Statue (Sorcerer/Wizard Spell): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "::'''''Domain:'''''(.*)\n" to "") |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Template: | {{Template:WizardSpell | ||
<!-- Spell Level --> | <!-- Spell Level --> | ||
Line 5: | Line 5: | ||
available to listed class) --> | available to listed class) --> | ||
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | | Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | ||
| Alchemist| | | Alchemist| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 35: | Line 35: | ||
| School|[[Transmutation]] | | School|[[Transmutation]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
Line 95: | Line 93: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = A ''Statue ''spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject may only be affected by Sunders (rolled against its Maneuver Defense) | | Description = A ''Statue ''spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject may only be affected by Siege Damage. Creatures that inflict Siege Damage may target the Statue freely, but all other must make Sunders (rolled against its Maneuver Defense). The affected creature has a Durability equal to its level or CR. | ||
: The subject no longer has hit points while in stone form, but if it takes Sunders while stone, it suffers proportional hit point damage when it turns back to flesh. IE, if it has sixteen durability and suffers four sunders, it suffers 4/16th's of its hit points as immediate damage. If it had hit point damage when it turned to stone, that damage remains when it turns back to flesh. If it takes sunders that exceed its durability, it is instantly killed without changing back to flesh. The rubble that remains is sufficient for [[Raise Dead (Cleric Spell)]] or similar magic's, but [[Breath of Life (Cleric Spell)]] does not work. | |||
While a statue, the subject can see, hear, and smell normally, but it does not need to eat or breathe, cannot move or expend actions, does not threaten, may not make skill checks, etc. Feeling is limited to those sensations that can affect the granite-hard substance of the individual's body. The subject of a ''Statue'' spell can return to its normal state as a [[swift action]], and change to the statue state as a [[free action]], up to once per round each as long as the spell duration is in effect. | : While a statue, the subject can see, hear, and smell normally, but it does not need to eat or breathe, cannot move or expend actions, does not threaten, may not make skill checks (such as [[Perception]] rolls), etc. Feeling is limited to those sensations that can affect the granite-hard substance of the individual's body. The subject of a ''Statue'' spell can return to its normal state as a [[swift action]], and change to the statue state as a [[free action]], up to once per round each as long as the spell duration is in effect. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Latest revision as of 19:32, 2 April 2019
- Level: Sorcerer/Wizard 7
- School: Transmutation
Casting
- Casting Time: Ritual (Typically ten minutes.)
- Components: V, S, M (A bit of lime, sand, and a drop of water, stirred by a runed iron spike worth 1 gp.)
Effect
- Range: Touch
- Target or Area: one target creature, creature touched
- Duration: Until the end of your next full night's rest
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- A Statue spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject may only be affected by Siege Damage. Creatures that inflict Siege Damage may target the Statue freely, but all other must make Sunders (rolled against its Maneuver Defense). The affected creature has a Durability equal to its level or CR.
- The subject no longer has hit points while in stone form, but if it takes Sunders while stone, it suffers proportional hit point damage when it turns back to flesh. IE, if it has sixteen durability and suffers four sunders, it suffers 4/16th's of its hit points as immediate damage. If it had hit point damage when it turned to stone, that damage remains when it turns back to flesh. If it takes sunders that exceed its durability, it is instantly killed without changing back to flesh. The rubble that remains is sufficient for Raise Dead (Cleric Spell) or similar magic's, but Breath of Life (Cleric Spell) does not work.
- While a statue, the subject can see, hear, and smell normally, but it does not need to eat or breathe, cannot move or expend actions, does not threaten, may not make skill checks (such as Perception rolls), etc. Feeling is limited to those sensations that can affect the granite-hard substance of the individual's body. The subject of a Statue spell can return to its normal state as a swift action, and change to the statue state as a free action, up to once per round each as long as the spell duration is in effect.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |