Auric Enhancer, Principle: Difference between revisions
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| Family-Desc| Auric | | Family-Desc| An Auric Enhancer is finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. It is always intricately made, but as its level increases, it becomes increasingly more finely detailed and ornate. It must always worn close to the body (under clothes, in the Armor slot), so that it can interact most faithfully with the caster's aura and lend its benefits. | ||
Its benefits are simple, but profound. An auric enhancer allows the wielder to add one additional target to spells they can cast which are either [[ray]]s, or have a fixed number of targets greater than 1. An auric enhancer has no effect on non-ray spells that can only target a single creature (such as [[Disintegrate (Sorcerer/Wizard Spell)]]), nor does it have any effect on a spell with no limit to the number of targets (such as [[Fireball (Sorcerer/Wizard Spell)]]). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as [[Magic Missile (Sorcerer/Wizard Spell)]]), even if the wearer isn't high enough to affect more than one creature with such spells yet. | |||
An auric enhancer's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above. | |||
Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item. | Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item. An Auric Enhancer's magic stacks with other items that increase number of targets, such as the [[Wand of Accessioning]], and the sorcerer's Spell Surge class feature, assuming the spell being affected meets the requirements for each item or ability. | ||
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| Family-ShortDesc| Grants +1 additional target | | Family-ShortDesc| Grants +1 additional target to spells or True Dweomers that are either rays or have a limited number of targets greater than one. | ||
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| Weight| | | Weight| 6 | ||
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| Item-Desc| The | | Item-Desc| The '''Principle Auric Enhancer''' allows the wearer to add one additional target to any spell they can cast of spell level 3 or less which is either a [[ray]] spell, or has a fixed number of targets greater than 1. This applies to the ''base'' spell level of the spell prior to any metamagic being applied to it (though spells which have been [[Between_Adventures#Spell_Research|researched]] to always include one or more metamagics have a higher base spell level). | ||
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The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 5 or earlier, assuming that ability meets the requirements described above. | |||
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| Item-ShortDesc| | | Item-ShortDesc| Affect one additional target with any qualifying spells of 3rd level or less, or any qualifying spell-like abilities learned at level 5 or earlier. | ||
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Latest revision as of 19:32, 13 August 2023
Principle Auric Enhancer
- Cost: 15,000 gp
- Weight: 6 lbs.
- Family: Auric Enhancer
An Auric Enhancer is finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. It is always intricately made, but as its level increases, it becomes increasingly more finely detailed and ornate. It must always worn close to the body (under clothes, in the Armor slot), so that it can interact most faithfully with the caster's aura and lend its benefits.
Its benefits are simple, but profound. An auric enhancer allows the wielder to add one additional target to spells they can cast which are either rays, or have a fixed number of targets greater than 1. An auric enhancer has no effect on non-ray spells that can only target a single creature (such as Disintegrate (Sorcerer/Wizard Spell)), nor does it have any effect on a spell with no limit to the number of targets (such as Fireball (Sorcerer/Wizard Spell)). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as Magic Missile (Sorcerer/Wizard Spell)), even if the wearer isn't high enough to affect more than one creature with such spells yet.
An auric enhancer's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.
Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item. An Auric Enhancer's magic stacks with other items that increase number of targets, such as the Wand of Accessioning, and the sorcerer's Spell Surge class feature, assuming the spell being affected meets the requirements for each item or ability.
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
- Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 7,500 gp (minus cost of symbolic item).