Talk:Epic Path: Difference between revisions
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add y/blanks for all mobs for swarm field | add y/blanks for all mobs for swarm field | ||
swarm role is ready to go. | swarm role is ready to go. | ||
check! | |||
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::* We already have a rule that you can only perform a single combat maneuver per round, so even level 35 heroes are limited to 1 sunder per 6 seconds, assuming we don't put further limitations on this. | ::* We already have a rule that you can only perform a single combat maneuver per round, so even level 35 heroes are limited to 1 sunder per 6 seconds, assuming we don't put further limitations on this. | ||
:* We can talk about siege weapons later; I don't think we should factor them into this conversation -- I'd rather make them work organically with the system after the fact. | :* We can talk about siege weapons later; I don't think we should factor them into this conversation -- I'd rather make them work organically with the system after the fact. | ||
i think i violently agree with all of this :) The terrain progression is just awesome, as it makes all sorts of possibilities just happen. (we could have difficult terrain 'splash' from the site of siege attacks, to represent debris fields, for example) the difficulties in the charts were partially converted to 'DC at CR' format already, which I tentatively agree with as our model moving forward. siege could/should be last, so we can scale those devices properly against DC's, which already should have CR coded into them to gain the proper numbers. siege and settlements could include a possible vehicle pass as well. | |||