Immolating Creature: Difference between revisions
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<!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | <!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | ||
This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill |
Revision as of 04:41, 17 May 2022
Immolating Creature Pattern (+2 CR)
- Subtype: add Immolating to subtypes
Immolating Creature is a pattern that lights a creature on fire! Or maybe surrounds it with a cloud of dire gas, or signifies a creature suffused with deadly vibrations that propagate to any who attack it. Or maybe they have the boon of a Darkling Goddess, or possess a Curse laid against Reality. Whatever the dire mechanism, anyone who attacks an Immolating creature, regardless of range or success, suffers for their temerity.
Immolating Creature is a good way to simulate creatures with some deep connection to some aspect of the world, creatures who are fundamental in some way. Maybe the fiery nature of a tribe of Orcs manifests as fires that consume their foes, or the slimy nature of some nests of Aboleths inflict slime damage to all who face their wrath. Or maybe some especially dogmatic Duergar clans have a dark blessing that inflicts fictive punishment to all whose tongues hold the wrong beliefs. Anything is possible!
Whatever the source, Immolating Creatures are extremely dangerous indeed, and should be approached with caution by all adventurers. Sadly, recognizing an Immolating Creature before the danger is apparent is not easy! Luck, raw power, and skill is needed to defeat them, but surely that's what heroes are made of!
This creature exudes a palpable, menacing presence that makes it seem very hazardous to attack.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Perception: +1 CRs greater than base creature.
- Movement Types:
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +2 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +2 CRs to all of its existing skills.
- Languages: