Template:TD: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
===Casting=== | ===Casting=== | ||
: '''Casting Time:''' True Dweomers require a [[Full-Round Action]] to cast normally. | : '''Casting Time:''' True Dweomers require a [[Full-Round Action]] to cast normally. | ||
::::* {{Smaller|You may roll a [[Caster Check]] to | ::::* {{Smaller|You may roll a [[Caster Check]] to Fast Cast this True Dweomer as a [[Standard Action]].}} | ||
:::::* {{Smaller|If your roll equals or exceeds a {{Hi|DC of {{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}}}, you cast it as a [[Standard Action]].}} | :::::* {{Smaller|If your roll equals or exceeds a {{Hi|DC of {{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}}}, you cast it as a [[Standard Action]].}} | ||
:::::* {{Smaller|If your roll is a {{Hi|non-1 result between {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}} and {{#expr:{{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}-1}}}}, you cast it as a [[Full-Round Action]], as normal.}} | :::::* {{Smaller|If your roll is a {{Hi|non-1 result between {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}} and {{#expr:{{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}-1}}}}, you cast it as a [[Full-Round Action]], as normal.}} |
Revision as of 12:35, 19 August 2020
TD |
---|
- Spell Level: 10
- School: -
Casting
- Casting Time: True Dweomers require a Full-Round Action to cast normally.
- You may roll a Caster Check to Fast Cast this True Dweomer as a Standard Action.
- If your roll equals or exceeds a DC of 52, you cast it as a Standard Action.
- If your roll is a non-1 result between 38 and Expression error: Unexpected < operator., you cast it as a Full-Round Action, as normal.
- If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
- True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
- Components: -
Effect
- Range: -
- Target or Area: -
- Duration: -
- Saving Throw: -
Save DC: - - Spell Resistance: Yes
Description
-