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  • ...at of standard bolts. Blunt bolts weigh the same and do the same amount of damage as regular bolts, although the range is halved. In a hand onager, blunt bol
    7 KB (1,053 words) - 18:53, 29 December 2020
  • ...However, if you have a Strength bonus, it is not applied to the shortbow's damage. ...do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that c
    13 KB (1,946 words) - 18:37, 29 December 2020
  • ...psionic creatures brain, draining power points and possibly doing physical damage as well. ...with an unearthly chill that can be discharged by touch. (1d4 + 2/lvl cold damage; max of 1d4 + 10)
    131 KB (22,630 words) - 14:49, 16 October 2021
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
    24 KB (2,212 words) - 14:52, 28 May 2022
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
    24 KB (2,120 words) - 18:23, 14 May 2022
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
    23 KB (1,993 words) - 07:22, 15 May 2022
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
    25 KB (2,299 words) - 20:57, 21 May 2022
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj|
    23 KB (2,024 words) - 10:38, 15 May 2022
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj|
    23 KB (2,004 words) - 20:45, 21 May 2022
  • ...do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that c ...the heal check means removing the barbed arrow inflicts 1d6 of additional damage which cannot be reduced by DR. Ouch.
    13 KB (1,930 words) - 18:39, 29 December 2020
  • ...s before any saving throws are resolved, and this reduction applies to any damage type except Primal. It is neither ER nor DR, though it shares the propertie | - || worsens by 1 || worsens by 1 || - || align="left" | Reduce indirect damage by 1 point per two points of BAB (round down, min 1) of wearer. || align="r
    70 KB (9,711 words) - 19:57, 11 September 2022
  • ...mply tell each other what their hit point totals are after they have taken damage. This is very low Fog of War, and lends itself to a more 'meta' style of pl ...d on each monster, including recording the number of hits, and the type of damage each hit inflicted. This puts a LOT more work on the players, but the Game
    76 KB (13,193 words) - 16:51, 29 August 2023
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
    24 KB (2,168 words) - 19:44, 14 May 2022
  • ...00 gp to its cost. If you have a penalty for low Strength, you apply it to damage rolls when you use a composite longbow, in addition to the to-hit penalty f ...do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that c
    14 KB (2,056 words) - 18:26, 29 December 2020
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
    24 KB (2,181 words) - 16:11, 16 February 2021
  • ...dds 75 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite shortbow, in addition to the to-hit penalty ...do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that c
    14 KB (2,056 words) - 18:26, 29 December 2020
  • :* '''''Constitution:''''' primary; the majority of a barbarian's damage and durability come from Constitution. :* '''''Strength:''''' secondary; Strength is a useful adder to a barbarian's damage output.
    91 KB (13,963 words) - 20:25, 20 April 2024
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
    23 KB (2,109 words) - 20:28, 21 May 2022
  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
    23 KB (2,113 words) - 20:59, 21 May 2022
  • | Cause bludgeoning damage and a Bruised condition. | Ray deals Positive Energy Damage to one Undead in range.
    16 KB (2,024 words) - 13:13, 6 November 2022

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