Search results

Jump to navigation Jump to search
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 70/{{dmg|desiccation}} damage only.
    1 KB (210 words) - 19:38, 15 June 2019
  • ...3 gallons of water per caster level of the caster. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o ...ic Spell)]] on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does, and will persist indefinitely, alt
    4 KB (455 words) - 14:33, 24 September 2019
  • ...ents that correspond to the traditional elements, being Stone and Air, and Water and Fire. These four fundaments are known as the Tangibles, since they all ...oportions. Wood is made of Stone, Life, Water, and Air. Rivers are made of Water, Life, Death, and Force. Lightning is almost pure Force and Death, with a l
    5 KB (873 words) - 21:35, 21 October 2013
  • ...ks upon. Any non-stealthed creature touching the designated medium (earth, water, etc.) within range is detected. The creature with tremorsense must make a ...ht, but must trace line of effect through a solid or liquid medium (earth, water, etc.). Typically, the sense only works on one such medium, which must be
    1 KB (220 words) - 20:51, 19 March 2017
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    3 KB (382 words) - 20:21, 7 June 2019
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    3 KB (382 words) - 20:21, 7 June 2019
  • | Description|Desiccation damage is the sapping of water from the target's body, often abruptly. This loss can severely compromise
    542 bytes (58 words) - 15:07, 12 July 2018
  • ...s, and surprisingly mobile out of the water as well. Giant Octopi require water to breathe, but can hold their breaths for several minutes for excursions o ...n until it can return to water. A giant octopus which is denied access to water for a full week (7 days) will die.
    6 KB (667 words) - 21:42, 26 January 2019
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    3 KB (390 words) - 11:59, 27 September 2019
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    3 KB (390 words) - 13:37, 30 September 2019
  • ...the shape of a sturdy rod. The two ends are capped by a pair of shoes, the water running into and out of the openings where ankles should be. When activated ...ommand word as a [[standard action]] to cast a [[Water Walk (Cleric Spell)|Water Walk]] spell, using up one charge from the rod.
    5 KB (662 words) - 15:20, 19 September 2019
  • ...Crocodiles are ambush predators that are most at home near the shores of water, leaping onto land to snatch prey that steps too close to the edge. ...submerge, or this ability cannot be used. The clarity or murkiness of the water is irrelevant to the use of this ability. Stealth affects both the rider an
    5 KB (537 words) - 21:34, 28 October 2021
  • ...udicate. Creatures that were swimming on the surface of a targeted body of water become trapped in the ice. Attempting to break free is a [[full-round actio | ShortDesc|Freezes water or deals cold damage.
    4 KB (552 words) - 18:21, 2 April 2019
  • ...clude yourself, and you infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    4 KB (521 words) - 23:24, 17 September 2022
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:49, 19 October 2019
  • ...clude yourself, and you infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    4 KB (522 words) - 20:44, 17 September 2022
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]] x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:45, 19 October 2019
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:49, 19 October 2019
  • {{FeatTableAid|Walk on Water}}
    848 bytes (81 words) - 13:41, 21 April 2020
  • '''God:''' Koyenda - God of Exploration (Death, Luck, Travel, War, Water, Weather)<br>
    714 bytes (111 words) - 22:12, 11 September 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)