Winds of Vengeance (Alchemist Extract): Difference between revisions
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, M | | Components|V, S, M | ||
}}</onlyinclude> (A | }}</onlyinclude> (A vial of tornado air, worth 1 gp.) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration| | | Duration|Day | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Description = | | Description = You distill some Tornado Juice and mix it into an extract, the draft turning gaseous, whirling in the vial with a high, keening refrain, sounding like a rapid wind, which fades into the sound of actual wind cocooning you, your clothes flapping briskly in your own private tornado. You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a [[Greater Flight]] speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed. | ||
: In addition, in combat, as a standard action, you may explosively dismiss the effects of this | : In addition, in combat, as a standard action, you may explosively dismiss the effects of this extract to devastating effect. All creatures, friend or foe, within 30 feet of your space (typically a 13x13 square if you are size medium) are lashed by a nigh-solid blast of supernatural winds. This blast inflicts {{circle|9}} of {{dmg|buffeting}} to all creatures to whom you may trace line of effect. Once dismissed this way, the extract's effect is ended. If you dismiss it in mid-air, you fall and take normal falling damage unless you have other measures in place (Feather Fall or Bouncy Body or the like.) | ||
: This | : This extract can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this extract's effect are dispersed in those squares. | ||
: Obscuring spells include: {{Spell-Type|Obscuring}}, and any other effects the GM rules as being affected. | : Obscuring spells include: {{Spell-Type|Obscuring}}, and any other effects the GM rules as being affected. |
Latest revision as of 14:29, 12 October 2019
- Level: Alchemist 6
- School: Evocation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A vial of tornado air, worth 1 gp.)
Effect
- Range: Self
- Target or Area: You
- Duration: Until the end of your next full night's rest
- Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- You distill some Tornado Juice and mix it into an extract, the draft turning gaseous, whirling in the vial with a high, keening refrain, sounding like a rapid wind, which fades into the sound of actual wind cocooning you, your clothes flapping briskly in your own private tornado. You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a Greater Flight speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed.
- In addition, in combat, as a standard action, you may explosively dismiss the effects of this extract to devastating effect. All creatures, friend or foe, within 30 feet of your space (typically a 13x13 square if you are size medium) are lashed by a nigh-solid blast of supernatural winds. This blast inflicts (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) of buffeting (physical, uncommon) to all creatures to whom you may trace line of effect. Once dismissed this way, the extract's effect is ended. If you dismiss it in mid-air, you fall and take normal falling damage unless you have other measures in place (Feather Fall or Bouncy Body or the like.)
- This extract can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this extract's effect are dispersed in those squares.
- Obscuring spells include: Obscuring (Acid Fog (Sorcerer/Wizard Spell), Aggressive Thundercloud, Greater (Druid Spell), Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell), Aggressive Thundercloud (Druid Spell), Aggressive Thundercloud (Sorcerer/Wizard Spell), Barrow Haze (Cleric Spell), Barrow Haze (Sorcerer/Wizard Spell), Cloudkill (Sorcerer/Wizard Spell), Euphoric Cloud (Druid Spell), Euphoric Cloud (Sorcerer/Wizard Spell), Fog Cloud (Alchemist Extract), Fog Cloud (Druid Spell), Fog Cloud (Ranger Poultice), Fog Cloud (Sorcerer/Wizard Spell), Incendiary Cloud (Sorcerer/Wizard Spell), Mind Fog (Bard Spell), Mind Fog (Paladin Spell), Mind Fog (Sorcerer/Wizard Spell), Nauseating Trail (Alchemist Extract), Nauseating Trail (Druid Spell), Nauseating Trail (Sorcerer/Wizard Spell), Plague Storm (Cleric Spell), Plague Storm (Druid Spell), Plague Storm (Sorcerer/Wizard Spell), Solid Fog (Sorcerer/Wizard Spell), Stinking Cloud (Alchemist Extract), Stinking Cloud (Sorcerer/Wizard Spell), Twilight Haze (Paladin Spell), Twilight Haze (Sorcerer/Wizard Spell)), and any other effects the GM rules as being affected.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |