Weapon Focus (Feat): Difference between revisions
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| Benefit=You gain a +1 [[feat bonus]] on all attack rolls you make using the selected weapon. | | Benefit=You gain a +1 [[feat bonus]] on all attack rolls you make using the selected weapon. This feat is applicable to any weapon, whether melee, thrown, or projectile, unarmed attacks, even ray attacks. | ||
'''Special''': You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new | '''Special''': You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon. | ||
Revision as of 22:57, 2 January 2021
You have a favored weapon and have begun the process of mastering it.
Prerequisites: Level 1, proficient with the chosen weapon
Related: Adroit Defender (Feat), Adroit Diversion (Feat), Adroit Doom (Feat), Big Game Hunter (Feat),
Close-Quarters Thrower (Feat), Critical, Epic (Feat), Deadly Swarm (Feat), Desperate Battler (Feat),
Exotic Weapon Proficiency (Feat), Exploit Lore (Feat), Extraordinary Shot (Feat), False Opening (Feat), Feral Combat Training (Feat),
Grasping Whip (Feat), Grudge Fighter (Feat), Iron Grip (Feat), Large Target (Feat), Let Them Come (Feat),
Lunge (Feat) , Meisterhau (Feat), Monkey Lunge (Feat), Penetrating Strike (Feat),
Penetrating Strike, Greater (Feat), Point-Blank Shot (Feat), Powerful Precision (Feat), Quarterstaff Master (Feat), Rapid Reload (Feat),
Small But Deadly (Feat), Snap Shot (Feat), Snap Shot, Improved (Feat), Spear Dancer (Feat),
Spell Shot (Feat), Spiky Shield (Feat), Swarm of Arrows (Feat), Thousand Arms (Feat),
Tide of Iron (Feat), Ultimate Mastery (Feat),
Weapon Aficionado (Feat), Weapon Focus, Epic (Feat), Weapon Focus, Greater (Feat),
Weapon Specialization (Feat), Weapon Specialization, Epic (Feat), Weapon Specialization, Greater (Feat),
Weapon Supremacy (Feat), Wrecking Pick (Feat)
Benefit: You gain a +1 feat bonus on all attack rolls you make using the selected weapon. This feat is applicable to any weapon, whether melee, thrown, or projectile, unarmed attacks, even ray attacks.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon.