Move Action: Difference between revisions
No edit summary |
|||
Line 12: | Line 12: | ||
:* Open or close a door | :* Open or close a door | ||
:* Mount/dismount a steed | :* Mount/dismount a steed | ||
:* Stand up from prone | :* Stand up from prone | ||
:* Ready or drop a shield | :* Ready or drop a shield | ||
:* Retrieve a stored item | :* Retrieve a stored item |
Revision as of 21:01, 15 December 2016
Move Action
A move action allows you to move up to your speed with one or more movement types, or perform an action that takes a similar amount of time. Move actions may only be performed during your turn.
A move action requires less time to perform than a standard action, but more time to perform than a swift action. As a result, a standard action can be degraded to a move action (or a swift action), and a move action can be degraded to a swift action. However, neither move actions nor swift actions can be converted up to a standard action. Even combining your move and swift actions together is not enough to perform an additional standard action during your turn.
When a move action and a standard action are combined, they become a Full Attack Action.
If you move no actual distance in a round (commonly because you have used your move action to perform an action other than moving), you are permitted to take one 5-Foot Step either before, during, or after the action. Note that any move action which involves movement, such as standing up from Prone, disallows 5-foot steps for the round.
Common uses for move actions include:
- Moving up to your speed
- Open or close a door
- Mount/dismount a steed
- Stand up from prone
- Ready or drop a shield
- Retrieve a stored item