Heartpiercer (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | |||
<!-- Enchantable On:--> | |||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
| Limitations = | |||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | |||
| PlusCost|+3 | |||
}}</onlyinclude> | |||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | |||
| Aura|necromancy, overwhelming | |||
}}</onlyinclude> | |||
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | |||
| CL|21st | |||
}}</onlyinclude> | |||
| IsEpic = Y | |||
| Description = A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart. In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart. The GM may rule otherwise in all cases, of course. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|No living thing can hide from a heartpiercer weapon. | |||
}}</onlyinclude> | |||
| Components = [[Death Knell (Spell)]] | |||
}} |
Revision as of 19:54, 22 December 2016
Heartpiercer (Melee Weapon Magic Property)
Enchant Cost: +3
A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart. In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart. The GM may rule otherwise in all cases, of course.
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.