Field Repair (Feat): Difference between revisions
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{{Template:Feats | |||
| Category=[[Category:Skill Feats]][[Category:Profession Skill]][[Category:Intrepid Tier (6-10)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]] | |||
| Flavor=You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools. | |||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites|Level 6, [[Profession]] 6 ranks | |||
}}</onlyinclude> | |||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| [[Creator (Feat)]], [[Fortified Armor Training (Feat)]] | |||
}}</onlyinclude> | |||
| Benefit=If you are trained in a [[Profession]] skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a full hour of work, you can remove the broken condition from an item exactly as if you were using a [[Mending (Sorcerer/Wizard Spell)|Mending]] cantrip. If the item has a Durability score, each successive use of Field Repair restores a point of Siege damage, up to the maximum Durability score. | |||
Unlike Mending, Field Repair has no range, but also has no weight limit, although large objects double the time required for each size category above Medium. IE, two hours for Large, four hours for Huge, eight hours for Gargantuan, and sixteen hours for Colossal and larger. | |||
Items repaired with Field Repair are completely functional, but they are certainly not as pretty as they were before they were repaired. To restore appearance to like-new requires a day of work in a proper shop. | |||
'''Special:''' Field Repair can be used on magic items if the character also has the [[Creator]] feat and their effective caster level is high enough to equal or exceed the caster level of the broken item. Field Repair can also be used on Constructs if the character has the Creator feat and their effective caster level is equal to or higher than the hit dice of the Construct. | |||
'''Normal:''' Improvised tools impose a -2 penalty on Profession checks. Items require raw materials to repair. | |||
{{#!: | |||
:: '''Table - Profession Skills''' | |||
{| | ::{| class="ep-default" style="text-align:left" | ||
|- style="Background:#DEB887; Color:#000;" | |||
! Item || width="125" | Profession Skill | |||
|- | |- | ||
| Armor or shield || Armorsmith | |||
|- | |||
| Longbow, shortbow, or arrows || Bowyer | |||
|- | |- | ||
| Composite longbow or composite shortbow || Bowyer | |||
|- | |||
| Composite longbow or composite shortbow with high strength rating || Bowyer | |||
|- | |- | ||
| Crossbow, or bolts || Weaponsmith | |||
|- | |||
| Simple melee or thrown weapon || Weaponsmith | |||
|- | |- | ||
| Martial melee or thrown weapon || Weaponsmith | |||
|- | |||
| Exotic melee or thrown weapon || Weaponsmith | |||
|- | |- | ||
| Mechanical trap || Trapsmith | |||
|- | |||
| Very simple item (wooden spoon) || Varies | |||
|- | |- | ||
| Typical item (iron pot) || Varies | |||
|- | |||
| High-quality item (bell) || Varies | |||
|- | |- | ||
| Complex or superior item (lock) || Varies | |||
|} | |} | ||
}} | |||
:::<sup>1</sup> - [[Traps and Hazards|Traps]] have their own rules for construction. | |||
. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|You can repair broken items | |||
}}</onlyinclude> | |||
}} |
Latest revision as of 17:02, 17 August 2020
You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools.
Prerequisites: Level 6, Profession 6 ranks
Related: Creator (Feat), Fortified Armor Training (Feat)
Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a full hour of work, you can remove the broken condition from an item exactly as if you were using a Mending cantrip. If the item has a Durability score, each successive use of Field Repair restores a point of Siege damage, up to the maximum Durability score.
Unlike Mending, Field Repair has no range, but also has no weight limit, although large objects double the time required for each size category above Medium. IE, two hours for Large, four hours for Huge, eight hours for Gargantuan, and sixteen hours for Colossal and larger.
Items repaired with Field Repair are completely functional, but they are certainly not as pretty as they were before they were repaired. To restore appearance to like-new requires a day of work in a proper shop.
Special: Field Repair can be used on magic items if the character also has the Creator feat and their effective caster level is high enough to equal or exceed the caster level of the broken item. Field Repair can also be used on Constructs if the character has the Creator feat and their effective caster level is equal to or higher than the hit dice of the Construct.
Normal: Improvised tools impose a -2 penalty on Profession checks. Items require raw materials to repair.
- Table - Profession Skills
Item Profession Skill Armor or shield Armorsmith Longbow, shortbow, or arrows Bowyer Composite longbow or composite shortbow Bowyer Composite longbow or composite shortbow with high strength rating Bowyer Crossbow, or bolts Weaponsmith Simple melee or thrown weapon Weaponsmith Martial melee or thrown weapon Weaponsmith Exotic melee or thrown weapon Weaponsmith Mechanical trap Trapsmith Very simple item (wooden spoon) Varies Typical item (iron pot) Varies High-quality item (bell) Varies Complex or superior item (lock) Varies
- 1 - Traps have their own rules for construction.
.