Absolute Spell (Feat): Difference between revisions

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|Benefit=The spell becomes charged with magical energy, gaining the following benefits:
|Benefit=The spell becomes charged with magical energy, gaining the following benefits:
* All random variables are maximized and doubled as if by the Perfect Spell feat.
* All random variables are maximized and doubled as if by the Perfect Spell feat.
* All non-random numbers (size of effect, distance to and number of creatures affected, creatures summoned, maximum hit die affected, heal spell healing, etc.) are doubled. This means that an "Absolute [[Canopic Conversion (Spell)]]" can affect up to eight creatures within 60 feet of each other with one casting, for example.
* All non-random numbers (size of effect, distance to and number of creatures affected, creatures summoned, maximum hit die affected, heal spell healing, etc.) are doubled. This means that an "Absolute [[Canopic Conversion (Sorcerer/Wizard Spell)]]" can affect up to eight creatures within 60 feet of each other with one casting, for example.
* Any DCs associated with the spell gain a +4 training bonus.
* Any DCs associated with the spell gain a +4 training bonus.
* Any attempts to overcome Spell Resistance gain a +4 training bonus.
* Any attempts to overcome Spell Resistance gain a +4 training bonus.

Revision as of 17:58, 1 April 2019


Your invincible magics destroy everything you face.

Prerequisites: Caster level 28, Perfect Spell (Feat)

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-random numbers (size of effect, distance to and number of creatures affected, creatures summoned, maximum hit die affected, heal spell healing, etc.) are doubled. This means that an "Absolute Canopic Conversion (Sorcerer/Wizard Spell)" can affect up to eight creatures within 60 feet of each other with one casting, for example.
  • Any DCs associated with the spell gain a +4 training bonus.
  • Any attempts to overcome Spell Resistance gain a +4 training bonus.
  • Attempts to dispel or counterspell the spell receive a -4 penalty.

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Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)