Shredding Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Shredding Creature Pattern (+2 CR)

Subtype: add Shredding to subtypes


Shredding Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. Shredding creatures have bigger, scarier, jagged and awful weapons, claws or teeth, compared to a 'normal' version of that creature. Perhaps they are primitive, atavistic Cave Orcs with jagged stone weapons, or Drow with fish-hook swords, or a Dragon who has two rows of serrated teeth like a giant, flying, intelligent, horrific shark that breathes fire and can roar so loud your bones break.

Maybe there's a glowing red magical field around their fists or tentacles, or jagged 'ghost spikes' surround them, or they have magical echoes from the Universe of Pain. Maybe they have special Ragesteel weapons stolen from an Imperial convoy, or an eldritch poison that drips and smokes from their various appendages. The GM has many storytelling options with this pattern, so have fun!

This creature looks like it really knows how to get nasty in a hard fight. Who knows what awful things it would do to win?

General

Init: +1 CRs greater than base creature.
Senses:
Perception: +2 CRs greater than base creature.
Movement Types:
  • Increase all move speeds by 10 ft.

Defense

AC: +2 CRs greater than base creature.
Hit Points: +2 CRs greater than base creature.
Fort: +2 CRs greater than base creature.
Refl: +1 CRs greater than base creature.
Will: +2 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +3 CRs greater than base creature.
Damage: +2 CRs greater than base creature.
Maneuver Offense: +1 CRs greater than base creature.
Save DC's: +2 CRs greater than base creature.

Statistics

Str: 4    Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +1 CRs to all of its existing skills.
Languages:

Special Abilities

Shredding Attacks (Ex; Shredding Creature Pattern)

If desired, a shredding creature may change the damage it inflicts with its melee or ranged attacks to flensing (physical, rare), obliteration (physical, rare), or spindling (physical, rare) damage. It may do this for any of its attacks, or all of them, at-will.

Rip and Tear (Ex; Shredding Creature Pattern)

Up to once each round, when a shredding creature hits a single target, with two or more melee or ranged attacks (but not abilities), in the same round, it does additional bonus damage as it shreds its foes. As bonus damage, this power is not affected if the triggering attack was a critical hit. The additional damage is equal to 1d4 points of damage, and is added to the first attack which triggers this ability each round. This additional damage is inflicted as the same damage type as the triggering attack (which can be changed by the ability above), and is added to that attack for purposes of overcoming DR.
Special: If the shredding creature cannot make two or more attacks in a single round for any reason, (such as not declaring a full attack action) every attack that hits adds this 'rip and tear' damage.