Acrobatics: Difference between revisions

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| Skill-Use = Tumble Through Threatened Squares
| Skill-Use = Tumble Through Threatened Squares


| Benefit = You can tumble through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5.  
| Benefit = You can leave a threatened square without provoking an attack of opportunity from an enemy by tumbling, using Acrobatics. When moving in this way, you move at half speed. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while [[Prone]], but doing so requires a full-round action to move 5 feet, and the DC is increased by +5.


| Action = Move action at half speed
| Action = Move action at half speed


| DC = Threatening creature's CMD
| DC = Threatening creature's CMD, +2 for each additional creature threatening any square you are leaving during your move action, and these increases to the target DC are cumulative.  Note that each creature (after the first) can only add the +2 penalty once, regardless of how many squares you are passing through that it threatens, since you can't provoke multiple attacks of opportunity for the same action (moving, in this case).


| Modifiers =  * For multiple creatures, make a separate check for each threatening creature. Each check after the first suffers a cumulative -2 penalty to the roll.
You roll your Tumble check only once per move action, at the total DC after all modifiers. Success means you complete your move action without provoking any attacks of opportunity.
* Moving through a creature's space is a -5 penalty.  
* Moving full speed (instead of half) is a -10 penalty


| Failure = * Each check you fail provokes an attack of opportunity.  
If there are multiple kinds of creatures with differing CMD's, the highest CMD of the creature's you are potentially provoking is used as the base number, and adjusted upwards by any modifiers provided by its allies who also threaten (regardless of their CMD).
* If any failed check includes moving through an enemy space, your movement immediately ends prior to entering that enemy's space, or in the first available square in your path, in addition to provoking an attack of opportunity.
 
| Modifiers = * You can move at full speed by increasing the DC of the check by +10.  
* You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor.
 
| Failure = If you fail the check by 1 or less, you provoke an attack of opportunity only from the creature with the highest CMD.  For each full 2 points by which you fail the roll, you provoke from one additional creature, to a maximum of once per creature you provoked from.


| Retry = Requires another move action. Retrying does not negate checks which have failed.
| Retry = Requires another move action. Retrying does not negate checks which have failed.

Revision as of 21:33, 17 July 2016