Talk:Epic Path: Difference between revisions
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Examples: Slashing, bludgeoning, Piercing are (Physical, Common.) Falling, Drilling, Gnashing are (Physical, Uncommon.) Fracture, disintegration, Dissolution, are (Physical, Rare.) | Examples: Slashing, bludgeoning, Piercing are (Physical, Common.) Falling, Drilling, Gnashing are (Physical, Uncommon.) Fracture, disintegration, Dissolution, are (Physical, Rare.) | ||
Spindle, mutilate, lascerate | |||
Many attacks are coded by naked keywords (fire damage), but all resists are coded by (Type, Abundance). Only six types of resists are available. If you have all three of a Type, it is effectively /-. | Many attacks are coded by naked keywords (fire damage), but all resists are coded by (Type, Abundance). Only six types of resists are available. If you have all three of a Type, it is effectively /-. | ||
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The upside is it 'cleans up' the godawful DR vs ER mess, and it allows us to greatly expand/improve monsters, weapons, shields, dweomermetals, etc. | The upside is it 'cleans up' the godawful DR vs ER mess, and it allows us to greatly expand/improve monsters, weapons, shields, dweomermetals, etc. | ||
== Energy Damage Types == | == Energy Damage Types == |