Absolute Spell (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
|Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]
|Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]
|Prerequisites=Caster level 28, [[Perfect Spell]]
|Prerequisites=Caster level 28, [[Perfect Spell (Feat)]]
|Benefit=The spell becomes charged with magical energy, gaining the following benefits:
|Benefit=The spell becomes charged with magical energy, gaining the following benefits:
*All random variables are maximized and doubled as if by the Perfect Spell feat.
*All random variables are maximized and doubled as if by the Perfect Spell feat.

Revision as of 14:59, 13 March 2016



Prerequisites: Caster level 28, Perfect Spell (Feat)

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
  • Any DCs associated with the spell gain a +4 bonus.
  • Any attempts to overcome Spell Resistance gain a +6 bonus.
  • Attempts to dispel or counterspell the spell receive a -6 penalty.


Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)