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- | Prerequisites|Arcane [[Caster Level]] 11 | Unlocks| [[Arcane Insight (Feat)]]1 KB (212 words) - 17:12, 12 December 2020
- ...er has. The wearer can cast twice as many ninth, tenth, and eleventh level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 9th, 10th, and 11th level Arcane spell slots.3 KB (345 words) - 15:08, 6 August 2020
- ...wearer can cast twice as many fifteenth, sixteenth, and seventeenth level Arcane spells per day as they usually can. | Item-ShortDesc| Doubles the wearer's number of 15th, 16th, and 17th level Arcane spell slots.3 KB (345 words) - 15:09, 6 August 2020
- ...ile this spell is in effect. The ''Shield'' has no armor check penalty or arcane spell failure chance. | ShortDesc|Invisible disc gives +4 Arcane Bonus to AC.3 KB (380 words) - 15:25, 2 August 2020
- ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo2 KB (261 words) - 13:32, 29 August 2020
- | Prerequisites|Arcane Caster Level 16 ...ll or spell slot sacrificed (1st to 17th), which is then multiplied by the Arcane Caster Level of the caster sacrificing the spell (16 to 35+). 0-level spell2 KB (359 words) - 20:42, 18 August 2020
- ...ription = This spell functions like [[Arcane Sight (Sorcerer/Wizard Spell)|Arcane Sight]], except that you automatically know the direction, power, and numbe : '''Special''': If you wish, you may violently expend the magic of your ''Arcane Sight'' as a standard action. This may be included in the action of casting5 KB (556 words) - 13:08, 27 March 2019
- ...al beings of uncertain form and malign intent. Eldritch damage is no mere arcane effect, but a twisted form of primordial madness being injected into the ta640 bytes (74 words) - 15:17, 12 July 2018
- ...r's | Adventurer's Kit]], but it does get you everything ELSE a bastion of arcane might such as yourself could ever need. Every item in the kit is purchasabl | ShortDesc| A collection of useful things for arcane spellcasters to bend the world to their will.3 KB (365 words) - 16:27, 20 June 2020
- ...as a [[standard action]] to cast an [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]] spell, using up one charge from the rod. ...ed by this spell. A [[Knock (Sorcerer/Wizard Spell)]] does not remove an ''Arcane Lock;'' it only suppresses the effect for 10 minutes, or, enough time to co5 KB (604 words) - 15:19, 19 September 2019
- ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo2 KB (266 words) - 13:31, 29 August 2020
- ...ile this spell is in effect. The ''Shield'' has no armor check penalty or arcane spell failure chance. | ShortDesc|Translucent disc gives +4 Arcane Bonus to AC.4 KB (421 words) - 15:27, 2 August 2020
- ...armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweo2 KB (297 words) - 13:31, 29 August 2020
- ...Arcane knowledge is dispensed, but what about erudite learning of the non-Arcane but still highly advances sorts?2 KB (290 words) - 03:06, 17 December 2016
- ..., as well as those subject to [[Hold Portal (Sorcerer/Wizard Spell)]] or [[Arcane Lock (Sorcerer/Wizard Spell)]]. ...ane Locked (Sorcerer/Wizard Spell)]] door, the spell does not remove the [[Arcane Lock (Sorcerer/Wizard Spell)]] but simply suspends its functioning for 10 m4 KB (560 words) - 16:49, 28 March 2019
- ...cal energy that protects them from harm, granting them a +1 [[Arcane Bonus|Arcane]] on all saving throws for the duration of the spell.3 KB (328 words) - 13:25, 16 April 2019
- ...instills powerful hope in the subjects. Each affected creature gains a +2 Arcane Bonus on [[saving throw]]s, [[attack roll]]s, [[skill check]]s, and weapon | ShortDesc|Subjects gain +2 Arcane Bonus on attack rolls, damage rolls, saves, and skill checks3 KB (359 words) - 21:28, 30 November 2019
- ...ed by this spell. A [[Knock (Sorcerer/Wizard Spell)]] does not remove an ''Arcane Lock;'' it only suppresses the effect for 10 minutes, or, enough time to co4 KB (526 words) - 19:14, 25 August 2020
- ...[[Trip]]s, [[Bull Rush]]es, [[Overrun]]s, and [[Reposition]]s, and a +1 [[Arcane Bonus]] on all [[Acrobatics]] checks made to balance or remain standing on3 KB (364 words) - 19:42, 1 April 2019
- ...d of force surrounds the subject of a ''Mage Armor'' spell, providing a +3 Arcane Bonus to [[AC]]. :Unlike mundane armor, ''Mage Armor'' entails no [[armor check penalty]], [[arcane spell failure]] chance, or speed reduction. Since ''Mage Armor'' is made of3 KB (366 words) - 23:01, 26 March 2019