Blur (Sorcerer/Wizard Spell): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "| CastTime|1 standard action" to "| CastTime|1 Standard Action") |
m (Text replacement - "| CastTime|1 Standard Action" to "| CastTime|1 standard action") |
||
Line 17: | Line 17: | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime|1 [[ | | CastTime|1 [[standard action]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 11:58, 12 July 2017
- Level: Alchemist 2, Bard 2, Sorcerer/Wizard 2
- School: illusion (glamer)
Casting
- Casting Time: 1 standard action
- Components: V
Effect
- Range: touch
- Target or Area: creature touched
- Duration: 1 min/lvl (D)
- Saving Throw: WILL negates (harmless)
Save DC: - - Spell Resistance: Yes
Description
- Upon casting this spell, until the duration expires, if the subject moves at least 15 feet from their starting point each round, they benefit from a 20% miss chance as if they had concealment. This miss chance lasts until the end of the subject's next turn. Unlike actual concealment, Blur does not prevent enemies from targeting the creature normally. True Seeing (Spell) reveals its true location and negates the miss chance. See Invisibility (Spell) does not counteract the Blur effect.
- If the subject's movement doubles back on itself, or otherwise ends in a space less than 15 feet away from their starting point at the start of their turn , the spell does not provide its benefit to the subject that round, though the duration of the spell continues to count down. If the subject is able to move an adequate amount in future rounds, within the remaining duration of the spell, they gain the miss chance as described until the end of their next turn.
- Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its own).
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |