Pirate Goon: Difference between revisions
No edit summary |
No edit summary |
||
Line 33: | Line 33: | ||
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description | Pirate goons are humanoids who like to steal other people's things, preferably in the most violent fashion possible | | Description | Pirate goons are humanoids who like to steal other people's things, preferably in the most violent fashion possible. | ||
: Pirates are almost always nomadic bands of marauders, most often encountered on nautical ships, attacking and looting everything weaker than themselves they can chase down. Some bands of Pirates, though, may be found on horseback, or on fanciful air ships, or infesting a dockyard, abandoned castle, or seedy neighborhood, in which case they may be known as bandits, or raiders. A typical encounter with Pirates will be with a smaller band, adequate to challenge a group of players, but never fear, there always seems to be more of these wretched murderers lurking around. | |||
Now, that said, it is possible to find the occasional 'nugget of gold' among the ranks of the Goons, and if the GM see's fit, a Constituent or two can be mixed into a Pirate encounter, to offer a glimpse of the occasional Pirate whose Spark has not guttered copletely out, and allow the faint hope of redemption...although it's not likely. | : Pirate Goons are the classical 'swaggering, swashbuckling and horrible' pirates of legend. They offer very little in the way of redeeming features, and despite being sourced from a myriad of Civilized races, if they ever possessed the Spark, it is gone now. As such, they are monstrous indeed, with few or no redeeming features. | ||
: Now, that said, it is possible to find the occasional 'nugget of gold' among the ranks of the Goons, and if the GM see's fit, a Constituent or two can be mixed into a Pirate encounter, to offer a glimpse of the occasional Pirate whose Spark has not guttered copletely out, and allow the faint hope of redemption...although it's not likely. | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 16:00, 28 December 2020
Pirate Goon (CR 3)
Chaotic Evil - Medium - Humanoid |
---|
Lore: | Know (Local) | ||
5 | 19 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
15 | +5 |
Passive | Active |
Ambush: |
9+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
55 | 27 | 4 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +2 |
Refl: | +6 |
Will: | +1 |
Strong Against:
- DR 4/Common (Bludgeoning, Crushing, Piercing, Slashing, Slime), bypassed by bludgeoning (physical, common)
Offense
Standard Attack (Melee):
- 1x Ye Olde Rapier +6 (1d8+1/19-20 x2)
as slashing (physical, common)
Full Attack (Melee):
- 3x Ye Olde Rapier +6 (1d8+1/19-20 x2)
as slashing (physical, common)
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
14 |
STR |
15 |
DEX |
14 |
CON |
11 |
INT |
13 |
WIS |
15 |
CHA |
Skills:
- Acrobatics: 5
- Bluff: 7
- Intimidate: 5
- Movement: 6
- Perception: 5
- Stealth: 4
- All other skills: 0 (no ranks)
Languages: Common,
Feats:
- Point-Blank Shot (EFFECT: Point-Blank Shot (Feat))
Special Abilities
Boomstick (Ex) |
This magical contraption shoots a pellet of pure force at the target, as a Ranged Touch Attack. If it hits, it deals 1d8+1 points of force (energy, uncommon) damage, and pushes the target 1d4 squares.
|
Sea Legs (Ex) |
Years on the open oceans have given these pirates an unpredictable gait. Once per round, a pirate goon may move up to 5 feet without provoking, as an immediate action. |
Pirate Goon
Pirate goons are humanoids who like to steal other people's things, preferably in the most violent fashion possible.
- Pirates are almost always nomadic bands of marauders, most often encountered on nautical ships, attacking and looting everything weaker than themselves they can chase down. Some bands of Pirates, though, may be found on horseback, or on fanciful air ships, or infesting a dockyard, abandoned castle, or seedy neighborhood, in which case they may be known as bandits, or raiders. A typical encounter with Pirates will be with a smaller band, adequate to challenge a group of players, but never fear, there always seems to be more of these wretched murderers lurking around.
- Pirate Goons are the classical 'swaggering, swashbuckling and horrible' pirates of legend. They offer very little in the way of redeeming features, and despite being sourced from a myriad of Civilized races, if they ever possessed the Spark, it is gone now. As such, they are monstrous indeed, with few or no redeeming features.
- Now, that said, it is possible to find the occasional 'nugget of gold' among the ranks of the Goons, and if the GM see's fit, a Constituent or two can be mixed into a Pirate encounter, to offer a glimpse of the occasional Pirate whose Spark has not guttered copletely out, and allow the faint hope of redemption...although it's not likely.
Combat Tactics
Out of Combat
Rewards
XP: 800
Treasure: Sellable Goods worth 813 gp.
- Weight: 30 lbs. Volume: 1.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |