Spree (Vehicle Class): Difference between revisions
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[[Category:Vehicles]] | [[Category:Vehicles]] | ||
[[Image:Spree-class_1.jpg| | [[Image:Spree-class_1.jpg|584px|right|X]] | ||
<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div> | <div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div> | ||
The spree-class vehicle is an odd duck. It offers a wide array of unusual powers and tricks which can surprise even the most canny of opponents. While neither very durable nor highly offensive, they have superb battlefield control, the ability to bolster nearby ally damage, and an unpredictable nature which makes the damage they do dish out all the more effective. | |||
As with any vehicle class, spree-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes. | |||
==Spree-Class General Attributes== | ==Spree-Class General Attributes== | ||
Line 13: | Line 15: | ||
|- | |- | ||
! width="190" | Base Speed: | ! width="190" | Base Speed: | ||
| width="300" | | | width="300" | 5 squares (250 feet) | ||
|- | |- | ||
! width="190" | Maneuverability: | ! width="190" | Maneuverability: | ||
Line 21: | Line 23: | ||
|- | |- | ||
! width="150" | Air: | ! width="150" | Air: | ||
| width="100" | | | width="100" | average | ||
|- | |- | ||
! Sub-surface: | ! Sub-surface: | ||
Line 27: | Line 29: | ||
|- | |- | ||
! Land: | ! Land: | ||
| | | average | ||
|- | |- | ||
! Aquatic (surface): | ! Aquatic (surface): | ||
Line 70: | Line 72: | ||
* Build Focus | * Build Focus | ||
* Damage Control | * Damage Control | ||
* | * Second Move | ||
* Evasive Maneuvers | * Evasive Maneuvers | ||
* Standard Attack | * Standard Attack | ||
Line 80: | Line 82: | ||
{| class="ep-default" width="95%" style="text-align:center" | {| class="ep-default" width="95%" style="text-align:center" | ||
|- style="Background:#DEB887; Color:#000;" | |- style="Background:#DEB887; Color:#000;" | ||
! width="8%" | Ship Level || width="8%" | Base | ! width="8%" | Ship Level || width="8%" | Base Maneuver Offense || width="8%" | Siege Damage || width="8%" | Base Maneuver Defense || width="8%" | Base Durability || width="8%" | Base Vehicle DR || width="8%" | Base Crew DR || Vehicle Features | ||
|- | |- | ||
| 1 || 1 || 1d2 || 11 || 4 || - | | 1 || 1 || 1d2 || 11 || 4 || - || - || align="left" | [[#Shell Game|Shell Game]] 1 | ||
|- | |- | ||
| 2 || 2 || 1d2 || 12 || 5 || - | | 2 || 2 || 1d2 || 12 || 5 || - || - || align="left" | [[#Efficient Turns|Efficient Turns]] 1 | ||
|- | |- | ||
| 3 || 3 || | | 3 || 3 || 1d3 || 13 || 6 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] 1 | ||
|- | |- | ||
| 4 || 4 || | | 4 || 4 || 1d3 || 14 || 6 || - || - || align="left" | - | ||
|- | |- | ||
| 5 || 5 || | | 5 || 5 || 1d4 || 15 || 7 || - || - || align="left" | [[#Fire For Effect|Fire For Effect]] 1 | ||
|- | |- | ||
| 6 || 6 || | | 6 || 6 || 1d4 || 16 || 7 || - || - || align="left" | - | ||
|- | |- | ||
| 7 || 7 || | | 7 || 7 || 1d6 || 17 || 8 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 1 | ||
|- | |- | ||
| 8 || 8 || | | 8 || 8 || 1d6 || 18 || 8 || - || - || align="left" | - | ||
|- | |- | ||
| 9 || 9 || 1d6 || 19 || | | 9 || 9 || 1d6+1 || 19 || 9 || - || - || align="left" | [[#Enhanced Controls|Enhanced Controls]] 1 | ||
|- | |- | ||
| 10 || 10 || 1d6 || 20 || | | 10 || 10 || 1d6+2 || 20 || 9 || - || - || align="left" | - | ||
|- | |- | ||
| 11 || 11 || | | 11 || 11 || 2d6 || 21 || 10 || - || - || align="left" | [[#Shell Game|Shell Game]] 2 | ||
|- | |- | ||
| 12 || 12 || | | 12 || 12 || 2d6+1 || 22 || 11 || - || - || align="left" | - | ||
|- | |- | ||
| 13 || 13 || | | 13 || 13 || 2d6+2 || 23 || 11 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] 2 | ||
|- | |- | ||
| 14 || 14 || | | 14 || 14 || 3d6 || 24 || 12 || - || - || align="left" | - | ||
|- | |- | ||
| 15 || 15 || | | 15 || 15 || 3d6 || 25 || 12 || - || - || align="left" | [[#Tight Turns|Tight Turns]] | ||
|- | |- | ||
| 16 || 16 || | | 16 || 16 || 3d6+1 || 26 || 14 || - || - || align="left" | - | ||
|- | |- | ||
| 17 || 17 || | | 17 || 17 || 3d6+2 || 27 || 15 || - || - || align="left" | [[#Fire For Effect|Fire For Effect]] 1 | ||
|- | |- | ||
| 18 || 18 || | | 18 || 18 || 4d6+1 || 28 || 16 || - || - || align="left" | - | ||
|- | |- | ||
| 19 || 19 || | | 19 || 19 || 4d6+2 || 29 || 17 || - || - || align="left" | [[#Efficient Turns|Efficient Turns]] 2 | ||
|- | |- | ||
| 20 || 20 || | | 20 || 20 || 5d6 || 30 || 19 || - || - || align="left" | [[#Phantom|Phantom]] 1 | ||
|- | |- | ||
| 21 || 21 || | | 21 || 21 || 6d6 || 31 || 20 || - || - || align="left" | [[#Shell Game|Shell Game]] 3 | ||
|- | |- | ||
| 22 || 22 || | | 22 || 22 || 6d6+2 || 32 || 21 || - || - || align="left" | - | ||
|- | |- | ||
| 23 || 23 || | | 23 || 23 || 7d6+1 || 33 || 22 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] 3 | ||
|- | |- | ||
| 24 || 24 || | | 24 || 24 || 8d6+1 || 34 || 23 || - || - || align="left" | - | ||
|- | |- | ||
| 25 || 25 || | | 25 || 25 || 9d6 || 35 || 26 || - || - || align="left" | [[#Enhanced Controls|Enhanced Controls]] 1 | ||
|- | |- | ||
| 26 || 26 || | | 26 || 26 || 10d6 || 36 || 27 || - || - || align="left" | - | ||
|- | |- | ||
| 27 || 27 || | | 27 || 27 || 10d6+3 || 37 || 28 || - || - || align="left" | [[#Fire For Effect|Fire For Effect]] 1 | ||
|- | |- | ||
| 28 || 28 || | | 28 || 28 || 10d6+7 || 38 || 29 || - || - || align="left" | - | ||
|- | |- | ||
| 29 || 29 || | | 29 || 29 || 10d6+11 || 39 || 33 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 2 | ||
|- | |- | ||
| 30 || 30 || 10d6 || 40 || | | 30 || 30 || 10d6+16 || 40 || 34 || - || - || align="left" | [[#Phantom|Phantom]] 2 | ||
|- | |- | ||
| 31 || 31 || 10d6+ | | 31 || 31 || 10d6+21 || 41 || 35 || - || - || align="left" | [[#Shell Game|Shell Game]] 4 | ||
|- | |- | ||
| 32 || 32 || 10d6+ | | 32 || 32 || 10d6+25 || 42 || 36 || - || - || align="left" | - | ||
|- | |- | ||
| 33 || 33 || 10d6+ | | 33 || 33 || 10d6+31 || 43 || 40 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] 4 | ||
|- | |- | ||
| 34 || 34 || 10d6+ | | 34 || 34 || 10d6+34 || 44 || 41 || - || - || align="left" | - | ||
|- | |- | ||
| 35 || 35 || 10d6+ | | 35 || 35 || 10d6+39 || 45 || 43 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 3 | ||
|} | |} | ||
==Spree-Class Vehicle Features== | ==Spree-Class Vehicle Features== | ||
{{Shell Game (Vehicle Feature)|1|11|21|31}} | |||
{{Efficient Turns (Vehicle Feature)|2|19}} | |||
{{Efficient Propulsion (Vehicle Feature)|3|13|23|33}} | |||
{{Fire For Effect (Vehicle Feature)|5|17|27}} | |||
{{Elevated Mount (Vehicle Feature)|7|29|35}} | |||
{{Enhanced Controls (Vehicle Feature)|9|25}} | |||
{{Tight Turns (Vehicle Feature)|15}} | |||
{{Phantom (Vehicle Feature)|20|30}} | |||
==Spree-Class Cost By Size== | ==Spree-Class Cost By Size== | ||
The prices below are the gold piece cost for a Spree-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a | The prices below are the gold piece cost for a Spree-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Spree-class vehicle. The cost for other vehicle classes varies. | ||
The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time. | The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time. | ||
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Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased. | Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased. | ||
Refer to the [[Vehicle | Refer to the [[Vehicle_Combat#Vehicle_Size|Vehicle Size]] page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium). | ||
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! width="8%" | Ship Level || width="8%" | Tiny || width="8%" | Small || width="8%" | Medium || width="8%" | Large || width="8%" | Huge || width="8%" | Gargantuan || width="8%" | Colossal || width="8%" | Titanic | ! width="8%" | Ship Level || width="8%" | Tiny || width="8%" | Small || width="8%" | Medium || width="8%" | Large || width="8%" | Huge || width="8%" | Gargantuan || width="8%" | Colossal || width="8%" | Titanic | ||
|- | |- | ||
| 1 || {{#number_format: {{#expr:{{Magic-Item-Base-Price|transcludesection=1}} * 0.3 round -2}}}} || {{#number_format: {{#expr:{{Magic-Item-Base-Price|transcludesection=1}} * 0 | |||
|} | |} | ||
==Spree-Class Upgrades== | ==Spree-Class Upgrades== | ||
The following | The following modules require only 1 upgrade slot in a Spree-class vehicle: | ||
* | * [[Vehicle Upgrades#Adaptive Coloration|Adaptive Coloration]] | ||
* [[Vehicle Upgrades#Articulating Rudder|Articulating Rudder]] | |||
* [[Vehicle Upgrades#Baffled Hull Patterns|Baffled Hull Patterns]] | |||
* [[Vehicle Upgrades#Boarding Axes|Boarding Axes]] | |||
* [[Vehicle Upgrades#Boarding Hooks|Boarding Hooks]] | |||
* [[Vehicle Upgrades#Cuprium Hull Coating|Cuprium Hull Coating]] | |||
* [[Vehicle Upgrades#Gunnery Module, Minor|Gunnery Module, Minor]] | |||
* [[Vehicle Upgrades#Heat Recycling|Heat Recycling]] | |||
* [[Vehicle Upgrades#Hot Loads, Greater|Hot Loads, Greater]] | |||
* [[Vehicle Upgrades#Hot Loads, Major|Hot Loads, Major]] | |||
* [[Vehicle Upgrades#Hot Loads, Minor|Hot Loads, Minor]] | |||
* [[Vehicle Upgrades#Labeled Controls|Labeled Controls]] | |||
* [[Vehicle Upgrades#Lateral Thrust|Lateral Thrust]] | |||
* [[Vehicle Upgrades#Maneuver Module, Average|Maneuver Module, Average]] | |||
* [[Vehicle Upgrades#Masterwork Module|Masterwork Module]] | |||
* [[Vehicle Upgrades#Mothership Module|Mothership Module]] | |||
* [[Vehicle Upgrades#Music Box, Greater|Music Box, Greater]] | |||
* [[Vehicle Upgrades#Music Box, Major|Music Box, Major]] | |||
* [[Vehicle Upgrades#Music Box, Minor|Music Box, Minor]] | |||
* [[Vehicle Upgrades#Oblique Angles|Oblique Angles]] | |||
* [[Vehicle Upgrades#Pattern Recognition Module|Pattern Recognition Module]] | |||
* [[Vehicle Upgrades#Raised Quarterdeck|Raised Quarterdeck]] | |||
* [[Vehicle Upgrades#Semaphore Signaling|Semaphore Signaling]] | |||
* [[Vehicle Upgrades#Shoulder Bumpers|Shoulder Bumpers]] | |||
* [[Vehicle Upgrades#Sleek Lines|Sleek Lines]] | |||
* [[Vehicle Upgrades#Speed Module|Speed Module]] | |||
The following | The following modules require 2 upgrade slots in a Spree-class vehicle: | ||
* | * [[Vehicle Upgrades#Adamantine Trim|Adamantine Trim]] | ||
* [[Vehicle Upgrades#Maneuver Module, Good|Maneuver Module, Good]] | |||
* [[Vehicle Upgrades#Ramming Prow, Major|Ramming Prow, Major]] | |||
* [[Vehicle Upgrades#Ramming Prow, Minor|Ramming Prow, Minor]] | |||
* [[Vehicle Upgrades#Reinforced Hull|Reinforced Hull]] |
Latest revision as of 10:39, 12 November 2017
The spree-class vehicle is an odd duck. It offers a wide array of unusual powers and tricks which can surprise even the most canny of opponents. While neither very durable nor highly offensive, they have superb battlefield control, the ability to bolster nearby ally damage, and an unpredictable nature which makes the damage they do dish out all the more effective.
As with any vehicle class, spree-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.
Spree-Class General Attributes
Vehicle Attribute: | CHA |
---|---|
Base Speed: | 5 squares (250 feet) |
Maneuverability: |
Air: average Sub-surface: poor Land: average Aquatic (surface): poor
Weapon Ranges: |
---|
Short: 1 - 2 Medium: 3 - 4 Long: 5 - 6
Available Actions: |
---|
Move: - Move
- Sudden Halt (costs 1 focus)
Swift: - Quick Attack
Standard: - Build Focus
- Damage Control
- Second Move
- Evasive Maneuvers
- Standard Attack
- Take Aim
Spree-Class Base Stats
Ship Level | Base Maneuver Offense | Siege Damage | Base Maneuver Defense | Base Durability | Base Vehicle DR | Base Crew DR | Vehicle Features |
---|---|---|---|---|---|---|---|
1 | 1 | 1d2 | 11 | 4 | - | - | Shell Game 1 |
2 | 2 | 1d2 | 12 | 5 | - | - | Efficient Turns 1 |
3 | 3 | 1d3 | 13 | 6 | - | - | Efficient Propulsion 1 |
4 | 4 | 1d3 | 14 | 6 | - | - | - |
5 | 5 | 1d4 | 15 | 7 | - | - | Fire For Effect 1 |
6 | 6 | 1d4 | 16 | 7 | - | - | - |
7 | 7 | 1d6 | 17 | 8 | - | - | Elevated Mount 1 |
8 | 8 | 1d6 | 18 | 8 | - | - | - |
9 | 9 | 1d6+1 | 19 | 9 | - | - | Enhanced Controls 1 |
10 | 10 | 1d6+2 | 20 | 9 | - | - | - |
11 | 11 | 2d6 | 21 | 10 | - | - | Shell Game 2 |
12 | 12 | 2d6+1 | 22 | 11 | - | - | - |
13 | 13 | 2d6+2 | 23 | 11 | - | - | Efficient Propulsion 2 |
14 | 14 | 3d6 | 24 | 12 | - | - | - |
15 | 15 | 3d6 | 25 | 12 | - | - | Tight Turns |
16 | 16 | 3d6+1 | 26 | 14 | - | - | - |
17 | 17 | 3d6+2 | 27 | 15 | - | - | Fire For Effect 1 |
18 | 18 | 4d6+1 | 28 | 16 | - | - | - |
19 | 19 | 4d6+2 | 29 | 17 | - | - | Efficient Turns 2 |
20 | 20 | 5d6 | 30 | 19 | - | - | Phantom 1 |
21 | 21 | 6d6 | 31 | 20 | - | - | Shell Game 3 |
22 | 22 | 6d6+2 | 32 | 21 | - | - | - |
23 | 23 | 7d6+1 | 33 | 22 | - | - | Efficient Propulsion 3 |
24 | 24 | 8d6+1 | 34 | 23 | - | - | - |
25 | 25 | 9d6 | 35 | 26 | - | - | Enhanced Controls 1 |
26 | 26 | 10d6 | 36 | 27 | - | - | - |
27 | 27 | 10d6+3 | 37 | 28 | - | - | Fire For Effect 1 |
28 | 28 | 10d6+7 | 38 | 29 | - | - | - |
29 | 29 | 10d6+11 | 39 | 33 | - | - | Elevated Mount 2 |
30 | 30 | 10d6+16 | 40 | 34 | - | - | Phantom 2 |
31 | 31 | 10d6+21 | 41 | 35 | - | - | Shell Game 4 |
32 | 32 | 10d6+25 | 42 | 36 | - | - | - |
33 | 33 | 10d6+31 | 43 | 40 | - | - | Efficient Propulsion 4 |
34 | 34 | 10d6+34 | 44 | 41 | - | - | - |
35 | 35 | 10d6+39 | 45 | 43 | - | - | Elevated Mount 3 |
Spree-Class Vehicle Features
Shell Game
Beginning at level 1, as a standard action, you can spend 1 focus to make an attack against an enemy within range, and then swap places with a willing ally within close, medium or long range of your vehicle. If the attack hits the enemy vehicle, it deals your normal siege damage for your vehicle's level. You are not required to attack an enemy vehicle in order to swap places with an ally, though if you make an attack, it must occur before you swap places. The facing of both you and your swapped ally is unchanged through the swapping process, but both vehicles may make a single 45-degree facing change after the swap occurs.
Beginning at level 11, activating Shell Game becomes a swift action (instead of a standard action) that costs 1 focus, and you can swap places with a willing ally within 8 squares of your vehicle. You must still make your optional attack before you swap places. The facing of both you and your swapped ally is unchanged through the swapping process, but both vehicles may make up to a 90-degree facing change after the swap occurs.
Beginning at level 21, when you activate Shell Game, you can swap places with an ally within 10 squares of your vehicle, and you may make the optional attack either before or after you swap places. Activating Shell Game still costs 1 focus and a swift action. Both you and the swapped ally may make any number of facing changes after you swap places.
Beginning at level 31, activating Shell game no longer costs focus (though it is still a swift action), and you can swap places with any one ally you can perceive, before or after your optional attack. Both you and the swapped ally may make any number of facing changes after you swap places.
Efficient Turns
Beginning at level 2, once per encounter, when you complete either a move action or a second move action, you may make any number of 45-degree facing changes without spending focus.
Beginning at level 19, when changing facing at the end of a move action or a second move action, if you spend focus to make additional 45-degree facing changes, you need only spend 1 focus to make any amount of additional facing changes. (To clarify: the first 45-degree facing change after any move is still free; the second 45-degree facing change normally costs 1 focus, and additional facing changes beyond these normally costs a second point of focus. This ability reduces the cost of any facing changes (after the free 45-degree facing change) to a total of 1 focus.)
Efficient Propulsion
Beginning at level 3, once per encounter, you can perform a second move action as a swift action instead of a standard action.
Beginning at level 13, any time you perform a second move action, your vehicle's speed is increased by +1 square during that action.
Beginning at level 23, any time you perform a second move action, your vehicle's speed is increased by +2 squares during that action.
Beginning at level 33, any time you perform a second move action, your vehicle's speed is increased by +3 squares during that action.
Fire For Effect
Beginning at level 5, as a free action, you can spend 1 focus to grant all allies within the close, medium, or long range of your vehicle a bonus to their siege damage until the start of your next turn. The amount of this bonus siege damage is based on the range of your allied vehicles from your own ship when you activate this power. Allied vehicles within your close range receive a 1d6+2 bonus to their siege damage; allies within your medium range receive a 1d4+1 bonus to their siege damage; allies within your long range receive a +1 bonus to their siege damage. The bonus granted by Fire For Effect persists on affected vehicles until the start of your next turn, even if they leave the initial area of effect. Fire For Effect's bonus never applies to your own vehicle. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).
Beginning at level 17, the bonus siege damage provided by Fire For Effect improves. Allied vehicles within your close range receive a 2d6+3 bonus to their siege damage; allies within your medium range receive a 1d6+3 bonus to their siege damage; allies within your long range receive a 1d6 bonus to their siege damage. Otherwise, Fire For Effect continues to operate as previously described.
Beginning at level 27, the bonus siege damage provided by Fire For Effect improves. Allied vehicles within your close range receive a 3d6+3 bonus to their siege damage; allies within your medium range receive a 2d6+3 bonus to their siege damage; allies within your long range receive a 2d6 bonus to their siege damage. Otherwise, Fire For Effect continues to operate as previously described.
Elevated Mount
Beginning at level 7, once per encounter as a standard action, you can spend 1 focus to make an attack against an enemy vehicle or creature at a distance from you equal to your maximum weapon range + 2 squares, and you make the attack as though the target were at close range. If the attack hits, resolve its damage as normal.
Beginning at level 29, the long range of your weapons increases by 1 square.
Beginning at level 35, the medium range of your weapons increases by 1 square. (As a result, your long range is pushed outwards by 1 square.)
Enhanced Controls
Beginning at level 9, during each recovery phase, you gain 2 points of focus instead of 1, up to your maximum focus.
Beginning at level 25, once per encounter during a single recovery phase, if you have no more than 2 points of stress at the time, you instead gain 3 points of focus.
Tight Turns
Beginning at level 15, once per round, you can make a single 45-degree facing change as a free action. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).
Phantom
Beginning at level 20, as a swift action, you can activate Phantom to cause the next attack made against you before the start of your next turn to have a 50% miss chance. If you are not attacked before the start of your next turn, this activation provides no benefit.
Beginning at level 30, once per encounter, when activating Phantom, you can spend 1 focus to cause it to apply to all attacks made against you until the start of your next turn.
Spree-Class Cost By Size
The prices below are the gold piece cost for a Spree-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Spree-class vehicle. The cost for other vehicle classes varies.
The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.
Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.
Refer to the Vehicle Size page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).
Ship Level | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal | Titanic |
---|---|---|---|---|---|---|---|---|
1 | 600 | 800 | 1,100 | 1,600 | 2,100 | 3,500 | 5,000 | 7,000 |
2 | 1,400 | 1,800 | 2,500 | 3,600 | 4,700 | 7,900 | 11,300 | 15,800 |
3 | 2,300 | 3,000 | 4,100 | 6,000 | 7,900 | 13,100 | 18,800 | 26,300 |
4 | 3,300 | 4,400 | 6,100 | 8,800 | 11,600 | 19,300 | 27,500 | 38,500 |
5 | 4,500 | 6,000 | 8,300 | 12,000 | 15,800 | 26,300 | 37,500 | 52,500 |
6 | 6,000 | 8,000 | 11,000 | 16,000 | 21,000 | 35,000 | 50,000 | 70,000 |
7 | 7,500 | 10,000 | 13,800 | 20,000 | 26,300 | 43,800 | 62,500 | 87,500 |
8 | 9,600 | 12,800 | 17,600 | 25,600 | 33,600 | 56,000 | 80,000 | 112,000 |
9 | 12,000 | 16,000 | 22,000 | 32,000 | 42,000 | 70,000 | 100,000 | 140,000 |
10 | 15,000 | 20,000 | 27,500 | 40,000 | 52,500 | 87,500 | 125,000 | 175,000 |
11 | 18,600 | 24,800 | 34,100 | 49,600 | 65,100 | 108,500 | 155,000 | 217,000 |
12 | 22,500 | 30,000 | 41,300 | 60,000 | 78,800 | 131,300 | 187,500 | 262,500 |
13 | 27,300 | 36,400 | 50,100 | 72,800 | 95,600 | 159,300 | 227,500 | 318,500 |
14 | 33,600 | 44,800 | 61,600 | 89,600 | 117,600 | 196,000 | 280,000 | 392,000 |
15 | 42,600 | 56,800 | 78,100 | 113,600 | 149,100 | 248,500 | 355,000 | 497,000 |
16 | 57,900 | 77,200 | 106,200 | 154,400 | 202,700 | 337,800 | 482,500 | 675,500 |
17 | 78,000 | 104,000 | 143,000 | 208,000 | 273,000 | 455,000 | 650,000 | 910,000 |
18 | 108,000 | 144,000 | 198,000 | 288,000 | 378,000 | 630,000 | 900,000 | 1,260,000 |
19 | 144,000 | 192,000 | 264,000 | 384,000 | 504,000 | 840,000 | 1,200,000 | 1,680,000 |
20 | 192,000 | 256,000 | 352,000 | 512,000 | 672,000 | 1,120,000 | 1,600,000 | 2,240,000 |
21 | 255,000 | 340,000 | 467,500 | 680,000 | 892,500 | 1,487,500 | 2,125,000 | 2,975,000 |
22 | 342,000 | 456,000 | 627,000 | 912,000 | 1,197,000 | 1,995,000 | 2,850,000 | 3,990,000 |
23 | 453,000 | 604,000 | 830,500 | 1,208,000 | 1,585,500 | 2,642,500 | 3,775,000 | 5,285,000 |
24 | 600,000 | 800,000 | 1,100,000 | 1,600,000 | 2,100,000 | 3,500,000 | 5,000,000 | 7,000,000 |
25 | 780,000 | 1,040,000 | 1,430,000 | 2,080,000 | 2,730,000 | 4,550,000 | 6,500,000 | 9,100,000 |
26 | 1,050,000 | 1,400,000 | 1,925,000 | 2,800,000 | 3,675,000 | 6,125,000 | 8,750,000 | 12,250,000 |
27 | 1,380,000 | 1,840,000 | 2,530,000 | 3,680,000 | 4,830,000 | 8,050,000 | 11,500,000 | 16,100,000 |
28 | 1,860,000 | 2,480,000 | 3,410,000 | 4,960,000 | 6,510,000 | 10,850,000 | 15,500,000 | 21,700,000 |
29 | 2,460,000 | 3,280,000 | 4,510,000 | 6,560,000 | 8,610,000 | 14,350,000 | 20,500,000 | 28,700,000 |
30 | 3,270,000 | 4,360,000 | 5,995,000 | 8,720,000 | 11,445,000 | 19,075,000 | 27,250,000 | 38,150,000 |
31 | 4,320,000 | 5,760,000 | 7,920,000 | 11,520,000 | 15,120,000 | 25,200,000 | 36,000,000 | 50,400,000 |
32 | 5,670,000 | 7,560,000 | 10,395,000 | 15,120,000 | 19,845,000 | 33,075,000 | 47,250,000 | 66,150,000 |
33 | 7,500,000 | 10,000,000 | 13,750,000 | 20,000,000 | 26,250,000 | 43,750,000 | 62,500,000 | 87,500,000 |
34 | 9,930,000 | 13,240,000 | 18,205,000 | 26,480,000 | 34,755,000 | 57,925,000 | 82,750,000 | 115,850,000 |
35 | 13,230,000 | 17,640,000 | 24,255,000 | 35,280,000 | 46,305,000 | 77,175,000 | 110,250,000 | 154,350,000 |
Spree-Class Upgrades
The following modules require only 1 upgrade slot in a Spree-class vehicle:
- Adaptive Coloration
- Articulating Rudder
- Baffled Hull Patterns
- Boarding Axes
- Boarding Hooks
- Cuprium Hull Coating
- Gunnery Module, Minor
- Heat Recycling
- Hot Loads, Greater
- Hot Loads, Major
- Hot Loads, Minor
- Labeled Controls
- Lateral Thrust
- Maneuver Module, Average
- Masterwork Module
- Mothership Module
- Music Box, Greater
- Music Box, Major
- Music Box, Minor
- Oblique Angles
- Pattern Recognition Module
- Raised Quarterdeck
- Semaphore Signaling
- Shoulder Bumpers
- Sleek Lines
- Speed Module
The following modules require 2 upgrade slots in a Spree-class vehicle: