Absolute Spell (Feat): Difference between revisions

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* All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
* All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
* Any DCs associated with the spell gain a +4 bonus.
* Any DCs associated with the spell gain a +4 bonus.
* Any attempts to overcome Spell Resistance gain a +6 bonus.
* Any attempts to overcome Spell Resistance gain a +4 bonus.
* Attempts to dispel or counterspell the spell receive a -6 penalty.
* Attempts to dispel or counterspell the spell receive a -4 penalty.
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Revision as of 18:30, 11 August 2018


Your invincible magics destroy everything you face.

Prerequisites: Caster level 28, Perfect Spell (Feat)

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
  • Any DCs associated with the spell gain a +4 bonus.
  • Any attempts to overcome Spell Resistance gain a +4 bonus.
  • Attempts to dispel or counterspell the spell receive a -4 penalty.

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Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)