Charging Hurler, Improved (Feat): Difference between revisions

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{{Template:Feats


|Category=[[Category:Intrepid Tier (6-10)]][[Category:Ranged]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]]
|Category=[[Category:Intrepid Tier (6-10)]][[Category:Ranged]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]][[Category:Cleric Feats]]


|Flavor=Every muscle in your body adds its force to your thrown weapons.
|Flavor=Every muscle in your body adds its force to your thrown weapons.

Revision as of 11:15, 17 August 2020


Every muscle in your body adds its force to your thrown weapons.

Prerequisites: Level 6, Charging Hurler (Feat), Point-Blank Shot (Feat)

Benefit: When you use Charging Hurler, your target can be at any range up to your weapon's maximum range. If your target is within 30 feet, you gain +2 on the thrown weapon's base weapon damage. This bonus to base weapon damage increases to +4 at 11th level, +8 at 16th level, +16 at 21st level, +24 at 26th level, and +32 at 31st level. As base weapon damage, this bonus is multiplied along with your weapon damage at levels 6, 11, 16, 21, 26, and 31, thus becoming +4 at 6th level, +12 at 11th level, +32 at 16th level, +80 at 21st level, +144 at 26th level, and +324 at 31st level.

Normal: Using Charging Hurler requires you to end your movement within 30 feet of your opponent.