Talk:Epic Path: Difference between revisions
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* Spells pass -- update spells for Circles and Damage types, remove bonus types except for Arcane/Divine charges, limit targets, stateless duration, etc. | * Spells pass -- update spells for Circles and Damage types, remove bonus types except for Arcane/Divine charges, limit targets, stateless duration, etc. | ||
:* shapechange / polymorph / wild shape / mutagen -- update all these rules with a mini-system | :* shapechange / polymorph / wild shape / mutagen -- update all these rules with a mini-system | ||
:* The Great Splittening: | :* '''The Great Splittening:''' | ||
::* | ::* within each class category, run REPLACE script to cull unneeded spell levels (other classes than the one for that category) | ||
::* search within each class category for opposite bonus type (e.g. divine or arcane) and remove references. | |||
::* search within | |||
::* search for text "(Spell)]]" and convert to appropriate link (e.g. "(Cleric Spell)]]") | ::* search for text "(Spell)]]" and convert to appropriate link (e.g. "(Cleric Spell)]]") | ||
::* | ::* extracts and poultices -- need to talk about # of targets, and whether those we reduce to 1 (from higher than 1) need to be buffed to compensate | ||
::* divine casters -- need to reduce overall circles of these spells from their arcane counterparts | |||
* PDF Character Sheet (Fillable) -- yes, this will happen | * PDF Character Sheet (Fillable) -- yes, this will happen | ||
* Magic Items -- need a LOT more of them for every slot, with specific items for each broad class of character: tank, striker, blaster, blapper, controller, leader, healer (heaviest emphasis on strikers, since most classes are, or can be, strikers) | * Magic Items -- need a LOT more of them for every slot, with specific items for each broad class of character: tank, striker, blaster, blapper, controller, leader, healer (heaviest emphasis on strikers, since most classes are, or can be, strikers) |