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  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    24 KB (2,265 words) - 14:56, 15 May 2022
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    24 KB (2,269 words) - 15:33, 16 February 2021
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    25 KB (2,265 words) - 11:25, 21 May 2022
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    25 KB (2,347 words) - 04:47, 17 May 2022
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    25 KB (2,304 words) - 21:12, 21 May 2022
  • ..., for example) are immediate actions. Spells with one or more [[Metamagic Feats]] (see [[Quicken Spell (Feat)]]) sometimes have their casting times decreas ===Using Metamagic Feats===
    82 KB (13,817 words) - 02:21, 22 November 2023
  • ===Skills and Feats=== ...ave a couple of feats, and a couple of skills, but you should choose those feats and skills carefully, based on what you think they will actually get to use
    30 KB (4,729 words) - 10:50, 1 January 2021
  • Fey-kin tend to follow the general customs of the culture they are currently living within. Oddly enough, in ...[Combat Expertise]] feats is reduced by 2. This reduction stacks with any feats or abilities which also reduce the listed to-hit penalties, but in no case
    16 KB (2,725 words) - 02:35, 22 November 2023
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    25 KB (2,251 words) - 19:34, 14 May 2022
  • .... The story of their origin is vague, but no matter where you go, the same general outline is agreed upon. That outline goes something like this: ...ill move from one home to another with little warning while remaining in a general range. It is rare for a Nagdyr gang to remain in the same location for lon
    19 KB (3,312 words) - 16:17, 7 April 2024
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    25 KB (2,334 words) - 19:23, 21 May 2022
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    25 KB (2,344 words) - 14:14, 15 May 2022
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    25 KB (2,384 words) - 21:32, 21 May 2022
  • | Take10-Take20 = No (though some class features, feats, and abilities may allow this). As a reminder, you can always tell, at a glance, the general health of any creature, among the following statuses: [[Unharmed]], [[Injur
    26 KB (4,200 words) - 00:45, 11 September 2022
  • General/Warrior: ...Combat Medic will almost certainly accord you a great deal of respect. The general population is not overly impressed with them, mainly because they are unawa
    20 KB (3,362 words) - 10:45, 20 April 2019
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    26 KB (2,497 words) - 18:58, 29 May 2022
  • In general, using a poultice provokes attacks of opportunity from threatening enemies, ...r [[Selective (Feat)|Selective]] can be used with poultices, but metamagic feats (such as [[Maximize Spell (Feat)|Maximize Spell]], or [[Heighten Spell (Fea
    165 KB (26,713 words) - 19:21, 18 June 2022
  • ...es. Wizards can call upon deadly magic to destroy their enemies, and such feats are quite impressive, but the wizard's greatest contribution to a party ten ...wizard must carefully plan what spells they memorize, with an eye to some general utility spells (often damaging or transport or buff spells) and some spells
    133 KB (20,630 words) - 19:24, 6 April 2024
  • ...and no effort is here made to go into great detail. To state it simply: In general, the more aura resonance there is, the shorter the duration will be. ...erally weak but fast reflections of the effects of item creation feats. In general, a dweomercraft spell can create any minor permanent item which has little
    27 KB (4,891 words) - 14:05, 17 September 2022
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    27 KB (2,645 words) - 19:28, 29 May 2022

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