Hannya Oni
Hannya Oni (CR 13)
Chaotic Neutral - Medium - Monstrous Humanoid |
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Lore: | Know (Nature) | ||
28 | 44 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
31 | +21 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
336 | 168 | 25 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +10 |
Refl: | +10 |
Will: | +15 |
Strong Against:
- ER 20/Acid
Offense
Standard Attack (Melee):
- 1x Tearing Gape +22 (0/x2)
as undefined damage type
Must use Defaced ability (see below) before using this attack
Full Attack (Melee):
- 1x Tearing Gape +22 (3d10+17/x2)
as undefined damage type
Must use Defaced ability (see below) before using this attack - 2x Ripping Claws +20 (3d6+6/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
16 |
STR |
20 |
DEX |
18 |
CON |
12 |
INT |
14 |
WIS |
18 |
CHA |
Skills:
- Acrobatics: 21
- Disguise: 24
- Intimidate: 21
- Knowledge (Local): 24
- Movement: 21
- Perception: 21
- All other skills: 16 (no ranks)
Languages: Celestial, Reave, Common, Abyssal
Feats:
- Disarm, Improved (EFFECT: Disarm, Improved (Feat))
Special Abilities
Defaced (Su) |
Once per encounter, as a swift action, the Oni may tear open its face in a gory spectacle to allow the use of its Tearing Gape attack. All enemy creatures who can see this act must make a Will save against a DC of or be Cringing until the Oni's next turn begins. If they make the save, they are instead Shaken for one round.
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Yin-Yang (Su) |
As part of their Art of Balance, a philosophy that balances Good and Evil but emphasises Change, Oni have the ability to walk in the shoes of their enemies. Literally.
|
Seething Vapor (Su) |
Once per encounter, as a swift action, the Oni may pull a small object from its personal effects and dash it against the ground or other hard surface (even other creatures) to release a vile Seething Vapor. Seething Vapor grants total concealment against all vision, and fills the Oni's space and all adjacent non-blocked squares. (3x3 AOE centered on the Oni.)
|
Eyebite (Su) |
As a standard action, the Oni may, once they have enabled their Tearing Gape attack by expending a swift action to rip off their face, make Eyebite attacks against victims within 200 feet. They must have line of sight and line of effect, as their toothy jaws separate from their skulls in a gory display and fly about the room, delivering bite attacks.
|
Hannya Oni
No matter how many or how few Gods you believe to exist, the truth of the matter is that spread across all possible realities there are Gods uncountable. Since Gods have a much higher order of perception than mere mortals, they have worked, over the eons, to form a structure, a Celestial Cascade, with the multitude of deities able to interact with one another and their worshipers in a way that allows the greatest harmony.
- Perhaps not in your world, (or maybe it is!) a small portion of the Celestial Cascade became more highly organized than most, and became known as the Celestial Bureaucracy. The Celestial Bureaucracy is vast beyond reckoning, even though it is a small portion of the Cascade, and is probably the single largest Deific structure in existence. As a result, the servants and minions of the Celestial Bureaucracy can be found in almost every world, even ones that have never heard of the Bureaucracy, or even the Cascade!
- These servants and minions are known as the Oni. They are a large collection of humanoid beings, empowered with Celestial might. And that is the end of their similarities. Oni come in all colors, with variable faces and features, variable numbers of limbs, and with widely varying degrees of autonomy and kindness. Some Oni are quite benevolent, while others would cause a Demon to cower in fear from their awfulness. It should be mentioned that Oni are not exactly evil, but they are also emphatically not good, and they are very very alien compared to most other creatures. It is rare indeed to meet an Oni who has your best interests in mind, and even if they do, Oni are remarkably changeable and fractious creatures, and are likely to turn on you in a heartbeat, purely on a whim.
- The Hannya Oni is a populous branch of these strange Celestial creatures. They are tall, handsome creatures with skin of various shades and features with a definite otherworldly cast, leaning to staring eyes and in most cases, horns. Some Hannya Oni are loyal to the Celestial Bureaucracy and serve as erratic but capable bureaucrats. Many others have cast aside the strictures of the Cascade and are now free agents, doing as they will in whatever worlds they find themselves in. Hannya oni are among the most terrifying and cruel of the oni, with a strong sense of theatre and love of terrifying those things weaker than they are. Hannya Oni are marked by their wide, wild-staring eyes, even though their skin and features vary wildly, ranging from orc-like to sylph-like and with every variation of race in between. Hannya Oni are monstrous and animalistic in combat, with the unfortunate habit of rending their own flesh in battle to horrify and discommode opponents.
- Despite their truly awful and cruel natures, Hannya Oni are beloved by deities and are masters of the Art Of Balance, and will be unpredictable at the best of times. In all cases, they have a wild and violent streak that makes them dangerous, so approach with care!
Combat Tactics
Hannya Oni look deceptively 'normal' at most times, with flesh and skin and a face much like other creatures. Their wild-staring eyes strongly indicate their vicious madness, but aside from that, they seem rather prosaic. They will use their Disguise skill to seem more normal, which can make for some very interesting encounters indeed.
- In combat, unlike a civilized creature, a Hannya Oni uses its claws and teeth to fight. At such times, its normal humanoid face becomes a problem, as they cannot use their Tearing Gape attack as long as their face remains intact. Therefore, as a swift action, a Hannya Oni may tear open its face completely off, so it may use its Tearing Gape at will. This is their creepy Defaced ability, and it is memorable indeed.
- Defaced works best with people viewing it, while Seething Vapors block line of sight. Oni will often begin combat with one of them using Yin-Yang and then Defaced, then the rest will yin-yang any cringers and use Seething Vapors...but not always! They are so chaotic they will often 'mess each other up'. Which tactic a Hanya Oni uses will depend on the fight and the situation, and it is not uncommon for squabbles to occur between Oni as one'steps on' the actions of another.
- Hannya Oni are not great combatants, but they are horribly mobile, they leave Seething Vapors all over the place, and they are remarkably cagey.
- As all Oni, Hannya Oni will move the fight around all over the place, using Yin-Yang and Seething Vapors. One particularly nasty tactic is for one or two of them to stand back and use Eyebite on heavily armored foes, but instead of full damage, they will roll to make Disarms. Any enemies that are disarmed are then Ying-Yanged away from the square where their weapons dropped!
- Oni are a pain in the neck, for their enemies and for each other.
- Once the battle is joined, Hannya Oni have no fear of death on the Prime Material Plane and will fight to the death without hesitation.
Out of Combat
Hannya Oni are rarely able to integrate smoothly into any mortal society, but they use their Disguise skill and Divine connections to appear as great travellers. Hannya Oni will drift and wander around, visiting taverns and shrines with equal gusto, and generally causing problems and picking fights.
- Given their chaotic tendencies, they may spend all morning rescuing a little girls' cat from a tree, and then all afternoon sacrificing animals to some noisome God.
- It all makes sense to the Oni, but nobody else has ever been able to keep up with their wily, erratic minds.
Rewards
XP: 25,600
Treasure: Sellable Goods worth 17,625 gp.
- Weight: 130 lbs. Volume: 5.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
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1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
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1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
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1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |