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  • * You may draw a weapon during the movement portion of the charge maneuver. ...e weapon (this is instead of, not in addition to, the doubling of the base weapon damage).
    46 KB (7,646 words) - 20:05, 20 September 2022
  • The actual importance of these metals is far greater than the quantity used of them would indicate, since only a small amount of ...ms for years. Nearly every piece of enchanted clothing, most potions, many magic staves and rods and wands, all have cuprium helping to bind the enchantment
    16 KB (2,681 words) - 15:33, 29 July 2020
  • ...ss to our plane in exchange for power for themselves. Others still siphon magic directly from the Well of Power, constantly riding the razor's edge of utte ...to have a high wisdom, since wise people generally avoid making pacts with greater powers.
    38 KB (5,121 words) - 11:14, 3 June 2020
  • ...tly, by character level, class abilities, feats, spells and spell effects, magic items, etc. ...ell effect, or an effect which isn't always active, such as a bonus from a magic item that has limited uses per day.
    22 KB (2,852 words) - 14:09, 11 September 2022
  • ...pplied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that d ...or other ability that grants them the same type of flight (i.e. lesser or greater, depending on their level), the flight speed granted by the item or ability
    18 KB (3,007 words) - 05:45, 3 March 2024
  • =====Base Weapon Damage:===== :* '''Melee Damage:''' Base Weapon Damage + Strength Modifier
    134 KB (20,515 words) - 16:42, 26 December 2020
  • ...Rush may only be attempted against an adjacent target. If you have a reach weapon or any other method of extending your combat reach, this does not extend th ...eats, spell effects, precision damage, bonus damage, etc). Note that base weapon damage increases at 6th, 11th, 16th, 21st, 26th, and 31st levels, which als
    40 KB (6,548 words) - 21:53, 14 January 2023
  • ...our bailiwick skill check when retraining. Furthermore, you may not use a spell, feat, or ability of an ally to modify your own bailiwick skill check, unle ...e spells that were selected at level up with a different spell of the same spell level.
    46 KB (7,371 words) - 01:06, 18 October 2023
  • =====Base Weapon Damage:===== :A bard's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    131 KB (19,947 words) - 16:31, 26 December 2020
  • ...have every monster at CR 5 have a +10 to-hit, and deal 1d8+6 damage with a weapon, the key is that those numbers are derived from a LOT of numerical analysis === Monsters With Spell Resistance ===
    30 KB (4,729 words) - 10:50, 1 January 2021
  • =====Base Weapon Damage:===== :A druid's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    122 KB (18,719 words) - 18:12, 22 January 2022
  • | MonsterName | Living Breath Weapon ...accomplished by summoning an air elemental and binding it into the breath weapon as a vessel. Living breath weapons are orbs of electricity that flit aroun
    61 KB (6,726 words) - 19:17, 10 September 2022
  • ...nough to be used in this way, meaning that if the players see such a Siege Weapon being deployed on the battlefield, it is in their best interests to take an ...weapons (with the notable exception of the Hand Onager, which is a genuine weapon and can be used in Real Time.) Once per hour, the Siege Gunner uses their [
    40 KB (6,913 words) - 20:24, 22 January 2022
  • ...ierce the veil aren't much better off, of course. Despite its reliance on magic and sleight of hand, black dragons are also devastatingly powerful combatan | Move-Type-Greater-Climb-Speed =
    72 KB (8,641 words) - 21:46, 4 February 2023
  • ...ch level for the Players to upgrade some or all of their equipment (mostly Magic Items once they get a few levels under their belts). Better equipment will ...cult for them to haul all of this loot around, without some tool, like a [[Magic Haversack]], to increase their ability to carry it.
    43 KB (6,351 words) - 08:38, 23 January 2021
  • ...less they gain some feat or ability that allows them to wield a two-handed weapon with one hand), and they can never use a buckler or shield. ====== Base Weapon Damage: ======
    68 KB (10,131 words) - 02:18, 5 March 2024
  • | Move-Type-Greater-Climb-Speed = 30 | Move-Type-Greater-Flight-Speed =
    66 KB (7,439 words) - 21:21, 4 February 2023
  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
    82 KB (13,817 words) - 02:21, 22 November 2023
  • | Move-Type-Greater-Climb-Speed = | Move-Type-Greater-Flight-Speed =
    62 KB (6,903 words) - 21:27, 11 February 2023
  • =====Base Weapon Damage:===== :A ranger's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    165 KB (26,713 words) - 19:21, 18 June 2022

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