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  • ...cters can also learn new languages by placing ranks in the [[Linguistics]] skill. ...a skill rank at each new character level. This may be spent to improve any skill that is available to them.
    18 KB (2,964 words) - 15:53, 4 August 2021
  • <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}}
    58 KB (6,312 words) - 21:20, 10 May 2021
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    60 KB (6,456 words) - 01:42, 22 January 2023
  • | Skill1 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    59 KB (6,384 words) - 20:43, 10 May 2021
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    59 KB (6,387 words) - 23:24, 11 May 2022
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    60 KB (6,556 words) - 01:41, 22 January 2023
  • | Skill1 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    61 KB (6,518 words) - 01:12, 13 January 2023
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    60 KB (6,545 words) - 20:33, 10 May 2021
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    61 KB (6,671 words) - 21:33, 4 February 2023
  • <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> ...are not normal roses, you must make a [[Survival]] check against a DC of {{Skill-DC|Hard}} for the character looking at the plant. Those failing the check
    60 KB (6,501 words) - 22:37, 11 January 2023
  • | Skill1 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    60 KB (6,676 words) - 09:34, 3 May 2022
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    62 KB (6,875 words) - 09:06, 3 May 2022
  • ...themselves killed off young. For an Ifrit, a calm demeanor is very much a survival strategy, and even so, Ifrits still have that surging anger just below the ...Ifrits never get to show off their prowess, however. As a result of their skill, Ifrit communities, despite being small, tend to be well-secured, prosperou
    21 KB (3,495 words) - 19:27, 6 April 2024
  • | Skill1 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    62 KB (6,845 words) - 19:25, 10 September 2022
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    61 KB (6,712 words) - 01:34, 28 June 2023
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    61 KB (6,661 words) - 21:21, 11 February 2023
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    62 KB (6,916 words) - 21:54, 4 February 2023
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    62 KB (6,915 words) - 21:38, 11 February 2023
  • | Skill2 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    62 KB (6,844 words) - 22:22, 7 January 2023
  • ...he long years of their immortal lives, Drow Fencers have gained incredible skill with their blades, and are as all Drow men, immensely loyal to the Matriarc | Skill3 = Survival
    61 KB (6,758 words) - 21:43, 11 February 2023

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