Talk:Settlements: Difference between revisions

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(Created page with "* two currencies: :* food units (rename?) :* diplomacy / reputation -- ranked by location * can spend food units to order buildings to be built :* buildings are then built ov...")
 
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* two currencies:
===Production===
:* food units (rename?)
* measure of your 'supplies' income
:* diplomacy / reputation -- ranked by location
* used to build buildings and directly increase other incomes (by upgrading buildings, usually)
* used to promote military units
* used to increase settlement tier


* can spend food units to order buildings to be built
===Culture===
:* buildings are then built over time, but this is delegated; the players are free to go adventuring while this is happening.
* measure of your 'influence' income
* used to increase influence with neighbors
* used to defend against neighbor cultures
* used to perform diplomatic / espionage actions


* buildings have two types:
===Military===
:* government -- created by player orders, grant a general boon to the settlement as a whole
* measure of your 'mettle' income
:* civil -- created by civilians who move in; do nothing other than provide shopping opportunities, etc.
* used to levy new military units
:* has a one-time cost in mettle and supplies, and ALSO permanently decreases both incomes by some amount
:* big armies make broke nations
* used to promote existing units
:* has a one-time cost in mettle and supplies
:* often require the unit to either undergo training (time) or survive a battle


* can spend food units to build military units and walls


===Turns===
* 15 days each
* 6 turns per season
* 24 turns per year


* all buildings, units, and defenses have a level, which is limited by player experience tier (i.e. must be level 6+ to build level 2 buildings, units, or defenses)
===Seasons===
* affect incomes
* Spring: +culture, -supplies
* Summer: +military, -culture
* Fall: +supplies, -military
* Winter: -everything
 
===High-Level Benefits of Buildings===
* improve economy
* grant a special ability (and minor economy boost)
* unlock better unit types
* unlock better diplo / espionage actions

Latest revision as of 19:47, 8 December 2021

Production

  • measure of your 'supplies' income
  • used to build buildings and directly increase other incomes (by upgrading buildings, usually)
  • used to promote military units
  • used to increase settlement tier

Culture

  • measure of your 'influence' income
  • used to increase influence with neighbors
  • used to defend against neighbor cultures
  • used to perform diplomatic / espionage actions

Military

  • measure of your 'mettle' income
  • used to levy new military units
  • has a one-time cost in mettle and supplies, and ALSO permanently decreases both incomes by some amount
  • big armies make broke nations
  • used to promote existing units
  • has a one-time cost in mettle and supplies
  • often require the unit to either undergo training (time) or survive a battle


Turns

  • 15 days each
  • 6 turns per season
  • 24 turns per year

Seasons

  • affect incomes
  • Spring: +culture, -supplies
  • Summer: +military, -culture
  • Fall: +supplies, -military
  • Winter: -everything

High-Level Benefits of Buildings

  • improve economy
  • grant a special ability (and minor economy boost)
  • unlock better unit types
  • unlock better diplo / espionage actions