Absolute Spell (Feat): Difference between revisions

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|Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]
|Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]


<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
'''Prerequisites:'''<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
|Prerequisites|Caster level 28, [[Perfect Spell (Feat)]]
|Prerequisites| Caster level 28, [[Perfect Spell (Feat)]]
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'''Level Increase:''' +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)
'''Level Increase:''' +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)


<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
 
|ShortDesc|Supercharge a spell, making it much more powerful.
'''Short Description:'''<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
|ShortDesc| Supercharge a spell, making it much more powerful.
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}}</onlyinclude>
}}
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Revision as of 23:44, 13 April 2016


Prerequisites:Caster level 28, Perfect Spell (Feat)

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
  • Any DCs associated with the spell gain a +4 bonus.
  • Any attempts to overcome Spell Resistance gain a +6 bonus.
  • Attempts to dispel or counterspell the spell receive a -6 penalty.


Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)


Short Description:Supercharge a spell, making it much more powerful.