Absolute Spell (Feat): Difference between revisions

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• All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected,duration, etc.) are doubled.
• All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.





Revision as of 10:47, 18 November 2013

Go back to Reese's Campaign page.

Go back to Epic Feats page.


Absolute Spell [Metamagic]


Prerequisites: Perfect Spell, Spellcraft 28 ranks.


Benefit: The spell becomes charged with magical energy, gaining the following benefits:


• All random variables are maximized and doubled as if by the Perfect Spell feat.


• All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.


• Any DCs associated with the spell gain a +4 bonus.


• Any attempts to overcome Spell Resistance gain a +6 bonus.


• Attempts to dispel or counterspell the spell receive a -6 penalty.


An absolute spell uses up a spell slot eight levels higher than the spell's actual level.