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===Description=== | ===Description=== | ||
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{{{Description|-}}}{{#ifeq: {{{Lays-Charge|}}}|Y|{{#: | {{{Description|-}}}{{#ifeq: {{{Lays-Charge|}}}|Y|{{#!: | ||
This spell lays an [[arcane charge|arcane]] or [[divine charge]] on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.|}}{{#ifeq: {{{Lays-Dual-Charge|}}}|Y|This spell lays a [[dual charge]] on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a [[divine charge]], or an [[arcane charge]], may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.}}|}}{{#if: {{{Charge-Notes|}}}|{{#: | This spell lays an [[arcane charge|arcane]] or [[divine charge]] on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.|}}{{#ifeq: {{{Lays-Dual-Charge|}}}|Y|This spell lays a [[dual charge]] on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a [[divine charge]], or an [[arcane charge]], may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.}}|}}{{#if: {{{Charge-Notes|}}}|{{#!: | ||
{{{Charge-Notes}}}}}|}} | {{{Charge-Notes}}}}}|}} |
Revision as of 13:33, 26 August 2020
TD |
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- Spell Level: 10
- School: -
Casting
- Casting Time: True Dweomers require a Full-Round Action to cast normally.
- You may optionally roll a Caster Check to attempt to Fast Cast this True Dweomer as a Standard Action.
- If your roll equals or exceeds a DC of 52, you Fast Cast it as a Standard Action.
- If your roll is a non-1 result between 38 and Expression error: Unexpected < operator., you cast it as a Full-Round Action, as normal.
- If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
- True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
- Components: -
Effect
- Range: -
- Target or Area: -
- Duration: -
- Saving Throw: -
Save DC: - - Spell Resistance: Yes
Description
-
As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata gained, and cannot be sacrificed to Mana Burn any other spells of any type.