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  • ...invested in local cities of other races, and will take leases, land rents, water rights, etc, to maintain a good income regardless of their other fortunes. * '''Base Speed:''' Elves have a [[Walk]] speed of 30 feet.
    15 KB (2,612 words) - 19:22, 6 April 2024
  • ...crucial to comprehending the physical world of Celegia. In Celegian terms water flows downhill because it is a plunging fundament and the fundament force c ...ey really are haunted. The nightmares of children can and do take form and walk the night, and dangerous things they can be, too. Every Celegian is taught
    18 KB (3,248 words) - 13:59, 17 September 2022
  • ...ws after the initial exposure (unless a save is granted to the victim by a spell or ability). See [[Blighted]] for details. | Dawdle Water || All of the target's movement speeds except for [[Walk]] and [[Lesser Teleport|Lesser]] or [[Greater Teleport]] are reduced for 1
    21 KB (2,914 words) - 15:20, 26 May 2021
  • ...stains you got from that last slime encounter. This is a large barrel of water brought to your room that is barely large enough to fit into. At this pric ...ost more than private baths, because there is much more room to bathe, the water never gets cold, and the view is (at least in some cultures) much better.
    32 KB (5,562 words) - 19:24, 21 September 2019
  • ...verhang will serve, based upon the GM's rulings, of course. Many items and spell effects that provide shelter also stop all environmental effects. Portable ...ng upon circumstances. If a volcano makes the world so nasty it ends your spell effects every hour or two, well, that's just part and parcel of the terribl
    53 KB (8,978 words) - 15:10, 16 August 2023
  • ...ot be applied to ranged attacks, or non-weapon attacks (such as spells and spell-like abilities). ...additional movement speed stacks with any other increases to the prowler's Walk speed, including the increase provided by other iterations of the ''Fast Mo
    68 KB (10,131 words) - 02:18, 5 March 2024
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    63 KB (7,069 words) - 21:25, 11 February 2023
  • ...ey inhabit any aquatic environment, whether fresh water, brackish, or salt water. Some variants have even been known to survive (and thrive) in other liqui ...sing trickery, traps, or other subterfuge to make diving into that pool of water seem like a good idea.
    72 KB (8,070 words) - 21:35, 11 February 2023
  • ...od access to sunlight, water, and victims. In a pinch, they can do without water, as long as victims are available. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    65 KB (7,115 words) - 05:27, 9 October 2022
  • ...at night. Underground, a bed of lanternmoss is highly valuable, until you walk past it with a torch. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    59 KB (6,403 words) - 22:54, 11 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    62 KB (6,855 words) - 21:18, 4 February 2023
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    60 KB (6,621 words) - 21:20, 4 February 2023
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    62 KB (6,811 words) - 21:43, 4 February 2023
  • Xorns, finally, seem able to walk through Earth the way other beings walk through air, and as such, the concept of buildings, privacy, and property s ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    71 KB (8,055 words) - 20:07, 11 September 2022
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    63 KB (6,983 words) - 21:46, 11 February 2023
  • ...crucial to comprehending the physical world of Celegia. In Celegian terms water flows downhill because it is a plunging fundament and the fundament force c ...ey really are haunted. The nightmares of children can and do take form and walk the night, and dangerous things they can be, too. Every Celegian is taught
    20 KB (3,429 words) - 14:07, 17 September 2022
  • If your character is a spell caster that prepares spells (such as a wizard) you will need to determine t ...Moderate || align="left" | Alchemists are mad-scientist types, who can use spell-like extracts, throw powerful bombs, and temporarily alter themselves with
    94 KB (15,577 words) - 17:19, 16 March 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    66 KB (7,439 words) - 21:21, 4 February 2023
  • ...ion | Blood roses are most often found near trails or areas where drinking water is nearby, as only those bushes in trafficked areas can get enough sustenan ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    60 KB (6,501 words) - 22:37, 11 January 2023
  • ...ithin the most protected part of the long house. They need only sunshine, water and the attention of adult Arborians to grow, although they are rooted in p * '''Base Speed:''' Arborians have a [[Walk]] speed of 30 feet.
    21 KB (3,530 words) - 16:16, 4 August 2021

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