Throwing (Melee Weapon Magic Property): Difference between revisions
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| Description| A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. The melee weapon so enchanted no longer requires a full round to throw, even if it is a two-handed weapon. If placed upon a melee or thrown weapon which already has a range increment, that range increment is increased by 10 feet. | | Description| A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. The melee weapon so enchanted no longer requires a full round to throw, even if it is a two-handed weapon. If placed upon a melee or thrown weapon which already has a range increment, that range increment is increased by 10 feet. | ||
Note that weapons with this magical property are considered to be throwing weapons for purposes of the returning | Note that weapons with this magical property are considered to be throwing weapons for purposes of the [[Returning (Melee Weapon Magic Property)|returning]] property. Namely, this property combined with an enhancement bonus of +1 gains Returning 'for free'. | ||
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Latest revision as of 10:28, 2 June 2019
Throwing (Melee Weapon Magic Property)
Enchant Cost: +1
A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. The melee weapon so enchanted no longer requires a full round to throw, even if it is a two-handed weapon. If placed upon a melee or thrown weapon which already has a range increment, that range increment is increased by 10 feet.
Note that weapons with this magical property are considered to be throwing weapons for purposes of the returning property. Namely, this property combined with an enhancement bonus of +1 gains Returning 'for free'.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.