Talk:Epic Path: Difference between revisions
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* consider revisiting the "Tumble" ability in [[Acrobatics]]. Currently, it's "move half speed to avoid AOO's, if you make this check". With the addition of trading out attacks in a full attack to get additional 5-foot steps, this will almost never be as good as simply trading away attacks. Suggest getting rid of the movement penalty in Tumble. | * consider revisiting the "Tumble" ability in [[Acrobatics]]. Currently, it's "move half speed to avoid AOO's, if you make this check". With the addition of trading out attacks in a full attack to get additional 5-foot steps, this will almost never be as good as simply trading away attacks. Suggest getting rid of the movement penalty in Tumble. | ||
* create an "all other skills" value -- not tied to any stat, just based on character class. No magic item support, but possibly feat support. Should make Easy checks possible (roughly half the time), but generally be worse than putting 1 rank into a skill. | |||
* re-examine Cargo, in light of name conflict of field. (see [[Template:Monster2]] and scroll to very bottom). | * re-examine Cargo, in light of name conflict of field. (see [[Template:Monster2]] and scroll to very bottom). | ||
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:* rods provide a single spell to the wielder, using up charges (was wands); requires UMD if you can't normally learn the spell (you don't need to know it, just be /able/ to know it). Uses up one hand, and counts as a light mace. | :* rods provide a single spell to the wielder, using up charges (was wands); requires UMD if you can't normally learn the spell (you don't need to know it, just be /able/ to know it). Uses up one hand, and counts as a light mace. | ||
:* staves provide multiple spells, using up charges (largely unchanged, but should use turning stones for charges, like wands); doesn't require UMD if you can cast any spells at all, but an easy check if you can't. Uses up both hands, and counts as a quarterstaff. | :* staves provide multiple spells, using up charges (largely unchanged, but should use turning stones for charges, like wands); doesn't require UMD if you can cast any spells at all, but an easy check if you can't. Uses up both hands, and counts as a quarterstaff. | ||
we could allow staves to have a "slot" for an orb. An orb is just a variant of a wand (any wand(?) can be an orb), and the orb can just be added to the staff, giving the staff the powers of the staff as well as the orb (wand) to the wielder. This would make staves much more attractive to spellcasters... Technically, we could do the same thing for rods, but perhaps the orb can't be used as often on a rod as on a staff, or an orb on a rod uses up charges from the rod, but an orb on a staff doesn't use any of the staff's charges? | |||
:* wands 'augment' casting, rather than provide spells. Only casters use wands. (was rods). Uses up 1 hand and doesn't threaten. | :* wands 'augment' casting, rather than provide spells. Only casters use wands. (was rods). Uses up 1 hand and doesn't threaten. | ||
:* scrolls grant a consumable spell, requires UMD, standard action to cast. Cannot be used for mana-burning, but if you can mana-burn, you can, in theory, use your own spell slots to mana-burn a scroll. | :* scrolls grant a consumable spell, requires UMD, standard action to cast. Cannot be used for mana-burning, but if you can mana-burn, you can, in theory, use your own spell slots to mana-burn a scroll. | ||
:* Metamagic Wands (was rods) -- you can only use a metamagic wand if you already know the feat the | :* Metamagic Wands (was rods) -- you can only use a metamagic wand if you already know the feat the wand is granting. However, the wand gets rid of the spell level increase when wielded (upgrades improve max base spell level they can affect, and possibly uses per day/encounter/round). | ||
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:* PDF Character Sheet (Fillable) -- yes, this will happen | :* PDF Character Sheet (Fillable) -- yes, this will happen | ||
:* create sample characters for each class, with planned builds up through level 5 (should be easy after character rebalance). | :* create sample characters for each class, with planned builds up through level 5 (should be easy after character rebalance). | ||
:* do we want to have any 'iconic' characters in our setting, that we use as examples of given classes for story and or example purposes? | :* do we want to have any 'iconic' characters in our setting, that we use as examples of given classes for story and/or example purposes? | ||
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:* fighter tactics | :* fighter tactics | ||
:* magic items (into new template) | :* magic items (into new template) | ||
:* Equipment pages -- finish them, clean out the stupid stuff | :* Equipment pages -- finish them, clean out the stupid stuff | ||
* finish the Designing Skill Challenges section on the [[Game Master's Guide]] page. | * finish the Designing Skill Challenges section on the [[Game Master's Guide]] page. |