Talk:Epic Path: Difference between revisions
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Overland travel rules (random encounter skill checks) | Overland travel rules (random encounter skill checks) | ||
* shopping takes | * shopping takes 1 day per 4 items purchased. (barter check for more items per day) | ||
* adding spells to spell book | * adding spells to spell book (1 day per spell level) | ||
* 'discover' a new spell (for you) | * 'discover' a new spell (for you) (bailiwick check; not available to spontaneous casters; 8 - 17 days) | ||
* Develop a contact (not as good as a trusted employee from [[Profession]]) | * Develop a contact (not as good as a trusted employee from [[Profession]]) | ||
* creating a good (profession) | * creating a good (1 day) (profession) | ||
* starting a business (profession) | * starting a business (7 days) (profession) | ||
* crafting a magic item (bailiwick + Creator feat) | * crafting a magic item (3 - 37 days) (bailiwick + Creator feat) | ||
* teach a trick (handle animal) | * teach a trick (7 days) (handle animal) | ||
* rear animal (handle animal) | * rear animal (180 days) (handle animal) - can do other stuff while doing this | ||
* train to a purpose (handle animal) | * train to a purpose (7 days per trick) (handle animal) | ||
* long term care (heal) | * long term care (1 day) (heal) | ||
* learn a new language (1 day for fluent, | * learn a new language (1 day for fluent, 10 - 18 days for native) (linguistics) | ||
* create / compose poem, song, art, etc. (at least 3 days) (perform) | |||
* attracting a patron (7 days) (perform) | |||
* learn a secret language (20 days) (reason - epic) | |||
* unforgeable signature (7 days) (spycraft - epic) | |||
* foraging (1 day) (survival) | |||
* besiege (1 to 12 days, based on settlement size; probably need some rules for sieges? they're usually much longer than this) (warfare) | |||
should consider, if all monsters can never have more than one status condition at a time, whether the condition resistance of some roles can be scaled back or not. | should consider, if all monsters can never have more than one status condition at a time, whether the condition resistance of some roles can be scaled back or not. |