Pirate Goon: Difference between revisions
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Revision as of 21:48, 6 June 2018
Pirate Goon (CR 3)
Chaotic Evil - Medium - Humanoid (Mixed Races) |
---|
Lore: | Know (Local) | ||
5 | 19 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
15 | +5 |
Passive | Active |
Ambush: |
9+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
55 | 27 | 4 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +2 |
Refl: | +6 |
Will: | +1 |
Strong Against:
- DR 4/bludgeoning
Offense
Standard Attack (Melee):
- 1x Ye Olde Rapier +6 (1d8+1/19-20 x2)
as undefined damage type
Full Attack (Melee):
- 3x Ye Olde Rapier +6 (1d8+1/19-20 x2)
as undefined damage type
Standard Attack (Ranged):
- 1x Boomstick +6 (1d8+1/19-20 x2)
as undefined damage type
(Increment: 50 ft.; Max Range: 50 ft.)
plus 1d4 squares of Push to target; expended after use
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
14 |
STR |
15 |
DEX |
14 |
CON |
11 |
INT |
13 |
WIS |
15 |
CHA |
Skills:
- Acrobatics: 5
- Bluff: 7
- Intimidate: 5
- Movement: 6
- Perception: 5
- Stealth: 4
- All other skills: 0 (no ranks)
Languages: Common,
Feats:
- Point-Blank Shot (EFFECT: Point-Blank Shot (Feat))
Special Abilities
Boomstick (Ex) |
This magical contraption shoots a pellet of pure force at the target, as a Ranged Touch Attack. If it hits, it deals 1d8+1 points of force (exotic energy) damage, and pushes the target 1d4 squares.
|
Sea Legs (Ex) |
Years on the open oceans have given these pirates an unpredictable gait. Once per round, a pirate goon may move up to 5 feet without provoking, as an immediate action. |
Pirate Goon
Pirate goons are humanoids who like to steal other people's things, preferably in the most violent fashion possible.
Combat Tactics
Out of Combat
Rewards
XP: 800
Treasure: Sellable Goods worth 813 gp.
- Weight: 30 lbs. Volume: 1.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |