Rumormonger (Talent): Difference between revisions
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'''Benefit''': A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community. Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold. | '''Benefit''': A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community. Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold. | ||
'''Special''': | '''Special''': A rogue with the "Clever Rogue" path may attempt to use 'Rumormonger' two additional times per week. | ||
{| border="1" cellpadding="5" style="text-align:center" | {| border="1" cellpadding="5" style="text-align:center" | ||
! Community Size || DC | ! width="100" | Community Size || width="75" | DC | ||
|- | |- | ||
| Small town | | align="right" | Small town | ||
| 18 | | 18 | ||
|- | |- | ||
| Large town | | align="right" | Large town | ||
| 20 | | 20 | ||
|- | |- | ||
| Small city | | align="right" | Small city | ||
| 25 | | 25 | ||
|- | |- | ||
| Large City | | align="right" | Large City | ||
| 30 | | 30 | ||
|- | |- | ||
| Metropolis | | align="right" | Metropolis | ||
| 35 | | 35 | ||
|- | |- | ||
| Megalopolis | | align="right" | Megalopolis | ||
| 50 | | 50 | ||
|} | |} |
Revision as of 22:32, 26 January 2016
Rumormonger
Prerequisites: Advanced Talents
Benefit: A rogue with this talent can attempt to spread a rumor through a small town or larger settlement by making a Bluff check. She can do so a number of times per week equal to her Charisma modifier (minimum 1). The DC is based on the size of the settlement, and it takes a week for the rumor to propagate through the settlement. If the check succeeds, the rumor is practically accepted as fact within the community. Succeeding by 5 or more over the DC decreases the time it takes the rumor to propagate by 1d4 days. A failed check means the rumor failed to gain traction, while failing by 5 or more causes the opposite of the rumor or some other competing theory involving the rumor's subject to take hold.
Special: A rogue with the "Clever Rogue" path may attempt to use 'Rumormonger' two additional times per week.
Community Size | DC |
---|---|
Small town | 18 |
Large town | 20 |
Small city | 25 |
Large City | 30 |
Metropolis | 35 |
Megalopolis | 50 |