Furyborne (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
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| Description = A furyborne weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Once per round, after the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement increase of +3 above the weapon's normal enhancement bonus). This extra enhancement bonus may exceed +9, and goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or the wielder takes a full night's rest (whichever occurs first).
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A furyborne weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Once per round, after the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement increase of +3 above the weapon's normal enhancement bonus). This extra enhancement bonus may exceed +9, and goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or the wielder takes a full night's rest (whichever occurs first).
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 23:17, 6 May 2019

Furyborne (Melee Weapon Magic Property)

Enchant Cost: +2

A furyborne weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Once per round, after the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement increase of +3 above the weapon's normal enhancement bonus). This extra enhancement bonus may exceed +9, and goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or the wielder takes a full night's rest (whichever occurs first).

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.