Attacks'' can be used with ''any'' one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity.  It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their [[#Intractable_Ground_.28Su.29|Intractable Ground]] aura.
 
=== Contentious Opening VII (Ex) ===
If you do not already have the ''Contentious Opening I'' class feature, you gain it at 33rd level. See [[#Contentious_Opening_I_.28Ex.29|Contentious Opening I]] for details on how this works.
 
If you already have the ''Contentious Opening I'' class feature, but you do not have the ''Contentious Opening II'' class feature, you gain that at 33rd level, instead. See [[#Contentious_Opening_II_.28Ex.29|Contentious Opening II]] for details on how this works.
 
If you already have both the ''Contentious Opening I'' and ''Contentious Opening II'' class features, but you do not have the ''Contentious Opening III'' class feature, you gain that at 33rd level, instead. See [[#Contentious_Opening_III_.28Ex.29|Contentious Opening III]] for details on how this works.
 
If you already have ''Contentious Opening I'' through ''Contentious Opening III'', but you do not have the ''Contentious Opening IV'' class feature, you gain that at 33rd level, instead. See [[#Contentious_Opening_IV_.28Ex.29|Contentious Opening IV]] for details on how this works.
 
If you already have ''Contentious Opening I'' through ''Contentious Opening IV'', but you do not have the ''Contentious Opening V'' class feature, you gain that at 33rd level, instead. See [[#Contentious_Opening_V_.28Ex.29|Contentious Opening V]] for details on how this works.
 
If you already have ''Contentious Opening I'' through ''Contentious Opening V'', but you do not have the ''Contentious Opening VI'' class feature, you gain that at 33rd level, instead. See [[#Contentious_Opening_V_.28Ex.29|Contentious Opening V]] for details on how this works.
 
If you already have ''Contentious Opening I'' through ''Contentious Opening VI'' from previous tiers of the Partisan class, they improve at 33rd level, instead.  If you use ''Contentious Opening'' to perform a [[charge]] attack, you may make a melee attack against all enemies within 10 feet of the target of your charge, in addition to the attack against that target. You must roll to hit separately for each enemy in the affected area. You must declare which enemy is the primary target of your charge, and you must still follow all of the normal rules for a charge.
 
''Contentious Opening'' can never be used more than once per encounter, even with the use of action points.
 
=== Polemic VII (Ex) ===
At 34th level, the partisan gains a +2 [[martial bonus]] to their [[Armor Class]] and [[Maneuver Defense]].  This bonus stacks with the defensive bonuses provided by all other iterations of the ''Polemic'' class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the ''Polemic'' class feature), but not with other martial bonuses from any other source.
 
=== Dramatic Appeal II (Su) ===
If you do not already have the ''Dramatic Appeal I'' class feature, you gain it at 35th level. See [[#Dramatic_Appeal_I_.28Su.29|Dramatic Appeal I]] for details on how this works.
 
If you do already have the ''Dramatic Appeal I'' class feature from a previous tier of the Partisan class, it improves at 35th level, instead.  The partisan may now activate ''Dramatic Appeal'' as either an [[attack action]] or a [[swift action]] (instead of a standard action).  ''Dramatic Appeal'' may still only be used a maximum of once per encounter, even with the use of action points.
 
<div class="topbanner">
[[File: Page-divider-1.png|center|frameless|400px|]]
</div>
 
== Apotheotic Partisan (Levels 36+) ==
{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;" width="98%"
|- style="{{class-gradient|partisan}}"
! width="30" | Level || Class Features
|-
|-
! 25th
! 36+
| +23/+18/+13/+8 || 15 || 9 || 9 || 28 || Align="Left" | Calling 4
| colspan="21" align="left" | [[#Apotheosis!|Apotheosis!]]
|-
! 26th
| +23/+18/+13/+8 || 15 || 9 || 9 || 29 || Align="Left" | Polemic 5 (Ex)
|-
! 27th
| +24/+19/+14/+9 || 16 || 10 || 10 || 30 || Align="Left" | Contentious Opening 4 (Ex)
|-
! 28th
| +24/+19/+14/+9 || 16 || 10 || 10 || 31 || Align="Left" | Thwart 2 (Su)
|-
! 29th
| +25/+20/+15/+10 || 17 || 11 || 11 || 32 || Align="Left" | Dismissive Rebuttal 2 (Ex)
|-
! 30th
| +25/+20/+15/+10 || 17 || 11 || 11 || 33 || Align="Left" | Polemic 6 (Ex)
|-
! 31st
| +26/+21/+16/+11 || 18 || 12 || 12 || 34 || Align="Left" | Spontaneous Retort 4 (Su)
|-
! 32nd
| +26/+21/+16/+11 || 18 || 12 || 12 || 35 || Align="Left" | Forceful Attacks 4 (Ex)
|-
! 33rd
| +27/+22/+17/+12 || 19 || 13 || 13 || 36 || Align="Left" | Dramatic Appeal (Su)
|-
! 34th
| +27/+22/+17/+12 || 19 || 13 || 13 || 37 || Align="Left" | Polemic 7 (Ex)
|-
! 35th
| +28/+23/+18/+13 || 20 || 14 || 14 || 38 || Align="Left" | Contentious Opening 5 (Ex)
|-
! 36th
| colspan="6" Align="center" | Apotheosis!
|}
|}


== Epic Class Features ==
=== Apotheosis! ===
 
Upon reaching level 36, and at every level above that, the character begins to gather their mantle of divinity around themselves.  This can take many forms, but it is the first step to the ascension to godhood.
=== Buoying Praise (Su) ===
Beginning at 24th level, if an ally within the radius of the partisan's Intractable Ground aura is suffering from one of [[Quelled]], [[Prone]], or [[Splayed]], the partisan can expend a [[swift action]] to reduce this status condition by 1 step, from Splayed to Prone, or from Prone to Quelled. If the ally is only Quelled, this ability removes the status condition entirely.


The partisan may also use this ability on themselves, if they wish.
Reaching apotheosis is usually signified by a paradigm shift in the campaign.  Traditional adventuring, such as fighting monsters and looting treasure, is largely beneath the dignity and power of such advanced creatures.  Instead, they compete within the powers and intrigues of the Celestial Bureaucracy itself, gathering power, followers, allies, and potens machenvar to seize their places of power.  Apotheotic creatures usually choose a theme around which their powers are centered, and use this theme as a common belief to gather their followers (or worshipers).


=== Dramatic Appeal (Su) ===
GMs are encouraged to completely break the rules, remove limitations and restrictions, and generally experiment with the extreme limits of power that this level of play offers.  Characters are of a power level comparable to the most extreme super-heroes of comics and film, and can perform feats well beyond anything a mortal could ever dream.  GMs are cautioned that games at this level can be very difficult to run, and presenting challenges for apotheotic characters can be a very daunting taskHowever, if you can pull it off, it's likely that your players will talk about how insane and awesome your campaign was for years after it ends.
Beginning at 33rd level, once per encounter, the partisan can expend a [[standard action]] to make a [[Maneuver Offense]] roll against each enemy they can perceiveIf a check equals or exceeds that enemy's [[Maneuver Defense]], the partisan may [[Pull]] that enemy up to 10 squares.  This is forced movement.

Latest revision as of 20:39, 13 August 2023

Sturdy and inescapable

Partisans are driven by the strength of their convictions, and the need to proselytize those convictions to anyone willing to listen. They are soldiers for a specific cause, and derive power from the constancy and obduracy of their faith in that belief. However, their beliefs are not necessarily religions (though they can be). They are often secular in nature, whether it be a vendetta against slavers, a vision of justice for the lower classes, or a need to discover the most delicious food in all the lands.

Curiously, unlike paladins, partisans can change their ambitions with little impact to their effectiveness. The important thing is that they believe in something strongly enough for it to drive them towards making things better, or, at least, different. Partisans are agents of change, a force of stubborn enthusiasm to change the world to match their own beliefs.

Role:

In combat, partisans typically declare themselves to be the center of the battle and bringing that battle to themselves by force of will. They are remarkably durable, perhaps the equals of fighters in that regard, and often provide significant defenses for nearby allies. Partisans excel at breaking up defensive formations, and keeping enemies bogged down, split up, and unable to regroup.

Alignment: Any

Hit Die: d12

Starting Wealth: 250 gp

Recommended Ability Score Priority:
  • Wisdom: primary; used by most class features.
  • Constitution: secondary; used by some class features, and useful to improve durability.
  • Strength: tertiary; used for melee to-hit and damage.
  • Dexterity: quaternary (optional); useful if wearing only medium or light armor.
  • Intelligence: low priority.
  • Charisma: low priority.
Base To-Hit:
Partisans gain a class feature at 1st level (see Dogma, below) that allows them to add their WIS modifier to all of their to-hit rolls.
  • Melee To-Hit: Base Attack Bonus (BAB) + Strength Modifier + Wisdom Modifier
  • Ranged To-Hit: Base Attack Bonus (BAB) + Dexterity Modifier + Wisdom Modifier
Base Weapon Damage:
A partisan's base weapon damage numbers are usually calculated normally. If the partisan chooses the Zealot as their Calling, they gain the ability to add their Wisdom modifier to the damage of all of their melee attacks at Partisan level 1.
  • Melee Damage: Base Weapon Damage + Strength Modifier + (may add Wisdom Modifier only if Zealot Calling is chosen)
  • Thrown Weapon Damage: Base Weapon Damage + Strength Modifier
  • Projectile Weapon Damage: Base Weapon Damage + (may add Strength Modifier only if the weapon has the Mighty quality)
Base Armor Class:
A partisan's base armor class is 11, and their armor class is usually calculated normally. Partisans may never gain proficiency with a shield, however, so they will want to seek other ways to gain a shield bonus (such as a Ring of Protection).
  • Armor Class: 11 + Armor bonus + Adjusted Dexterity Modifier + Racial Size Modifier (if any)
Maneuver Defense:
A partisan's maneuver defense is calculated normally. Note, however, that partisans cannot equip a shield without losing access to a lot of their class features. As a result, while a partisan can enhance their maneuver defense with a shield (if they first spend a feat to become proficient with a shield), it is not recommended.
  • Maneuver Defense: 10 + ½ Character Level (round down) + Strength Modifier + Dexterity Modifier + Size Modifier
Skills:
Partisans get 6 + Int modifier skill ranks per Partisan class level.
Your bailiwick skill is always considered a Natural Talent skill, which means you can choose which of your ability modifiers are mapped to it. Furthermore, Natural Talent skills never suffer from an Armor Check Penalty, even if you map them to Strength or Dexterity.
You automatically gain skill ranks in your linked skill equal to the number of ranks you place in your Bailiwick skill. Remember that you can never place more skill ranks into a skill than your character level. Your Linked skill, as a Knowledge skill, is always mapped to your Intelligence modifier unless you choose it as your Natural Talent skill.
  • Natural Talent:
You may choose one skill (in addition to your Bailiwick skill) to be a Natural Talent at 1st level, which means you can choose which of your ability modifiers are mapped to it. Furthermore, Natural Talent skills never suffer from an Armor Check Penalty, even if you map them to Strength or Dexterity.
All characters receive an additional natural talent skill at character (not class) levels 11, 21, and 31. Additional natural talents may also be gained through Self-Improvement. Because natural talents are gained at particular character levels, dual-classed and multi-classed characters receive the same number of natural talent skills (and at the same levels) as a single-classed character.
  • Suggested Skills:
The following skills may be somewhat more applicable or useful to this class than others. This list is by no means intended to limit which skills you choose for your character. Unless a particular skill has a note stating that it is important for this class, your character will likely function just fine without any of these skills. If you have a vision for how your character should be, follow that, instead. These are just suggestions.
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Favored Class: Partisan

If the Partisan class is your Favored Class, you gain the following benefits at level 1. This is in addition to those benefits and class features listed for the Courageous Partisan (Levels 1 - 5) class tier table, below.

Level Full Attack BAB Fort Ref Will Base AC Favored Class Feature
1st Atk 2nd Atk 3rd Atk 4th Atk
Fav   +0   -5   -10   -15   +2   +2   +0   11 Fanaticism

Fanaticism (Ex)

If Partisan is your favored class, you can use the Introspection class feature one additional time per day, activating it with an attack action. (Normally, Introspection can only be activated once per encounter and requires a move action to activate. This lets you use it a second time in an encounter, but only once per day.) Fanaticism cannot be used more than one time per day, even with the use of action points.

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Courageous Partisan (Levels 1 - 5)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will
1st   +1 (+1)   -4 (+1)   -9 (+1)   -14 (+1)   +2   +2   +0   11 Dogma, Calling, Decree I, Intractable Ground, Introspection
2nd   +2 (+1)   -3 (+1)   -8 (+1)   -13 (+1)   +3 (+1)   +3 (+1)   +0   11 Forceful Attacks I
3rd   +3 (+1)   -2 (+1)   -7 (+1)   -12 (+1)   +3   +3   +1 (+1)   11 Contentious Opening I
4th   +4 (+1)   -1 (+1)   -6 (+1)   -11 (+1)   +4 (+1)   +4 (+1)   +1   11 Polemic I
5th   +5 (+1)   +0 (+1)   -5 (+1)   -10 (+1)   +4   +4   +1   11 Concordance

Weapon and Armor Proficiency

A partisan is proficient with the Light Mace, and all simple and martial two-handed weapons. A partisan is proficient with light armor, medium armor, and heavy armor, but no shields.

While they can spend feats to gain access to exotic two-handed weapons, partisans can never gain proficiency with any light weapons, one-handed weapons, or the great whip, aside from the Light Mace listed above. They may also never gain proficiency with any shields.

Many of the partisan's abilities grant the equivalent of inclusive reach, sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest.

Dogma (Ex)

At 1st level, the partisan may add their Wisdom modifier to all to-hit rolls they make, whether melee, melee touch, ranged, or ranged touch.

Calling (Courageous Tier)

As soon as a character gains their first character level of the Partisan class, they must choose a calling that defines how their beliefs guide and define them, and how they use those beliefs to influence others. The partisan must choose one of the following four callings, and once chosen, it cannot be changed except through the re-selection process.

  • Dissident — The dissident calling is for those partisans who are eager to change the status quo, by steadfast and inexorable force. Dissidents are the toughest of the partisan callings, favoring a stronger defense over a more offensive approach.
  • Inquisitor — Inquisitors are confident and certain in the strength of their own convictions. Therefore, they spend their time worrying about the strength of others' convictions. In combat, Inquisitors are gifted at wearing down their opponents' defenses.
  • Samaritan — Samaritans believe their ideas and beliefs are best spread through goodwill and philanthropy (or, if they're not good-aligned, through leverage and the selective exploitation of their opponent's secrets). In combat, a Samaritan excels at protecting their allies.
  • Zealot — Zealots draw their strength directly from their beliefs, and eagerly proselytize those beliefs to those who can be encouraged to listen. In combat, zealots are powerful and dangerous, dealing more damage than other partisan callings.

Decree I (Ex)

At 1st level, the partisan receives one of the following class features, depending on which Calling they chose:

  • Dissident — The dissident partisan gains an amount of Damage Resistance versus all physical damage types (DR x/–) equal to their WIS modifier. This ability is always on, and requires no actions.
  • Inquisitor — The inquisitor partisan adds their WIS modifier to their Reflex saving throws. This ability is always on, and requires no actions.
  • Samaritan — The samaritan partisan adds their WIS modifier to the healing provided by their Introspection class feature (see below). This ability is always on, and requires no actions.
  • Zealot — The zealot partisan adds their WIS modifier to the damage of all melee attacks they make. This ability is always on, and requires no actions.

Intractable Ground (Su)

Beginning at 1st level, during combat, the partisan gains the ability to declare themselves the center of the battle by activating their Intractable Ground aura. Intractable Ground requires a swift action to activate, but is sustained each round as a free action. If the partisan is knocked Prone or subjected to any condition which reduces their available actions in a round, the ability is disrupted and ends until the Partisan can re-activate it (with another swift action). If the partisan attempts to re-activate the ability while still suffering the effects of an action-reducing status condition, the ability immediately ends again. The partisan may also end Intractable Ground at any time as a free action. The ability automatically ends when combat ends. While Intractable Ground behaves like a stance, it is not one; the partisan may enter a stance while using Intractable Ground.

Once activated, Intractable Ground creates a 10-foot radius aura around the partisan. This radius may be expanded by five feet up to once per round as a free action at the end of any of the partisan's turns, if the partisan has only used 5-foot steps, or otherwise not moved during their turn (not including any forced movement). The minimum radius of the aura is ten feet, and the maximum radius is sixty feet.

While Intractable Ground is active, the partisan is treated as having inclusive reach out to the edges of the aura's radius, as long as they are wielding a weapon with which they are proficient. This applies to all attacks the partisan makes, including attacks of opportunity.

Quite a few of the partisan's class features can only affect enemies or allies within the radius of this aura, so it is always in the partisan's best interests to maintain and expand the aura as much as possible in each encounter.

Introspection (Ex)

Beginning at 1st level, the partisan can expend a move action to heal themselves up to once per encounter. This ability can only be used during combat (i.e. while an initiative order is in effect). If there are three or more enemies in the radius of the partisan's Intractable Ground aura, Introspection can be used as either an attack action or a swift action (instead of a move action).

When used, Introspection heals the partisan a number of hit points equal to 1d8 + the partisan's CON modifier, plus an additional 1d8 per two partisan class levels (rounding down), to a maximum of 18d8 + CON at 34th level and above.

Partisans may only use Introspection on themselves; it can never be used to heal other creatures. Introspection can never be used more than once per encounter, even with the use of action points, unless you have the Fanaticism class feature (which comes from having Partisan as your favored class).

Forceful Attacks I (Ex)

Beginning at 2nd level, once per round, after the partisan attacks and successfully hits an enemy creature, they may slide that enemy up to 1 square after the damage from the attack is resolved. This is forced movement, and is completely optional; the partisan may elect not to slide an enemy, if they prefer.

Note that this ability can be used with any one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity. It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their Intractable Ground aura.

Contentious Opening I (Ex)

At 3rd level, the partisan gains the ability to move quickly into battle without disrupting their ability to expand the radius of their Intractable Ground aura. Once per encounter as an immediate action, the partisan can Walk up to their normal Walk speed. This does not count as movement for purposes of (potentially) increasing the radius of their Intractable Ground aura. The partisan may also use this ability during their own turn, if they prefer, by expending a swift action instead of an immediate action.

Contentious Opening can never be used more than once per encounter, even with the use of action points.

Polemic I (Ex)

At 4th level, the partisan gains a +2 martial bonus to their Armor Class and Maneuver Defense. This bonus stacks with the defensive bonuses provided by all other iterations of the Polemic class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the Polemic class feature), but not with other martial bonuses from any other source.

Concordance (Su)

Beginning at 5th level, the partisan may, as an immediate action, declare that they are splitting the damage dealt to one of their allies who is within the radius of their Intractable Ground aura. The ally (the original target) takes half of the damage from the attack (round up), and the partisan takes the other half (round down).

In addition, the partisan can reduce the damage inflicted on themselves (but not their ally) by a number of points equal to the partisan's class level, regardless of what kind of damage was actually dealt to the ally (even if it was primal damage).

If the partisan uses Concordance on an ally to split the damage of an attack that included both the ally and the partisan (such as an area of effect attack like a fireball), the partisan can reduce the damage by their Partisan class level twice — once for the ally, and once for themselves. It pays to keep your friends close.

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Intrepid Partisan (Levels 6 - 10)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will
6th   +6 (+1)   +1 (+1)   -4 (+1)   -9 (+1)   +5 (+1)   +5 (+1)   +2 (+1)   11 Dogma, Calling, Intractable Ground, Introspection, Decree II
7th   +7 (+1)   +2 (+1)   -3 (+1)   -8 (+1)   +5   +5   +2   11 Forceful Attacks II, A Very Particular Set of Skills
8th   +8 (+1)   +3 (+1)   -2 (+1)   -7 (+1)   +6 (+1)   +6 (+1)   +2   11 Contentious Opening II
9th   +9 (+1)   +4 (+1)   -1 (+1)   -6 (+1)   +6   +6   +3 (+1)   11 Polemic II
10th   +10 (+1)   +5 (+1)   +0 (+1)   -5 (+1)   +7 (+1)   +7 (+1)   +3   11 Rebuttal I

Weapon and Armor Proficiency

A partisan is proficient with the Light Mace, and all simple and martial two-handed weapons. A partisan is proficient with light armor, medium armor, and heavy armor, but no shields.

While they can spend feats to gain access to exotic two-handed weapons, partisans can never gain proficiency with any light weapons, one-handed weapons, or the great whip, aside from the Light Mace listed above. They may also never gain proficiency with any shields.

Many of the partisan's abilities grant the equivalent of inclusive reach, sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest.

Dogma (Intrepid Tier)

If you do not already have the Dogma class feature, you gain it at 6th level. See Dogma for details on how this works.

Calling (Intrepid Tier)

If you do not already have the Calling class feature, you gain it at 6th level. See Calling for details on how this works.

If you do already have a Calling, you must continue to use the same Calling going forward. You may not change Callings just because you reached a new experience tier of Partisan. Callings can only be changed via the re-selection process.

Intractable Ground (Intrepid Tier)

If you do not already have the Intractable Ground class feature, you gain it at 6th level. See Intractable Ground for details on how this works.

Introspection (Intrepid Tier)

If you do not already have the Introspection class feature, you gain it at 6th level. See Introspection for details on how this works.

Decree II (Su)

At 6th level, the partisan receives one of the following class features, depending on which Calling they chose:

  • Dissident — As a swift action, the dissident partisan can grant themselves an amount of Energy Resistance versus all common energy types (ER x/Common (Acid,  Cold,  Fire,  Lightning,  Sonic)) equal to their Partisan class level until the start of their next turn.
  • Inquisitor — As a swift action, the inquisitor partisan can perform a Diplomacy check versus the Maneuver Defense of an enemy within the radius of their Intractable Ground aura. If successful, the enemy suffers a -2 penalty to all saving throws they make until the start of the partisan's next turn. This penalty increases by an additional -1 if the partisan has at least four tiers of the Partisan class (i.e. a -3 penalty if the inquisitor has at least 16 class levels of Partisan), and by an additional -1 if they have at least 6 tiers of the Partisan class (i.e. a -4 penalty if the character has at least 26 class levels of the Partisan). This is not considered a condition to which roles, such as Heavies and Tanks are partially or fully immune; it affects monsters with roles normally. (Of course, they might have partial or total immunity to things they are forced to save against, but they'll take a penalty on the save.) As a result, it stacks with any condition the target might already have, and therefore this penalty cannot be used to trigger synergies.
  • Samaritan — As a swift action, the samaritan partisan can select one allied creature within the radius of their Intractable Ground aura, and perform a Heal check versus a Challenging DC based on that ally's level. If successful, the partisan can reduce one status condition that is afflicting that ally by one step. That is, a strong condition becomes the moderate condition from the same array; a moderate condition becomes weak; and a weak condition is immediately removed.
  • Zealot — As a swift action, the zealot partisan may make a melee to-hit roll against a creature they can perceive, and to which they have line of sight and line of effect. The creature can be up to 30 feet (6 squares) away from the partisan, despite the fact that this is a melee attack. The partisan's weapon does not require a range or reach to make this attack; instead, the partisan projects their will through the weapon to attack the distant target. If the attack hits, the target suffers an amount of damage equal to the zealot's Partisan class level, and they may slide the target up to 10 feet (2 squares), plus 5 feet (1 square) per experience tier of the Partisan class they possess, to a maximum of 45 feet (9 squares) if they possess all seven tiers of the Partisan class (i.e. at least 31 class levels of Partisan).

Forceful Attacks II (Ex)

If you do not already have the Forceful Attacks I class feature, you gain it at 7th level. See Forceful Attacks I for details on how this works.

If you already have the Forceful Attacks I class features from a previous tier of the Partisan class, it improves at 7th level, instead. The partisan may choose exactly how it improves from one of the following two options:

  • The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, - OR -
  • Forceful Attacks can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.

Once the partisan chooses one of the above options, it cannot be changed, except through the re-selection process.

Note that Forceful Attacks can be used with any one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity. It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their Intractable Ground aura.

A Very Particular Set of Skills (Ex)

Beginning at 7th level, the partisan may select feats as though they were a fighter of the same number of class levels as their partisan class levels. They must still meet all other prerequisites of any feats they select.

In addition, the partisan gains one bonus feat.

Contentious Opening II (Ex)

If you do not already have the Contentious Opening I class feature, you gain it at 8th level. See Contentious Opening I for details on how this works.

If you already have the Contentious Opening I class feature from a previous tier of the Partisan class, it improves at 8th level, instead. The partisan may now use Contentious Opening even if they have not yet acted in an encounter, as long as at least one of their allies has already acted. If they use this ability before they would normally be able to act in the encounter, they remain flat-footed after using this ability, until their first turn occurs.

Contentious Opening can never be used more than once per encounter, even with the use of action points.

Polemic II (Ex)

At 9th level, the partisan gains a +1 martial bonus to their Armor Class and Maneuver Defense. This bonus stacks with the defensive bonuses provided by all other iterations of the Polemic class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the Polemic class feature), but not with other martial bonuses from any other source.

Rebuttal I (Ex)

At 10th level, as a move action, the partisan can activate Rebuttal on themselves. The next attack that deals damage to the partisan has its damage reduced by half before it is applied to the partisan's other defenses (such as DR or ER, if any). Any secondary effects caused by the attack, such as status conditions, are still resolved as normal; only the damage aspect of the attack is halved. This attack must occur before the start of the partisan's next turn, or the activation of the Rebuttal ability is wasted.

Rebuttal may only be activated a maximum of once per round, even with the use of action points.

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Heroic Partisan (Levels 11 - 15)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will
11th   +11 (+1)   +6 (+1)   +1 (+1)   -4 (+1)   +7   +7   +3   11 Dogma, Calling, Intractable Ground, Introspection, Crushing Snub
12th   +12 (+1)   +7 (+1)   +2 (+1)   -3 (+1)   +8 (+1)   +8 (+1)   +4 (+1)   11 Forceful Attacks III
13th   +13 (+1)   +8 (+1)   +3 (+1)   -2 (+1)   +8   +8   +4   11 Contentious Opening III
14th   +14 (+1)   +9 (+1)   +4 (+1)   -1 (+1)   +9 (+1)   +9 (+1)   +4   11 Polemic III
15th   +15 (+1)   +10 (+1)   +5 (+1)   +0 (+1)   +9   +9   +5 (+1)   11 Thwart I

Weapon and Armor Proficiency

A partisan is proficient with the Light Mace, and all simple and martial two-handed weapons. A partisan is proficient with light armor, medium armor, and heavy armor, but no shields.

While they can spend feats to gain access to exotic two-handed weapons, partisans can never gain proficiency with any light weapons, one-handed weapons, or the great whip, aside from the Light Mace listed above. They may also never gain proficiency with any shields.

Many of the partisan's abilities grant the equivalent of inclusive reach, sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest.

Dogma (Heroic Tier)

If you do not already have the Dogma class feature, you gain it at 11th level. See Dogma for details on how this works.

Calling (Heroic Tier)

If you do not already have the Calling class feature, you gain it at 11th level. See Calling for details on how this works.

If you do already have a Calling, you must continue to use the same Calling going forward. You may not change Callings just because you reached a new experience tier of Partisan. Callings can only be changed via the re-selection process.

Intractable Ground (Heroic Tier)

If you do not already have the Intractable Ground class feature, you gain it at 11th level. See Intractable Ground for details on how this works.

Introspection (Heroic Tier)

If you do not already have the Introspection class feature, you gain it at 11th level. See Introspection for details on how this works.

Crushing Snub (Ex)

At 11th level, if an enemy within the radius of the partisan's Intractable Ground aura has the Prone condition, the partisan may expend a swift action to make a Might check against that enemy. If the check equals or exceeds the target's Maneuver Defense, the target becomes Splayed, instead.

Forceful Attacks III (Ex)

If you do not already have the Forceful Attacks I class feature, you gain it at 12th level. See Forceful Attacks I for details on how this works.

If you already have the Forceful Attacks I class feature from a previous tier of the Partisan class, it improves at 12th level, instead. The partisan may choose exactly how it improves from one of the following two options:

  • The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, - OR -
  • Forceful Attacks can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.

Once the partisan chooses one of the above options, it cannot be changed, except through the re-selection process.

Note that Forceful Attacks can be used with any one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity. It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their Intractable Ground aura.

Contentious Opening III (Ex)

If you do not already have the Contentious Opening I class feature, you gain it at 13th level. See Contentious Opening I for details on how this works.

If you already have the Contentious Opening I class feature, but you do not have the Contentious Opening II class feature, you gain that at 13th level, instead. See Contentious Opening II for details on how this works.

If you already have both the Contentious Opening I and Contentious Opening II class features from previous tiers of the Partisan class, they improve at 13th level, instead. If you use Contentious Opening in the first round of a combat before you could normally act, you are not considered flat-footed afterwards, even though you have not yet had your first turn this encounter.

Contentious Opening can never be used more than once per encounter, even with the use of action points.

Polemic III (Ex)

At 14th level, the partisan gains a +2 martial bonus to their Armor Class and Maneuver Defense. This bonus stacks with the defensive bonuses provided by all other iterations of the Polemic class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the Polemic class feature), but not with other martial bonuses from any other source.

Thwart I (Su)

At 15th level, the partisan can expend a move action to activate Thwart. If they do so, the partisan chooses one enemy within the radius of their Intractable Ground aura. If the selected enemy attempts to leave the radius of the partisan's Intractable Ground aura before the start of the partisan's next turn, even as a result of forced movement, that enemy falls Prone. There is no saving throw against this effect.

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Undaunted Partisan (Levels 16 - 20)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will
16th   +16 (+1)   +11 (+1)   +6 (+1)   +1 (+1)   +10 (+1)   +10 (+1)   +5   11 Dogma, Calling, Intractable Ground, Introspection, Decree III
17th   +17 (+1)   +12 (+1)   +7 (+1)   +2 (+1)   +10   +10   +5   11 Forceful Attacks IV, Bouying Praise
18th   +18 (+1)   +13 (+1)   +8 (+1)   +3 (+1)   +11 (+1)   +11 (+1)   +6 (+1)   11 Contentious Opening IV
19th   +19 (+1)   +14 (+1)   +9 (+1)   +4 (+1)   +11   +11   +6   11 Polemic IV
20th   +20 (+1)   +15 (+1)   +10 (+1)   +5 (+1)   +12 (+1)   +12 (+1)   +6   11 Rebuttal II

Weapon and Armor Proficiency

A partisan is proficient with the Light Mace, and all simple and martial two-handed weapons. A partisan is proficient with light armor, medium armor, and heavy armor, but no shields.

While they can spend feats to gain access to exotic two-handed weapons, partisans can never gain proficiency with any light weapons, one-handed weapons, or the great whip, aside from the Light Mace listed above. They may also never gain proficiency with any shields.

Many of the partisan's abilities grant the equivalent of inclusive reach, sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest.

Dogma (Undaunted Tier)

If you do not already have the Dogma class feature, you gain it at 16th level. See Dogma for details on how this works.

Calling (Undaunted Tier)

If you do not already have the Calling class feature, you gain it at 16th level. See Calling for details on how this works.

If you do already have a Calling, you must continue to use the same Calling going forward. You may not change Callings just because you reached a new experience tier of Partisan. Callings can only be changed via the re-selection process.

Intractable Ground (Undaunted Tier)

If you do not already have the Intractable Ground class feature, you gain it at 16th level. See Intractable Ground for details on how this works.

Introspection (Undaunted Tier)

If you do not already have the Introspection class feature, you gain it at 16th level. See Introspection for details on how this works.

Decree III (Su)

At 16th level, the partisan receives one of the following class features, depending on which Calling they chose:

  • Dissident — Chooses one common energy damage type (common (Acid,  Cold,  Fire,  Lightning,  Sonic)). The dissident partisan is now immune to this type of damage. Once selected, the energy type cannot be changed, except through the re-selection process. This ability is always on, and requires no actions.
  • Inquisitor — Up to once per round, the inquisitor partisan may roll 2d20 for a single to-hit roll or combat maneuver check, and choose the best result.
  • Samaritan — Up to once per round, the samaritan partisan may roll 2d20 for a saving throw, and choose the best result.
  • Zealot — At the start of each of the zealot partisan's turns as a free action, each enemy within the radius of their Intractible Ground aura suffers an amount of Soul (energy, rare) damage equal to their the zealot's partisan class level. There is no saving throw against this effect, though an appropriate type of Energy Resistance (such as ER/Rare or ER/Soul) will allow affected enemies to mitigate the damage, if they possess such a thing.

Forceful Attacks IV (Ex)

If you do not already have the Forceful Attacks I class feature, you gain it at 17th level. See Forceful Attacks I for details on how this works.

If you already have the Forceful Attacks I class feature from a previous tier of the Partisan class, it improves at 17th level, instead. The partisan may choose exactly how it improves from one of the following two options:

  • The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, - OR -
  • Forceful Attacks can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.

Once the partisan chooses one of the above options, it cannot be changed, except through the re-selection process.

Note that Forceful Attacks can be used with any one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity. It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their Intractable Ground aura.

Bouying Praise (Ex)

Beginning at 17th level, if an ally within the radius of the partisan's Intractable Ground aura is suffering from one of Quelled, Prone, or Splayed, the partisan can expend a swift action to reduce this status condition by 1 step, from Splayed to Prone, or from Prone to Quelled. If the ally is only Quelled, this ability removes the status condition entirely. Using this class feature does not provoke attacks of opportunity on either the partisan or the ally they are assisting.

The partisan may target themselves with this ability, if they wish.

Contentious Opening IV (Ex)

If you do not already have the Contentious Opening I class feature, you gain it at 18th level. See Contentious Opening I for details on how this works.

If you already have the Contentious Opening I class feature, but you do not have the Contentious Opening II class feature, you gain that at 18th level, instead. See Contentious Opening II for details on how this works.

If you already have both the Contentious Opening I and Contentious Opening II class features, but you do not have the Contentious Opening III class feature, you gain that at 18th level, instead. See Contentious Opening III for details on how this works.

If you already have the Contentious Opening I, Contentious Opening II, and Contentious Opening III class features from previous tiers of the Partisan class, they improve at 18th level, instead. Once per encounter as an immediate action, the partisan can perform a Charge (following all of the normal rules for a charge). This does not count as movement for purposes of (potentially) increasing the radius of their Intractable Ground aura. The partisan may also use this ability during their own turn, if they prefer, by expending a swift action instead of an immediate action. The partisan may still elect to simply walk their normal Walk speed, instead of charging, if they prefer.

Contentious Opening can never be used more than once per encounter, even with the use of action points.

Polemic IV (Ex)

At 19th level, the partisan gains a +1 martial bonus to their Armor Class and Maneuver Defense. This bonus stacks with the defensive bonuses provided by all other iterations of the Polemic class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the Polemic class feature), but not with other martial bonuses from any other source.

Rebuttal II (Ex)

If you do not already have the Rebuttal I class feature, you gain it at 20th level. See Rebuttal I for details on how this works.

If you do already have the Rebuttal I class feature from a previous tier of the Partisan class, it improves at 20th level, instead. The partisan may now activate Rebuttal as either an attack action or a swift action (instead of a move action). Rebuttal may still only be used a maximum of once per round, even with the use of action points.

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Valorous Partisan (Levels 21 - 25)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will
21st   +21 (+1)   +16 (+1)   +11 (+1)   +6 (+1)   +13 (+1)   +13 (+1)   +7 (+1)   11 Dogma, Calling, Intractable Ground, Introspection, Dismissive Rebuttal I
22nd   +21   +16   +11   +6   +13   +13   +7   11 Forceful Attacks V
23rd   +22 (+1)   +17 (+1)   +12 (+1)   +7 (+1)   +14 (+1)   +14 (+1)   +8 (+1)   11 Contentious Opening V
24th   +22   +17   +12   +7   +14   +14   +8   11 Polemic V
25th   +23 (+1)   +18 (+1)   +13 (+1)   +8 (+1)   +15 (+1)   +15 (+1)   +9 (+1)   11 Thwart II

Weapon and Armor Proficiency

A partisan is proficient with the Light Mace, and all simple and martial two-handed weapons. A partisan is proficient with light armor, medium armor, and heavy armor, but no shields.

While they can spend feats to gain access to exotic two-handed weapons, partisans can never gain proficiency with any light weapons, one-handed weapons, or the great whip, aside from the Light Mace listed above. They may also never gain proficiency with any shields.

Many of the partisan's abilities grant the equivalent of inclusive reach, sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest.

Dogma (Valorous Tier)

If you do not already have the Dogma class feature, you gain it at 21st level. See Dogma for details on how this works.

Calling (Valorous Tier)

If you do not already have the Calling class feature, you gain it at 21st level. See Calling for details on how this works.

If you do already have a Calling, you must continue to use the same Calling going forward. You may not change Callings just because you reached a new experience tier of Partisan. Callings can only be changed via the re-selection process.

Intractable Ground (Valorous Tier)

If you do not already have the Intractable Ground class feature, you gain it at 21st level. See Intractable Ground for details on how this works.

Introspection (Valorous Tier)

If you do not already have the Introspection class feature, you gain it at 21st level. See Introspection for details on how this works.

Dismissive Rebuttal I (Su)

At 21st level, as a move action, the partisan can activate Dismissive Rebuttal upon themselves. The next attack that deals damage to the partisan has its damage completely negated, as long as it occurs before the start of the partisan's next turn. Any secondary effects caused by the attack, such as status conditions, are still resolved as normal; only the damage aspect of the attack is negated.

Dismissive Rebuttal may be activated in the same round as Rebuttal, if the partisan possess that class feature as well. If so, the partisan must decide which of the two abilities will activate first, and which second. Each ability is then applied to the first and second attacks that damage the partisan before the start of their next turn, respectively.

Dismissive Rebuttal may only be activated a maximum of once per encounter, even with the use of action points.

Forceful Attacks V (Ex)

If you do not already have the Forceful Attacks I class feature, you gain it at 22nd level. See Forceful Attacks I for details on how this works.

If you already have the Forceful Attacks I class features from a previous tier of the Partisan class, it improves at 22nd level, instead. The partisan may choose exactly how it improves from one of the following two options:

  • The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, - OR -
  • Forceful Attacks can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.

Once the partisan chooses one of the above options, it cannot be changed, except through the re-selection process.

Note that Forceful Attacks can be used with any one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity. It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their Intractable Ground aura.

Contentious Opening V (Ex)

If you do not already have the Contentious Opening I class feature, you gain it at 23rd level. See Contentious Opening I for details on how this works.

If you already have the Contentious Opening I class feature, but you do not have the Contentious Opening II class feature, you gain that at 23rd level, instead. See Contentious Opening II for details on how this works.

If you already have both the Contentious Opening I and Contentious Opening II class features, but you do not have the Contentious Opening III class feature, you gain that at 23rd level, instead. See Contentious Opening III for details on how this works.

If you already have Contentious Opening I through Contentious Opening III, but you do not have the Contentious Opening IV class feature, you gain that at 23rd level, instead. See Contentious Opening IV for details on how this works.

If you already have Contentious Opening I through Contentious Opening IV from previous tiers of the Partisan class, they improve at 23rd level, instead. If you use Contentious Opening to perform a charge attack, you may make a melee attack against all enemies adjacent to you when you reach the target of your charge, in addition to the attack against that target. You must roll to hit separately for each adjacent enemy. You must declare which enemy is the primary target of your charge, and you must still follow all of the normal rules for a charge.

Contentious Opening can never be used more than once per encounter, even with the use of action points.

Polemic V (Ex)

At 24th level, the partisan gains a +2 martial bonus to their Armor Class and Maneuver Defense. This bonus stacks with the defensive bonuses provided by all other iterations of the Polemic class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the Polemic class feature), but not with other martial bonuses from any other source.

Thwart II (Su)

If you do not already have the Thwart I class feature, you gain it at 25th level. See Thwart I for details on how this works.

If you do already have the Thwart I class feature from a previous tier of the Partisan class, it improves at 25th level, instead. The partisan may now activate Thwart as either an attack action or a swift action (instead of a move action).

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Mythic Partisan (Levels 26 - 30)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will
26th   +23   +18   +13   +8   +15   +15   +9   11 Dogma, Calling, Intractable Ground, Introspection, Decree IV
27th   +24 (+1)   +19 (+1)   +14 (+1)   +9 (+1)   +16 (+1)   +16 (+1)   +10 (+1)   11 Forceful Attacks VI
28th   +24   +19   +14   +9   +16   +16   +10   11 Contentious Opening VI
29th   +25 (+1)   +20 (+1)   +15 (+1)   +10 (+1)   +17 (+1)   +17 (+1)   +11 (+1)   11 Polemic VI
30th   +25   +20   +15   +10   +17   +17   +11   11 Dramatic Appeal I

Weapon and Armor Proficiency

A partisan is proficient with the Light Mace, and all simple and martial two-handed weapons. A partisan is proficient with light armor, medium armor, and heavy armor, but no shields.

While they can spend feats to gain access to exotic two-handed weapons, partisans can never gain proficiency with any light weapons, one-handed weapons, or the great whip, aside from the Light Mace listed above. They may also never gain proficiency with any shields.

Many of the partisan's abilities grant the equivalent of inclusive reach, sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest.

Dogma (Mythic Tier)

If you do not already have the Dogma class feature, you gain it at 26th level. See Dogma for details on how this works.

Calling (Mythic Tier)

If you do not already have the Calling class feature, you gain it at 26th level. See Calling for details on how this works.

If you do already have a Calling, you must continue to use the same Calling going forward. You may not change Callings just because you reached a new experience tier of Partisan. Callings can only be changed via the re-selection process.

Intractable Ground (Mythic Tier)

If you do not already have the Intractable Ground class feature, you gain it at 26th level. See Intractable Ground for details on how this works.

Introspection (Mythic Tier)

If you do not already have the Introspection class feature, you gain it at 26th level. See Introspection for details on how this works.

Decree IV (Su)

At 26th level, the partisan receives one of the following class features, depending on which Calling they chose:

  • Dissident — As an attack action or as a swift action, the dissident can grant all allies within the radius of their Intractable Ground aura (not including themselves) an amount of Energy Resistance (ER) and Damage Resistance (DR) versus all damage types (except Primal) equal to the partisan's wisdom modifier. This effect persists on each affected ally until the start of the dissident partisan's next turn, even if an ally leaves the radius of the Intractable Ground aura before then.
  • Inquisitor — Up to once per round as an attack action or as a swift action, the inquisitor partisan may select one enemy creature within the radius of their Intractable Ground aura who is afflicted with a weak or moderate status condition, and cause the severity of that condition to increase by one step. That is, a weak condition becomes the moderate condition in the same status array, while a moderate condition becomes the strong condition in the same status array. This class feature has no effect on creatures already suffering from a strong status condition. A creature affected by this ability may still remove the condition as though it were the weaker version of the condition, however. There is no saving throw against this effect.
  • Samaritan — Up to once per round, when the samaritan partisan hits an enemy creature with a melee attack, in addition to dealing their normal melee damage to that creature, they also heal a single ally who is within the radius of their Intractable Ground aura. The amount of healing provided is equal to the partisan's class level + their Wisdom modifier. This is instantaneous healing.
  • Zealot — The zealot partisan may expend a swift action to increase the inclusive reach of their weapon by 5 feet until the start of their next turn. Note that this ability does not increase the radius of their Intractable Ground aura; it just allows them to threaten and attack creatures further away.

Forceful Attacks VI (Ex)

If you do not already have the Forceful Attacks I class feature, you gain it at 27th level. See Forceful Attacks I for details on how this works.

If you already have the Forceful Attacks I class features from a previous tier of the Partisan class, it improves at 27th level, instead. The partisan may choose exactly how it improves from one of the following two options:

  • The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, - OR -
  • Forceful Attacks can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.

Once the partisan chooses one of the above options, it cannot be changed, except through the re-selection process.

Note that Forceful Attacks can be used with any one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity. It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their Intractable Ground aura.

Contentious Opening VI (Ex)

If you do not already have the Contentious Opening I class feature, you gain it at 28th level. See Contentious Opening I for details on how this works.

If you already have the Contentious Opening I class feature, but you do not have the Contentious Opening II class feature, you gain that at 28th level, instead. See Contentious Opening II for details on how this works.

If you already have both the Contentious Opening I and Contentious Opening II class features, but you do not have the Contentious Opening III class feature, you gain that at 28th level, instead. See Contentious Opening III for details on how this works.

If you already have Contentious Opening I through Contentious Opening III, but you do not have the Contentious Opening IV class feature, you gain that at 28th level, instead. See Contentious Opening IV for details on how this works.

If you already have Contentious Opening I through Contentious Opening IV, but you do not have the Contentious Opening V class feature, you gain that at 28th level, instead. See Contentious Opening V for details on how this works.

If you already have Contentious Opening I through Contentious Opening V from previous tiers of the Partisan class, they improve at 28th level, instead. If you use Contentious Opening to perform a charge attack, and you successfully hit the primary target of your charge, in addition to dealing normal damage, that target is also knocked Prone. You must still follow all of the normal rules for a charge.

Contentious Opening can never be used more than once per encounter, even with the use of action points.

Polemic VI (Ex)

At 29th level, the partisan gains a +1 martial bonus to their Armor Class and Maneuver Defense. This bonus stacks with the defensive bonuses provided by all other iterations of the Polemic class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the Polemic class feature), but not with other martial bonuses from any other source.

Dramatic Appeal I (Su)

At 30th level, once per encounter, the partisan can expend a standard action to make a Might check against each enemy they can perceive, rolling separately for each enemy creature they wish to target. If the check equals or exceeds that enemy's Maneuver Defense, the partisan may Pull that enemy up to 10 squares as forced movement.

Dramatic Appeal can never be used more than once per encounter, even with the use of action points.

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Legendary Partisan (Levels 31 - 35)

Level Full Attack BAB Saving Throws Base AC Class Features
1st Atk 2nd Atk 3rd Atk 4th Atk Fort Refl Will
31st   +26 (+1)   +21 (+1)   +16 (+1)   +11 (+1)   +18 (+1)   +18 (+1)   +12 (+1)   11 Dogma, Calling, Intractable Ground, Introspection, Dismissive Rebuttal II
32nd   +26   +21   +16   +11   +18   +18   +12   11 Forceful Attacks VII
33rd   +27 (+1)   +22 (+1)   +17 (+1)   +12 (+1)   +19 (+1)   +19 (+1)   +13 (+1)   11 Contentious Opening VII
34th   +27   +22   +17   +12   +19   +19   +13   11 Polemic VII
35th   +28 (+1)   +23 (+1)   +18 (+1)   +13 (+1)   +20 (+1)   +20 (+1)   +14 (+1)   11 Dramatic Appeal II

Weapon and Armor Proficiency

A partisan is proficient with the Light Mace, and all simple and martial two-handed weapons. A partisan is proficient with light armor, medium armor, and heavy armor, but no shields.

While they can spend feats to gain access to exotic two-handed weapons, partisans can never gain proficiency with any light weapons, one-handed weapons, or the great whip, aside from the Light Mace listed above. They may also never gain proficiency with any shields.

Many of the partisan's abilities grant the equivalent of inclusive reach, sometimes a great deal of it, without the actual need for a weapon with reach. Players are encouraged to choose a weapon that they find cool or fun (and preferably both). The class features will take care of the rest.

Dogma (Legendary Tier)

If you do not already have the Dogma class feature, you gain it at 31st level. See Dogma for details on how this works.

Calling (Legendary Tier)

If you do not already have the Calling class feature, you gain it at 31st level. See Calling for details on how this works.

If you do already have a Calling, you must continue to use the same Calling going forward. You may not change Callings just because you reached a new experience tier of Partisan. Callings can only be changed via the re-selection process.

Intractable Ground (Legendary Tier)

If you do not already have the Intractable Ground class feature, you gain it at 31st level. See Intractable Ground for details on how this works.

Introspection (Legendary Tier)

If you do not already have the Introspection class feature, you gain it at 31st level. See Introspection for details on how this works.

Dismissive Rebuttal II (Su)

If you do not already have the Dismissive Rebuttal I class feature, you gain it at 31st level. See Dismissive Rebuttal I for details on how this works.

If you do already have the Dismissive Rebuttal I class feature from a previous tier of the Partisan class, it improves at 31st level, instead. The partisan may now activate Dismissive Rebuttal as either an attack action or a swift action (instead of a move action). Dismissive Rebuttal may still only be used a maximum of once per encounter, even with the use of action points.

Forceful Attacks VII (Ex)

If you do not already have the Forceful Attacks I class feature, you gain it at 32nd level. See Forceful Attacks I for details on how this works.

If you already have the Forceful Attacks I class features from a previous tier of the Partisan class, it improves at 32nd level, instead. The partisan may choose exactly how it improves from one of the following two options:

  • The distance the partisan can slide an enemy they have successfully struck is increased by +1 square, - OR -
  • Forceful Attacks can be used one additional time per round, though it can still only be applied to an enemy that has been successfully hit with an attack.

Once the partisan chooses one of the above options, it cannot be changed, except through the re-selection process.

Note that Forceful Attacks can be used with any one attack that the partisan makes that successfully hits, whether it is an attack performed during their turn, or an attack of opportunity. It can be a ranged or melee attack or even a combat maneuver, and it can be against any enemy creature, even if that enemy creature is outside of the range of their Intractable Ground aura.

Contentious Opening VII (Ex)

If you do not already have the Contentious Opening I class feature, you gain it at 33rd level. See Contentious Opening I for details on how this works.

If you already have the Contentious Opening I class feature, but you do not have the Contentious Opening II class feature, you gain that at 33rd level, instead. See Contentious Opening II for details on how this works.

If you already have both the Contentious Opening I and Contentious Opening II class features, but you do not have the Contentious Opening III class feature, you gain that at 33rd level, instead. See Contentious Opening III for details on how this works.

If you already have Contentious Opening I through Contentious Opening III, but you do not have the Contentious Opening IV class feature, you gain that at 33rd level, instead. See Contentious Opening IV for details on how this works.

If you already have Contentious Opening I through Contentious Opening IV, but you do not have the Contentious Opening V class feature, you gain that at 33rd level, instead. See Contentious Opening V for details on how this works.

If you already have Contentious Opening I through Contentious Opening V, but you do not have the Contentious Opening VI class feature, you gain that at 33rd level, instead. See Contentious Opening V for details on how this works.

If you already have Contentious Opening I through Contentious Opening VI from previous tiers of the Partisan class, they improve at 33rd level, instead. If you use Contentious Opening to perform a charge attack, you may make a melee attack against all enemies within 10 feet of the target of your charge, in addition to the attack against that target. You must roll to hit separately for each enemy in the affected area. You must declare which enemy is the primary target of your charge, and you must still follow all of the normal rules for a charge.

Contentious Opening can never be used more than once per encounter, even with the use of action points.

Polemic VII (Ex)

At 34th level, the partisan gains a +2 martial bonus to their Armor Class and Maneuver Defense. This bonus stacks with the defensive bonuses provided by all other iterations of the Polemic class feature (to a maximum of +11 Armor Class and Maneuver Defense if the partisan possesses all seven iterations of the Polemic class feature), but not with other martial bonuses from any other source.

Dramatic Appeal II (Su)

If you do not already have the Dramatic Appeal I class feature, you gain it at 35th level. See Dramatic Appeal I for details on how this works.

If you do already have the Dramatic Appeal I class feature from a previous tier of the Partisan class, it improves at 35th level, instead. The partisan may now activate Dramatic Appeal as either an attack action or a swift action (instead of a standard action). Dramatic Appeal may still only be used a maximum of once per encounter, even with the use of action points.

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Apotheotic Partisan (Levels 36+)

Level Class Features
36+ Apotheosis!

Apotheosis!

Upon reaching level 36, and at every level above that, the character begins to gather their mantle of divinity around themselves. This can take many forms, but it is the first step to the ascension to godhood.

Reaching apotheosis is usually signified by a paradigm shift in the campaign. Traditional adventuring, such as fighting monsters and looting treasure, is largely beneath the dignity and power of such advanced creatures. Instead, they compete within the powers and intrigues of the Celestial Bureaucracy itself, gathering power, followers, allies, and potens machenvar to seize their places of power. Apotheotic creatures usually choose a theme around which their powers are centered, and use this theme as a common belief to gather their followers (or worshipers).

GMs are encouraged to completely break the rules, remove limitations and restrictions, and generally experiment with the extreme limits of power that this level of play offers. Characters are of a power level comparable to the most extreme super-heroes of comics and film, and can perform feats well beyond anything a mortal could ever dream. GMs are cautioned that games at this level can be very difficult to run, and presenting challenges for apotheotic characters can be a very daunting task. However, if you can pull it off, it's likely that your players will talk about how insane and awesome your campaign was for years after it ends.